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9 hours ago, Bellona said:

And its probably just pro forma by this point, but here's Mireska's Heal on herself at one point ...

That should clear any remaining Wounds and Strain from her. (7 W + 7 S.)

[Interesting. Apparently on this board the spoiler does not need to be "closed" ... and one cannot write non-spoilered text after a spoiler. Any way around the latter?]

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Heal power on self post-battle: 3eF 1 Light Side, 2 Dark Side
f-ds.pngf-ls.pngf-ds.png

 

Write from a computer instead of a phone is the only way I've found around it

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Posted (edited)
9 hours ago, MrTInce said:

What are the stats on Jango's blaster?

In the battle I was using 6 damage so as not to be too viscous against players I think there are official stats somewhere though.

Edited by EliasWindrider

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3 minutes ago, EliasWindrider said:

Write from a computer instead of a phone is the only way I've found around it

Quoting someone in a reply isn't a problem.

Saying something in a spoiler ...

... and following it up  with something outside of a spoiler seems to be the problem.

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Posted (edited)

Have we screenwiped yet, or will there be more conversation and general (pun not intended) role-playing back at the Temple on Coruscant?

How much downtime do we have until the next encounter/adventure?

Edited by Bellona

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14 hours ago, Bellona said:

(I thought that the change of mind occurred a round or two later, when Ker'see was down on the sands.)

Anyway, @vandarl : Here's Mireska's Heal power check combined with an attempt to remove that Critical Injury on Tinari ...

Heal result (1 LS pip): 4 (Intellect) + 3 (Medicine ranks) = 7 Wounds healed (even though only 3 were needed in this case) + 7 Strain removed, counts as a stimpack against the daily limit.

3 Advantages on Medicine skill check = Mireska regains the 3 Strain that the "Dark Side-assisted triage" caused.

But no Medicine skill Successes, therefore no Critical Injury removed by the Heal power.

Not satisfied with the first result, Mireska pulls out her physician's kit and makes a more mundane Medicine check to remove Tinari's Critical Injury. (Since that part of the Heal power description doesn't specify against it, I'm assuming that Mireska can try both methods once each during/right after the encounter during which the Crit. was incurred.)

Medicine result: 4 Successes = Tinari's Critical Injury is removed, 1 Advantage (given by physician's kit on successful Medicine skill check) = Tinari regains 1 Strain.

Flow result: 2 LS pips = Mireska's remaining Strain is removed.

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Heal power plus Med. for Crit.Inj. removal on Tinari: 3eF+3eP+1eA+3eD 3 advantage, 1 Light Side, 3 Dark Side
f-ds.pngf-ls.pngf-ds-ds.pngp-s-a.pngp-a-a.pngp-s.pnga-a-a.pngd-th.pngd-f-th.pngd-f.png

Med. skill on Tinari to remove Crit.Inj. plus Flow power: 3eP+1eA+1eD+3eF 3 successes, 2 Light Side, 1 Dark Side
p--.pngp--.pngp-s-a.pnga-s-s.pngd-th.pngf-ds.pngf-ls.pngf-ls.png

... And I forgot the Boost that the physician's kit gives Mireska (along with an Advantage on a successful check):

Med. skill on Tinari to remove Crit.Inj.: forgot the boost: 1eB 1 success
b-s.png

(Two blank proficiency dice?!? RNGesus is not with me today!)

Much appreciated!

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8 hours ago, Bellona said:

Quoting someone in a reply isn't a problem.

 

  Hide contents

 

Saying something in a spoiler ...

 

... and following it up  with something outside of a spoiler seems to be the problem.

 

I have the problem when using my phone to post but not when using my computer to post.

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7 hours ago, Bellona said:

Have we screenwiped yet, or will there be more conversation and general (pun not intended) role-playing back at the Temple on Coruscant?

How much downtime do we have until the next encounter/adventure?

We have screen wiped to the temple, I need to post Yoda talking with Mireska and Randi at the temple.

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Posted (edited)

Question about Jango Fett - did any of us see his face or otherwise identify him?

If that's a "no" answer to both, then unless Kenobi says something, we get information on the progenitor/template from Kamino, or someone familiar with famous bounty hunters sees the face of a clone, we have no idea that the clones are based on Fett. And that Fett is working for the Separatists.

And at this point, only Kenobi or the Kaminoans would be able to tell us that Fett got a clone as a son. Maybe the clones know too.

Edited by Bellona

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Mireska was impressed by Ker'see's magnetic weapon tether attachment, and would like to install something like that on her own 'sabre. Therefore, in her copious amounts of free time (hah!) she'll visit the Temple's Quartermaster, buy one, and install it.

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22 hours ago, Bellona said:

Question about Jango Fett - did any of us see his face or otherwise identify him?

If that's a "no" answer to both, then unless Kenobi says something, we get information on the progenitor/template from Kamino, or someone familiar with famous bounty hunters sees the face of a clone, we have no idea that the clones are based on Fett. And that Fett is working for the Separatists.

And at this point, only Kenobi or the Kaminoans would be able to tell us that Fett got a clone as a son. Maybe the clones know also.

None of you saw.

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19 hours ago, Bellona said:

Mireska was impressed by Ker'see's magnetic weapon tether attachment, and would like to install something like that on her own 'sabre. Therefore, in her copious amounts of free time (hah!) she'll visit the Temple's Quartermaster, buy one, and install it.

Sure thing

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Posted (edited)

Alright, here's the result for Mireska ...

Settling Conflict 7 post-Geonosis: 1d10 9

... I did not expect that!

9 - Conflict 7 = +2

Morality: 50 +2 = 52 post-Geonosis.

Conflict: re-set to 0.

I guess that that result supports the "re-focused and re-energised" description that I used in the IC thread.

 

Edited by Bellona

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Posted (edited)

The Battle of Christophsis

Several months after the Battle of Geonosis, Count Dooku and his Confederacy sent their Droid Army under General Whorm Loathsomand assassin Asajj Ventress to capture Christophsis,[5] due to its strategic position[4] on the Corellian Run[7] and resources, while Admiral Trench blockaded the planet with a fleet of 30 warships to prevent Republic forces from liberating the world.[4]

During this time the Republic had sent a relief force under Senator Bail Organa to aid the people of Christophsis, who had become trapped due to the invasion.[4]

While Christophsian rebels fought the Separatists,[5] the Christophsians eventually were forced to plea with the Republic for help, due to worsening conditions and depletion of supplies. The Republic decided in favor of this due to the pleas and Organa's worsening situation. The Republic dispatched Jedi Generals Tinari WenRandi QuadeKer'seeKorren Mayvus, Mireska Tanohdi and Shin Ethan and clone captain Wraith to disrupt the blockade and deliver Senator Organa's relief supplies. They eventually decided to send 4 of the jedi and Captain Wraith ahead with a fleet of Star Destroyers with Shin Ethan and Korren Mayvus, and following behind in Shin Ethan's flagship, the Negotiator. Shin Ethan also decided to bring along an experimental stealth ship with cloaking abilities.

 

oops wrong thread. Reposted into ic thread, ok to continue posting in this thread

 

 
Edited by EliasWindrider

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@AnomalousAuthor @Bellona @MrTInce @RandiQuade @vandarl you and https://starwars.fandom.com/wiki/Wullf_Yularen will show up with 3 venator class star destroyers (you could be aboard the resolute or dispersed between the 3) and a bunch of smaller pelta class frigates and see 30 cap ships blockads ing the planet mostly the munificent class frigates with some of the the "droid control ships" like from the phantom menace and  a providence class dreadnought (sil 9 probably) command ship.  According to cannon you would take a run at the blockade be repelled loose some pelta's when the negotiator (another venator) with @Demon4x4 and @Von3679 drops out of hyperspace behind christophsis' moon.  You regroup there, @Demon4x4 and @Von3679 will have brought an experimental stealth ship (with a cloaking device) which you could use to ferry down desperately needed supplies to senator Organo who was on a mercy mission and is in real danger of being overrun.

How do you the PCs want to play this (so we the players/gm not necessarily the characters are all on the same page going into this)?

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My vote would be for starting the action either on board the stealth ship (ready to make the run down to the planet) or when we land on the planet.

By the way, my final update to Mireska will be available within an hour. (I know that it's last minute, but I've realised that I really will need Circle of Shelter.)

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58 minutes ago, Bellona said:

My vote would be for starting the action either on board the stealth ship (ready to make the run down to the planet) or when we land on the planet.

By the way, my final update to Mireska will be available within an hour. (I know that it's last minute, but I've realised that I really will need Circle of Shelter.)

You'll have a horrible time later if you don't do something to whittle down the fleet, in cannon the hero's defeat the blockade land an sizable fighting force the another separatist fleet drives the republic fleet away.... if you don't get to land the sizable fighting force you don't really have a chance of success and the stealth ship is about the size of the millennium falcon.

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15 minutes ago, Bellona said:

What are we expected to do during the space battle? It sounds like some form of mass combat, with not much opportunity for individual action.

There are delta 7B's but if you could read the battle of christophsis wookieepedia page if you are so inclined. Briefly Anakin was going to fly a relief mission on the stealth ship but saw an opportunity and at the end of the day tricked the separatists admiral into blowing up the bridge of his command ship.

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1 hour ago, MrTInce said:

If there is a command ship we should try and get on it and take the head from the snake as it were.

That sounds like an idea. Can the stealth ship get that close, or does it turn up later than the first fleet action?

And we need to be certain that we're not leaving Organa to die (or be taken by Separatists) on the planet below while we're going for the big kill in space.

Edited by Bellona

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3 hours ago, Bellona said:

That sounds like an idea. Can the stealth ship get that close, or does it turn up later than the first fleet action?

And we need to be certain that we're not leaving Organa to die (or be taken by Separatists) on the planet below while we're going for the big kill in space.

Pretty sure Organa doesn't go on to do anything important...

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