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What do you think the future is for Legion?

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Want to see: campaign boxes like what Armada has, with new terrain pieces like the downed ATST or new custom minis that aren’t tournament legal but just for the campaign.

Also, want to see a scum faction that has subfactions - you cannot mix sub factions but some generic units can be shared (like some basic corps units or supports, but SF and the named units should be locked to only within a sub faction).

That way scum does not become a “catch all” for all non-participants in the galactic wars but we still get to play with our favorite pirates and crime bosses.

Oh, and I want Ewoks for the rebellion. Ewok subfaction with corps, support, and maybe even an operative or two. Ffg make it so!

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I would love to see them release a campaign rule set where you could integrate Armada and X-wing.

I'm not too keen on terrain releases.  I'd rather have FFG focus on figures and cards (and not have new battle cards tied to a terrain release).

I would like to see Yoda, Ben, Lando, Lobot, Bespin guards, IG-88, Dengar, jawas and ewoks.  Cassian, K-2SO, Chirrut Imwe, Baze Malbus would make great operatives.

This will never happen, but I'd love to see FFG release its secret sauce of the point costs for the various abilities/health/attack/defense etc. so we can have an "official" way to make custom units ourselves. 

I would like to see a battle card only release consisting of 30 cards: 10 new objective, deployment, and condition cards.

For me the future slows down in terms of unit/vehicle releases since I will only buy GCW stuff.  I think we may have seen a glimpse of the GCW future (single figure operative/commander releases instead of units/vehicles while FFG catches up on the Clone Wars releases).

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44 minutes ago, Prokins said:

I would like to see a battle card only release consisting of 30 cards: 10 new objective, deployment, and condition cards.

For me the future slows down in terms of unit/vehicle releases since I will only buy GCW stuff.  I think we may have seen a glimpse of the GCW future (single figure operative/commander releases instead of units/vehicles while FFG catches up on the Clone Wars releases).

The battle card deck pack sounds excellent! I’d love more variety for standard play.

I suspect that once is just a coincidence - the operative wave may be to soften the blow as they want us to buy expensive core sets and lots of new units for CW. I think we will still see more units/vehicles for GCW era, just at a slower rate of release while the prequels catch up.

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I'd like to see more objectives, like the priority supplies pack. Especially ones that help vehicles.

That's the one part of the game that still needs to be addressed, I feel. I bought these big, expensive models that look nice, I shouldn't feel that I'm hindering my ability to compete by playing with them.

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I’d like to see some sub faction boxes. A “Heroes of Ryloth” pack for instance, with Cham Syndulla as Commander, Hera as Operative, 2x units of Twilek commandoes and a couple of Blurrg riders as support units.

I’d also really like to see some units re-released on sprues. I think a lot of people would buy a box of stormtroopers or Rebel soldiers with options for multiple poses, loadouts and heavy weapons. It would give more build options plus allow people to bring a little variation to the table in terms of models, as all squads look exactly the same right now. A £15 box of 40k Ork Boyz gives you pretty much endless combinations of poses and load outs from 3 sprues.

Gameplay wise, I’d like to see more objectives. I’d also like to see game modes where there are multiple objectives in play. 

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21 minutes ago, DuloWilkain said:

I’d like to see some sub faction boxes. A “Heroes of Ryloth” pack for instance, with Cham Syndulla as Commander, Hera as Operative, 2x units of Twilek commandoes and a couple of Blurrg riders as support units.

I’d also really like to see some units re-released on sprues. I think a lot of people would buy a box of stormtroopers or Rebel soldiers with options for multiple poses, loadouts and heavy weapons. It would give more build options plus allow people to bring a little variation to the table in terms of models, as all squads look exactly the same right now. A £15 box of 40k Ork Boyz gives you pretty much endless combinations of poses and load outs from 3 sprues.

Gameplay wise, I’d like to see more objectives. I’d also like to see game modes where there are multiple objectives in play. 

I believe they said everything is getting the sprue treatment in time! 

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57 minutes ago, DuloWilkain said:

I’d like to see some sub faction boxes. A “Heroes of Ryloth” pack for instance, with Cham Syndulla as Commander, Hera as Operative, 2x units of Twilek commandoes and a couple of Blurrg riders as support units.

I’d also really like to see some units re-released on sprues. I think a lot of people would buy a box of stormtroopers or Rebel soldiers with options for multiple poses, loadouts and heavy weapons. It would give more build options plus allow people to bring a little variation to the table in terms of models, as all squads look exactly the same right now. A £15 box of 40k Ork Boyz gives you pretty much endless combinations of poses and load outs from 3 sprues.

Gameplay wise, I’d like to see more objectives. I’d also like to see game modes where there are multiple objectives in play. 

35 minutes ago, TalkPolite said:

I believe they said everything is getting the sprue treatment in time! 

 

Sprue treatment does not guarantee multi-pose though. In fact, I think the poses might still be mostly static short of modification via cutters, glue, and green stuff.

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I'll be the minority here.. I want the sequel factions of Resistance and First Order - and before anyone says it, YES, they DO have enough units to make a faction, and YES there ARE ways to make them feel different than existing factions.  

I would also like to see sub-faction boxed sets for units that don't fit with existing armies - Nightsisters for example. 

A campaign with custom heroes (that can also double as generic officers) and a few more priority supplies type of releases.  

I would love to see the campaign be a more operative level, mordheim like game, but that might get too close to Imperial Assault in terms of scope. 

 

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59 minutes ago, That Blasted Samophlange said:

I'll be the minority here.. I want the sequel factions of Resistance and First Order - and before anyone says it, YES, they DO have enough units to make a faction, and YES there ARE ways to make them feel different than existing factions.  

I would also like to see sub-faction boxed sets for units that don't fit with existing armies - Nightsisters for example. 

A campaign with custom heroes (that can also double as generic officers) and a few more priority supplies type of releases.  

I would love to see the campaign be a more operative level, mordheim like game, but that might get too close to Imperial Assault in terms of scope. 

 

Sorry, but they don't have near enough units for a resistance faction. Unless you want an army consisting only 

 

ofresistance troopers and a bunch of single model trooper units

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10 minutes ago, jocke01 said:

Sorry, but they don't have near enough units for a resistance faction. Unless you want an army consisting only 

 

ofresistance troopers and a bunch of single model trooper units

You forgot Heavy (the ski speeder) but other than that I agree with you.  On the other hand I'm sure the Resistance will be fleshed out in The Rise of Skywalker, and there is very little chance of a Sequel trilogy core set coming out before then. 

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48 minutes ago, jocke01 said:

Sorry, but they don't have near enough units for a resistance faction. Unless you want an army consisting only 

 

ofresistance troopers and a bunch of single model trooper units

Completely disagree.  

There is enough variety of resistance troopers.  They have the ones like this: latest?cb=20170831095747

the chin guard can flip up.   If we can have stormtroopers in multiple models, we could have these folk.   

We also have the ones from the Last Jedi Crait battle..  plus aliens such as twi’leks who seem to be aligned with The Resistance and the Abednedo.   Plenty of options for two different corps - plus any variation of which that could cone from the Rise of Skywalker

heavies there are currently two options, though the latter could be support:

V-4xd Ski Speeder

Gian-211 Patrol Speeder

Heroes for commander and operatives we have plenty;

Poe (C) Rey (O), General Leia (C), Finn (O) Rose (possibly a commander in Last Skywalker)  

Honestly there ARE options - and m saying that there aren't because we haven't seen it on screen remember the AT-RT was never ridden by rebels on screen as far as I know.  

 

Finally, I am not expecting a Sequel starter box soon, this was a thread about the future, and with the Rise of Skywalker this year, we can certainly start thinking about a new set incoming.   But there are enough options right now.   And if the Republic releases how I expect - with a dearth of differing commanders (Jedi) and relatively few diverse clone options, Resistance can certainly be an army that deals with multiple operatives, or smaller unit size.  

 

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Posted (edited)

If you ask what I'd like the future to be, it would be:

1- A lot more infantry options and less named heroes.

2- Terrain: generic buildings, imperial bunkers, depots, landing platforms and the like.

3- REAL sprues, with multipart plastic kits, so you can make an army of 150 stormtroopers without repeating the same pose again and again.

4- Related to sprues: NO unit related to a card, I want a BIG RULE BOOK, with stats, units, lore, background, etc and a free way to build how you want your units. EXAMPLE: Bolt action - you can buy a "box of usa troopers" and with that box you got enough to build:

A- A couple of 12 men units with special weapon

OR

B- A single 12 men unit AND a couple of mortar AND A flamethrower unit AND a sniper unit... JUST SWITCHING WEAPONS AND POSES

OR

C- A command unit (using a diferent head for NCO's) with short weapons, AND a Forward Observer unit (just using THAT arm with binoculars) AND...

You know what I mean?? and it is even intelligent from a business point of view because you only have to make ONE or TWO good sprues and people will buy THE SAME sprue to make diferent units!!

And for gamers it is even better because you could make a snowtroopers sprue and a stormtroopers sprue and so you could have a flamethrower... and you could CHOOSE if it is a snowtrooper flamethrower or a stormtrooper flamethrower!! or a snowtrooper sniper... or a scout trooper flamethrower... or a stormtrooper e-web, or a snowtrooper riding a jetbike... because climate modifications have nothing to do with actual weapons or equipment!! Or perhaps is mandatory for an imperial snowtrooper to wear a scout armour if he ever rides a speeder bike?? this is nonsense.

In bolt action, you buy THE UK troops sprue to make a forward observer and a couple of veteran troops.. and buy again the same box to make a noobs unit (change helmet heads with cap heads, as you wish...) and two flamethrowers... and buy again the same box to build a command unit.. and... whatever!!! and you got spare parts to make customizations as you like...

And as you got the stats in your Big Rule Book, you can design your army the first time you see the book, not waiting three years to have enough infantry or waiting five years to know if you will ever had a tauntaun... and after some time you got more books with dedicated expansions, such as hoth, geonosis, battle for endor, battle of taanab, or whatever you want to invent to make your playerbase happy... today there is no such inspiring lore and everything is related ONLY to movies.

 

BUT if you ask me what I think the future WILL be...

It will be another year of nonsense news, more unwanted heroes from X series or film, no new infantry units, a lot of clone wars, and after a couple of years it will be completely dead and I'll begin to use West End Games 30 year old rules. They will make a second Edition with the same ideas than before but diferent cards and some aesthetic changes. Some will buy, lots won't.

Edited by Tubb

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@Tubb Man..  i really don't know what to say.   This (Legion) REALLY isn't the game for you..  

It really sounds like you've never seen how FFG has run their business for the, 7 years since acquiring the Star Wars Licence.   FFG is not going to about face and make their game like some other company.    

You want a 12 man unit?   That is double any current unit - at least until the B1 battledroids come out.    And that would be at least 12 dice rolled - unless you intend FFG to redesign their game, which I think you do.

 

29 minutes ago, Tubb said:

today there is no such inspiring lore and everything is related ONLY to movies.

What MOVIE was Sabine Wren from?     As for inspiring lore... WHY do we need lore in a rulebook?   We have the Star Wars databank, Wookiepedia, Movies, Novels, comics, animated series, live action series..  We are inundated with Lore..  I don't need more in a FFG book.. especially since FFG is so small amongst the liscencees that they don't get accurate info for the universe.   

36 minutes ago, Tubb said:

It will be another year of nonsense news, more unwanted heroes from X series or film, no new infantry units, a lot of clone wars, and after a couple of years it will be completely dead and I'll begin to use West End Games 30 year old rules. They will make a second Edition with the same ideas than before but diferent cards and some aesthetic changes. Some will buy, lots won't.

I want some if the characters..  I want Poe, Hera, Phasma, and a whole lot more from the  movies, shows, and books.  

We ARE getting new infantry; Rebel Vets, Shore troopers.. I'm sure there will be others- and mudtroopers from solo are pretty much the WEG imperial army (Superfluous) trooper.   

Is this game perfect?  Not by long-shot, but I do enjoy it.   Is there room to improve?  Again, yep..  FFG is releasing units at a decent pace.  Something that I can moderately keep up with.   As I primarily play Empire, I had almost all I needed with the core set.    I want stormtroopers.   As I like the shore trooper design, I'm excited for them.   I want to paint them, run them, and look forward to seeing other movie units.

Now.. one thing I DO agree with you on is the  design choice of having certain weapons tied to certain units.   This CAN be fixed and FFG has already shown how.   The specialists pack had generic units that can be inserted into any squad.   If we look at the upcoming Jedi Fallen Order game they have a new trooper type; the Flame Trooperd4887caa209d980401c1bf368388ebf2.jpg

These could easily replace the snowtrooper flamer as a heavy for Imperial only.  Even if they didn't go that route, a Stormtrooper heavy with a flamer could be produced.  

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Posted (edited)
3 hours ago, That Blasted Samophlange said:

@Tubb Man..  i really don't know what to say.   This (Legion) REALLY isn't the game for you..  

It really sounds like you've never seen how FFG has run their business for the, 7 years since acquiring the Star Wars Licence.   FFG is not going to about face and make their game like some other company.    

You want a 12 man unit?   That is double any current unit - at least until the B1 battledroids come out.    And that would be at least 12 dice rolled - unless you intend FFG to redesign their game, which I think you do.

 

What MOVIE was Sabine Wren from?     As for inspiring lore... WHY do we need lore in a rulebook?   We have the Star Wars databank, Wookiepedia, Movies, Novels, comics, animated series, live action series..  We are inundated with Lore..  I don't need more in a FFG book.. especially since FFG is so small amongst the liscencees that they don't get accurate info for the universe.   

I want some if the characters..  I want Poe, Hera, Phasma, and a whole lot more from the  movies, shows, and books.  

We ARE getting new infantry; Rebel Vets, Shore troopers.. I'm sure there will be others- and mudtroopers from solo are pretty much the WEG imperial army (Superfluous) trooper.   

Is this game perfect?  Not by long-shot, but I do enjoy it.   Is there room to improve?  Again, yep..  FFG is releasing units at a decent pace.  Something that I can moderately keep up with.   As I primarily play Empire, I had almost all I needed with the core set.    I want stormtroopers.   As I like the shore trooper design, I'm excited for them.   I want to paint them, run them, and look forward to seeing other movie units.

Now.. one thing I DO agree with you on is the  design choice of having certain weapons tied to certain units.   This CAN be fixed and FFG has already shown how.   The specialists pack had generic units that can be inserted into any squad.   If we look at the upcoming Jedi Fallen Order game they have a new trooper type; the Flame Trooperd4887caa209d980401c1bf368388ebf2.jpg

These could easily replace the snowtrooper flamer as a heavy for Imperial only.  Even if they didn't go that route, a Stormtrooper heavy with a flamer could be produced.  

But in X-wing, for example, they did a whole game that we didn't had a lot of references, they did well, and there were (at the moment) no other games with a similar aproach, or at least I didn't know them. But in the case of miniature wargaming, they have gone so far from expected, transformin the usual army lists and rulebooks into a mesh of cards, like they did with x-wing. In x-wing worked well, you can have cards to represent abilities or gadgets in starships or pilots, and dogfighting in star wars has been like this... pilots combined with R2 units or modifications allowed for lots of combinations in "real life also" and so this was well represented with cards.

But in an army... just simply doesn't look well... the cards, saying that the second squad from left, although being completely identical to the other one (even the pose) has got THAT card that means that they got a survival gear... W--What? Where is the WYGIWYS?? And when I talked about more men count, I though about units in world war 2 squads consistint in ten men with special weapon and NCO... so legion gaves us smaller squads on purpose, smaller armies... for a similar price to big armies from other games. A squad of multipart fully poseable and filled with details of bolt action soldiers is about 30€ and you got inside about 30, yes THIRTY plastic men... and the plastic is wonderful: that's what I suposed they were going to go, slowly, but going there indeed... but they don't seem to, although we hear the designer say so.

And of course we DO need lore in a rulebook, what I don't understand is a game WITHOUT LORE!!!!! And don't consider for a moment that a Star wars game doesn't need lore, there's a ton of background we don't know that could be used to bring you new units and designs! Lucasfilm/Disney does it in every film or series or comics, and there's always a way to explain what is that new thing about... a new planet, a new species, a new FLAMER...

In every board game you got at least some space dedicated to explain the enironment, the story, the facts... in every star wars game i have owned there was a lot of lore and background, specially when they invented new units... I am sure that most persons hated first battlefront game because there was no CAMPAIGN mode, just a fight for a fight, without background, and thus they included it in the secon installment, and advertised it well in the second game. But FFG don't dare to do it... why?

And this brings me to the photograph and your example of the flamer "snowtrooper"... why do they have to WAIT until OTHERS do what THEY COULD DO??????

The designers of THAT videogame decided that it would be a good idea regarding gameplay to include a flamethrower unit... what do they do? CREATE IT... using knonwn designs and lore, adaptin it, and doing a whole new unit and a whole new design... that's what legion lacks A LOT. When i said they didn't nothing that was not in a movie I was explaining badly, I meant, they invent NOTHING, they just simply wait for any new product (movie, series, videogames, whatever) that brings them a new design, and duplicate it, giving them an in-game stats and rules... no background, no work for them, no explanation, others will do it for us...

Look at the case of the flamer, both designers wanted a flamer unit, the videogame crew designed it, gave it a NEW look, and contributed to the lore of star wars with a new (and awesome) unit... in exchange, what did FFG when they needed a flamer? take the old SNOWTROOPER... we got it! This will be our flamer! They simply used the look of the snowtrooper because they thought it will sell better: you got your new infantry in the game because players needed at least ANOTHER option apart from stormtroopers, so here is the second infantry unit, it doesn't matter if it is a unit designed for Snow, place it wherever. That's what I mean I don't like.

And I am sorry, I don't care if you get heroes and characters... as long as the game evolves and they ALSO gives us units!!! NOT named units, they even managed to fit named heroes in the addons of the units!!!! I really HATE that there's named characters even in the pathfinders! why???

Edited by Tubb

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@Tubb X-wing stole/grew from Wings of War, so it wasn't that new. 

As per lore, there is as much "lore" in the learn to play book for Legion as there is in the rules for Rebellion: a single paragraph. Outer Ring had none I could find ( the gameplay overview is very generic), Rebellion vs Empire also had a single paragraph. So what board games are you referencing that have a bunch of lore in them for Star Wars?

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Posted (edited)
2 hours ago, Caimheul1313 said:

@Tubb X-wing stole/grew from Wings of War, so it wasn't that new. 

As per lore, there is as much "lore" in the learn to play book for Legion as there is in the rules for Rebellion: a single paragraph. Outer Ring had none I could find ( the gameplay overview is very generic), Rebellion vs Empire also had a single paragraph. So what board games are you referencing that have a bunch of lore in them for Star Wars?

STAR WARS Battle Miniatures, from WEG. More than half the book was lore, expansions on "real life“ organisation and markings, expanded branches of Rebel military, known Rebel planets and aliens, imperial military, squadron and platoon markings... And of course how to make your own terrain, paint and build diferent armies, lore that allow you to choose known regiments that had that special making or coloured badges... 

https://youtu.be/QGOde3oSIek

This video will show you some of what I talk about

OR Star Warriors, being a board game there were full pages dedicated to explain how the mini star destroyers and mini torpedo spheres they invented for the game were used in imperial doctrine. And of course any other wargame you know, from Bolt action to 40k, conquest, infinity... Even twilight imperium, being a board game, includes a full book of just lore and the back of the BIG player charts still has got more details, about 300 words of lore for each race... And there's a dozen. All of these designers know that a strong lore is needed and so dedicate full pages, articles or even whole books to enrich that lore and the enjoyment of the players. 

Perhaps all of you are too young or don't remember that good THEMATIC games need a background to enrich the experience, contrary to ABSTRACT games that only need a set of rules. I am tired of seeing how all of you keep on talking about a suposedly miniatures wargame as if it was an abstract game... It isn' t, but Ffg wants it to be because it is cheaper, so you got a light version (but fully priced) of what it could be and are happy about it. That's why they enforce with abstract cards and abstract rules the meta game perspective, the only thing they talk about in their article, and don't take into account other considerations (snowtroopers alongside shore troopers or scouts... ) 

Edited by Tubb

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10 hours ago, jcmonson said:

You forgot Heavy (the ski speeder) but other than that I agree with you.  On the other hand I'm sure the Resistance will be fleshed out in The Rise of Skywalker, and there is very little chance of a Sequel trilogy core set coming out before then.

The speeder is a rebel era one, without weapons though. It makes more sense as a rebel alliance unit 😂

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3 hours ago, jocke01 said:

The speeder is a rebel era one, without weapons though. It makes more sense as a rebel alliance unit 😂

the speeder does have weapons on it, while they don't use them in the movie, they do use them in the book.  Also the only time we see them being used is by the Resistance, so despite it being a rebellion era vehicle i think it belongs in the Resistance faction, similar to how the rebels got the AT-RT even though it is a clone wars era vehicle.

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Posted (edited)

@Tubb Both of those games are pre-Disney, back when Lucas allowed just about anyone to write "lore" for the game without really paying attention to what was being written. I'll also point out that the WEG Miniature game was an expansion to their RPG, however I will agree many other wargames have pages and pages of lore in their rulebook.

But, I will point out that almost every game you mentioned is either an original property (as far as I'm aware), or historical. There isn't another company that has to approve anything that is written, delaying releases with demand for re-writes. As far as I'm aware, everything Star Wars has to be approved by Disney. New units have to be approved to ensure the "flavour" is consistent, that the posing, armour, and weapons are acceptable. Using stuff from other games/books/TV/film that has already been approved probably has a much quicker turn around than getting approval for a completely "new" depiction. Which is possibly a big reason for the emplacement troopers being modeled as we see them in the film, rather than to match the initially released uniforms. The Heavy Weapons probably take the longest to get approved if there isn't a canonical representation of them being used by a particular unit.

Any included "lore" has to analyzed, and possibly reviewed by yet a different branch of the story group than FFG usually deals with. Disney is the reason Bothans were removed from at least the German printings of some Star Wars RPG books (I can't find confirmation on the English reprints), supposedly because they don't like the original WEG era backstory/design, and don't want to have products continuing to push that depiction prior to Disney revealing the new look/society for Bothans. And FFG's license may not even allows for them to include significant lore in non-RPG books. Heck, I know they can't produce digital versions of the rulebooks for the RPG because of the license agreement, either because that would be a "digital" Star Wars game, or some other reason. 

The newest edition of Twilight Imperium seems to only dedicate two pages to "lore," which is seems to be the new average for board games in my experience. The goal seems to be giving the players enough to set the scene, not be a mini encyclopedia that has to be skipped every time the players need to check a rule.

Edited by Caimheul1313

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4 hours ago, Tubb said:

STAR WARS Battle Miniatures, from WEG. More than half the book was lore, expansions on "real life“ organisation and markings, expanded branches of Rebel military, known Rebel planets and aliens, imperial military, squadron and platoon markings... And of course how to make your own terrain, paint and build diferent armies, lore that allow you to choose known regiments that had that special making or coloured badges... 

https://youtu.be/QGOde3oSIek

This video will show you some of what I talk about

OR Star Warriors, being a board game there were full pages dedicated to explain how the mini star destroyers and mini torpedo spheres they invented for the game were used in imperial doctrine. And of course any other wargame you know, from Bolt action to 40k, conquest, infinity... Even twilight imperium, being a board game, includes a full book of just lore and the back of the BIG player charts still has got more details, about 300 words of lore for each race... And there's a dozen. All of these designers know that a strong lore is needed and so dedicate full pages, articles or even whole books to enrich that lore and the enjoyment of the players. 

Perhaps all of you are too young or don't remember that good THEMATIC games need a background to enrich the experience, contrary to ABSTRACT games that only need a set of rules. I am tired of seeing how all of you keep on talking about a suposedly miniatures wargame as if it was an abstract game... It isn' t, but Ffg wants it to be because it is cheaper, so you got a light version (but fully priced) of what it could be and are happy about it. That's why they enforce with abstract cards and abstract rules the meta game perspective, the only thing they talk about in their article, and don't take into account other considerations (snowtroopers alongside shore troopers or scouts... ) 

All the games you site WEG, Star Warriors are 30+years old..  here’s the thing with WEG, they existed in a time where there was no lore so they were given free reign to do stuff. 

So of course they included lore because there was nothing, the movies were done, and no one had internet.  

As times changed, we have had the Star Wars universe fleshed out..  even if we go by the Disney Canon, which FFG is beholden to (and I personally enjoy), there is so much covered in lore.   I can read books, comics, movies, animated shows.  I am literally inundated with LORE.   In an era that I can access every snippet near immediately, do I need it in a rule book?   No.   Just give me the dang rules on how to play the game.  

FFG Is making a thematic game, but they aren't writing the Lore the selves - they are drawing on what George Lucas, Dave Filoni, Timothy Zahn, Claudia Gray, E. K. johnston, even what WEG have done, and SO many others.   These are professional writers.   

If Star Wars was still a new property that hadn't been in the collective pop culture mind for 30+ years, then yes, give us lore..  most of us are here playing this game because we love Star Wars.   We've watched the movies, read the books and comics, and played the video games.   We know what Star Wars is.   

We have access to thousands of instructional videos online if how to make terrain.   I've seen some from foam, paper maché, 3d printed..  what can a rulebook compare to that?   

Tubb..  you need to come into the 21st century for gaming.   It has changed.

 

Now as to the flametrooper above..  FFG is a licensee for a license that has SO much to draw from.   They are trying to include what people see in other games because they know it will sell.    They have to pay big money to have access to the Star Wars License.   In an age where people can make their own miniatures, it makes no sense to be paying for a license and then release a book with everything in it and be done with it.   Instead FFG’s business model is to interpret what is seen in other media and steadily adapt it to miniature form.   Some things they take liberties with, such as the snow trooper heavy weapons.    It is easier for the really small team that works at FFG to adapt what they see to the game instead of creat new.  While they can do it - the raider corvette is awesome - they don't need to usually.   And here’s the thing; the Raider was created for x-wing miniatures and ended up being used in novels AND a video game.   FFG saw the flameteooper in The sequel films and put it into the game.   Perhaps the people working on the video game I cited saw it in Legion said lets put it here as well.

 

All in all Tubb, times have changes.. you have not.   All I can say is go have fun with your 30 year old game.. that’s cool.   But don't harp on FFG for making a successful game that isn't to your liking.   Don't play it, go play something you like.

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