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45 minutes ago, ShockHelix said:

@Bellona

I think Wraith and Condor have identical mechanics, and Elias mentioned in the Misc thread that Wraith would be going to Engineering and Condor to the Bridge.

... I do believe that I misread Condor's Medicine skill as being his Mechanics skill. D'oh! Sorry about that.

Edited by Bellona

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1 hour ago, ShockHelix said:

Also in regards to both insertion and extraction, Condor has 5 ranks in Piloting (Space). I'm a bit fuzzy on what the insertion plan is exactly, but depending on the circumstances and the invisibility of the IPV-2C, I'm wondering if there might be a way to preserve the ship on boarding to return and take it down to the surface.

You're not the only one feeling a bit fuzzy on it - that's why I'm trying to establish the group lists for engineering and bridge respectively.

My understanding was that the stealth vessel was too fragile/important to risk having it hanging around the Invincible once the Seps realise that something is up. If so, then maybe it should be a last resort for picking up the groups. (Hopefully it can join us on the surface later if needed.)

The main options for the groups seem to be:

A) Finding the nearest available airlock, slicing/hacking their way in, splitting into two groups, and making their way to their objectives inside the Invincible, and sabotaging said locations from the inside, or

B) Dropping off the two groups for EVA, so that they each can travel acrosss the Invincible's hull in the direction necessary for their objective, find the airlock nearest that location, slicing/hacking their way in, and sabotaging said locations from the inside, or

C) Dropping off the two groups for EVA, so that they each can travel acrosss the Invincible's hull in the direction necessary for their objective, and sabotaging said locations from the outside.

According to our GM, standard sealed CT Phase I armour only has about 20 minutes of bottled air. In my view this makes extended EVA a bit risky, but it's more likely to hide the groups' presence from the Seps. If anyone has a different opinion on that point, then please do speak up!

Anyway, I'm suggesting option B. It has the advantage that being inside will make it easier to grab some of the Invincible's escape pods for our own use. Sabotage from the outside, even if it's right on the hull, could be difficult due to hull armour. Although the bridge might be an exception to the armour issue, as starship designers seem to love putting the bridge in exposed locations with actual windows. *rolls eyes*

 

E.T.A.: By the way, I'm not sure how the slicer droid with each group will handle EVA. Do we just drag it along behind us on a tether?

Edited by Bellona
Slicer droid thought.

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Lieutenant RC-0017, "Condor"

http://swsheets.com/c/tchaiapt1-lieutenant-rc-0

Balyeg Squad

Clone Commando

Brawn 3, Agility 3, Intellect 3, Cunning 3, Willpower 3, Presence 2

Soak Value 5, Wound Threshold 10, Defense 0/0

Skills: Athletics, Brawl, Discipline, Gunnery, Knowledge (Warfare), Mechanics, Medicine, Melee, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Ranged (Light), Stealth, Vigilance.

Talents: Adversary 1

Abilities: Clone Inhibitor Chip (So long as the proper chain of command is observed, upgrade the ability of Leadership checks targeting a Clone Commando once.)       Commando Specialization: While in a squad or squadron, the character leading the squad can order a Clone Commando to perform an action as though activating an ability, or to take a maneuver as though taking a maneuver.

Equipment: Katarn-class Commando armor (Soak +2, Def +1), Merr-Sonn "Rider" Ascension Pistol, Utility belt, Extra reload.

 

RC-2121 "Titan" - 

Equipment:  M3 Bulwark Blast Shield (Melee); Damage +1, Critical 6; Range [Engaged]; Cumbersome 3, Defensive 2, Deflection 2.    Adostic Arms 8-Gauge Scatter Gun (Ranged (Heavy)); Damage 7, Critical 6; Range [Short]; Blast 3, Knockdown. 

 

RC-2444 "Boomstick" -

Equipment:  CSPL-12 Projectile Launcher (Ranged (Light)) "DC-17m ICWS Anti Armor"; Damage N/A, Critical N/A, Ranged [Medium]; Limited Ammo 3.    DC-15A Blaster Carbine (Ranged (Heavy)) "DC-17m ICWS Blaster"; Damage 9, Critical 3; Ranged [Medium]; Auto-fire, Pierce 1, Stun Setting.     3x Frag Grenades (Ranged (Light)); Damage 8, Critical 4; Blast 6.    2x Destro-6 Demolition Charge. 

 

RC-2445 "Bullseye" -

Equipment: "Precision-X" Marksman Rifle (Ranged (Heavy)) "DC-17m ICWS Sniper"; Damage 9, Critical 3; Range [Long]; Pierce 1, Stun Setting.     DC-15A Blaster Carbine (Ranged (Heavy)) "DC-17m ICWS Blaster"; Damage 9, Critical 3; Ranged [Medium]; Auto-fire, Pierce 1, Stun Setting.     Electrobinoculars. 

 

RC-3003 "O-3" - 

Equipment: BT X-42 Heavy Flame Projector (Gunnery); Damage 10, Critical 2; Ranged [Medium]; Blast 6, Burn 4, Vicious 1.      DC-15A Blaster Carbine (Ranged (Heavy)) "DC-17m ICWS Blaster"; Damage 9, Critical 3; Ranged [Medium]; Auto-fire, Pierce 1, Stun Setting.

 

RC-6666 "Sixer"

Equipment: DC-15A Blaster Carbine (Ranged (Heavy)) "DC-17m ICWS Blaster"; Damage 9, Critical 3; Ranged [Medium]; Auto-fire, Pierce 1, Stun Setting.    4x Stimpack .    2x Military Traumapac.     1x Medpac.

 

Background

RC-0017, like the rest of the clones in the Grand Army of the Republic, grew up on the planet of Kamino. Unlike the other clone troopers however, RC-0017 was born into the Kaminoans project for clone commandos in order to serve in a special forces role where infantry was not as well suited. As such, he grew up with an increased capacity for independent thinking and devising his own solutions for solving missions when need be. RC-0017 trained in a pod with three other clones, oversaw by a Mandalorian member of the Cuy’val Dar.

With his capacity for independent thought, his time in training showed RC-0017 had a talent for piloting, coming up with additional aerial maneuvers not provided as part of his training. His natural aptitude led him into more specialized training as a pilot and mechanic. Along with the members of his squad, the four of them excelled even further as a unit in ship and vehicular combat, and their role as clone commandos quickly became apparent.

As RC-0017 completed his training, the Clone Wars began, and he and his squad were deployed to the First Battle of Geonosis. With their training, Hurricane Squad was deployed in an LAAT/i and tasked with following Grand Master Yoda’s LAAT/i into the arena to rescue the surrounded Jedi Strike Force. Sweeping in a circle, Hurricane Squad did heavy damage to the droid forces in the arena before landing to protect the Jedi survivors and escorting them safely out of the arena to the armies staging area. Once free of the Jedi, Hurricane Squad and their LAAT/i provided air support during the battle, making use of their missile launchers and laser-beam turrets to cut through the droids and Separatist navy.

After their initial barrage and the destruction of a core ship, the Separatist army switched into full retreat, and Hurricane Squad was re-tasked with picking up a platoon of infantry and getting them over the sandstorm with other LAAT/i’s to reinforce a nearby assault on a droid manufacturing plant, then provide air support for transport carriers bringing in AT-TE’s for the infantry. After deploying the infantry to the battlefield, while defending the incoming LAAT/c’s, a guided hailfire rocket clipped the wing on RC-0017’s LAAT/i and brought Hurricane squad crashing to the ground.

Barely surviving the crash, RC-0017 found himself behind enemy lines with droids closing in on wreckage, and the rest of his squad dead. Pulling himself out of the pilot seat, RC-0017 managed to get to the side of the wreck under a hail of droid laser fire, and climb over his fallen brother into the gunner seat of the laser beam turret. With no time to lose, he used the laser to cut through the approaching droids, before another hailfire missile exploded against the hull of his ship.

RC-0017 awoke some time later, having been knocked out by the blast to the sound of radio chatter on his comms. The droids had managed to hold out at the factory with the lack of air support from republic forces, and three of the four AT-TE’s in the assault had been lost. Taking a blaster from one of the broken droids, RC-0017 put his commando skills to the test. Still stuck behind enemy lines, he did his best to navigate the sandstorm and sneak past several squads of droids, before breaking through the front lines and reaching the republic AT-TE’s. What he found was that the last tank had been taken out of commission with it’s pilot killed, so RC-0017 had no choice but to climb aboard.

Taking the controls, he began providing cover for the clone assault force, and RC-0017 managed to break through the front line and destroy the remaining AAT’s protecting the droid production plant. With the droids retreating inside, he used the mass driver cannon to blow open the hangar door before he and the rest of the assault infantry stormed the plant, destroying the remaining droid forces inside and shutting down the plant once and for all.

With his squad dead however, his future was uncertain. RC-0017 had been trained from birth to work with his squad, and without them he felt at a loss. Blaming himself for the death of his birth pod, RC-0017 was surprised when he was promoted to Lieutenant by his superiors for his actions during the battle of Geonosis. Taking advantage of the leadership qualities he’d shown, RC-0017 was moved from the 501st and placed in charge of Balyeg Squad, a group of 4 other Clone Commandos in need of leadership after their own leader had died during the battle.

 

Campaign Development

Condor has developed survivor's guilt over managing to survive while the rest of his squad died during the 1st Battle of Geonosis. The more clone deaths he witnesses during the war, the more and more disgusted he will become with the way that the clones are treated. At the beginning, he will actively follow commands, but as time moves on, he will began to question those commands more and more. This should eventually lead to a mission where he's forced to disobey orders to try to protect his men, potentially leading to a violent confrontation with someone issuing the orders, such as the events seen during the Battle of Umbara. 

In addition to this, his desires to protect other troopers will lead Condor to begin questioning orders from the Jedi Generals or other superiors more directly. This will lead him into situations where he can display his ability for independent thought and planning, and a steady move away from his role as special forces, into more direct combat operations. Eventually, Condor should be recognized for his talents and begin working directly with other ARC Troopers, while being given a more command style role and possibly promotions.

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37 minutes ago, Bellona said:

You're not the only one feeling a bit fuzzy on it - that's why I'm trying to establish the group lists for engineering and bridge respectively.

My understanding was that the stealth vessel was too fragile/important to risk having it hanging around the Invincible once the Seps realise that something is up. If so, then maybe it should be a last resort for picking up the groups. (Hopefully it can join us on the surface later if needed.)

The main options for the groups seem to be:

A) Finding the nearest available airlock, slicing/hacking their way in, splitting into two groups, and making their way to their objectives inside the Invincible, and sabotaging said locations from the inside, or

B) Dropping off the two groups for EVA, so that they each can travel acrosss the Invincible's hull in the direction necessary for their objective, find the airlock nearest that location, slicing/hacking their way in, and sabotaging said locations from the inside, or

C) Dropping off the two groups for EVA, so that they each can travel acrosss the Invincible's hull in the direction necessary for their objective, and sabotaging said locations from the outside.

According to our GM, standard sealed CT Phase I armour only has about 20 minutes of bottled air. In my view this makes extended EVA a bit risky, but it's more likely to hide the groups' presence from the Seps. If anyone has a different opinion on that point, then please do speak up!

Anyway, I'm suggesting option B. It has the advantage that being inside will make it easier to grab some of the Invincible's escape pods for our own use. Sabotage from the outside, even if it's right on the hull, could be difficult due to hull armour. Although the bridge might be an exception to the armour issue, as starship designers seem to love putting the bridge in exposed locations with actual windows. *rolls eyes*

 

E.T.A.: By the way, I'm not sure how the slicer droid with each group will handle EVA. Do we just drag it along behind us on a tether?

My concern with B is that if the ship has any external sensors, the droids can exit the airlocks themselves and delay the boarding party. If we get into a prolonged firefight, that 20 minutes may not last long enough to get everyone inside. 

Why not board straight through one of the hangar bays? Most if not at all of the Droid Starfighters should be out of the Hangar since there's an active blockade with GAR forces in sight. If they're sealed, the slicer droids could open them up for us, and we could take the opportunity to see if there's a transport shuttle on board. Taking the escape pods might alert the rest of the blockade that  somethings wrong, but flying a Separatist shuttle off the ship should prevent any of the starfighters from shooting us down if we haven't alerted the entire blockade to what we're doing by that point. 

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I think that part of the planning depends upon exactly how good the stealth vessel is at being ... well, stealthy.

Can we depend upon it to deliver each group to an appropriately located airlock (with regard to mission objectives), maybe with coordinated entry time so that both groups get the advantage of surprise? Or is the ship better suited to just dumping both groups simultaneously (and together), then high-tailing it out of range?

A hangar-based entry could work, but we have no idea (unless Republic Intelligence can tell us) how far the hangars are from our objectives. The Invincible is huge with the crew alone consisting of 900 organics and droids.

... I just remembered that the Invincible is the same class as the Invisible Hand. I'll go and re-watch the start of RotS to refresh my idea of what's possible ...

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17 minutes ago, Bellona said:

I think that part of the planning depends upon exactly how good the stealth vessel is at being ... well, stealthy.

Can we depend upon it to deliver each group to an appropriately located airlock (with regard to mission objectives), maybe with coordinated entry time so that both groups get the advantage of surprise? Or is the ship better suited to just dumping both groups simultaneously (and together), then high-tailing it out of range?

A hangar-based entry could work, but we have no idea (unless Republic Intelligence can tell us) how far the hangars are from our objectives. The Invincible is huge with the crew alone consisting of 900 organics and droids.

... I just remembered that the Invincible is the same class as the Invisible Hand. I'll go and re-watch the start of RotS to refresh my idea of what's possible ...

Based on the ships use in the Clone Wars, it’s invisible enough for Kenobi to be two steps away from it and not notice it. I believe it also has a close run in with some Hyena Bombers and they don’t notice it either. Beyond that, it’s pretty maneuverable since Anakin uses it to take down the Invincible with its own missiles. That’s a fair point with the size of the ship and how far we might have to travel, but it’s only a little over 2 km long. You could probably walk from end to end in about 30 minutes. 

With that said, with how capable the ship is, I suppose it does make sense to drop the two crews off onto the hull of the ship, closest to air locks near their objectives. 

Besides that, it’s probably best to send the corvette on down to the surface for supplies for Organa in case anything goes south after it drops us off over some airlocks.

 

 

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17 hours ago, ShockHelix said:

 

Based on the ships use in the Clone Wars, it’s invisible enough for Kenobi to be two steps away from it and not notice it. I believe it also has a close run in with some Hyena Bombers and they don’t notice it either. Beyond that, it’s pretty maneuverable since Anakin uses it to take down the Invincible with its own missiles. That’s a fair point with the size of the ship and how far we might have to travel, but it’s only a little over 2 km long. You could probably walk from end to end in about 30 minutes. 

With that said, with how capable the ship is, I suppose it does make sense to drop the two crews off onto the hull of the ship, closest to air locks near their objectives. 

Besides that, it’s probably best to send the corvette on down to the surface for supplies for Organa in case anything goes south after it drops us off over some airlocks.

 

 

It's about the size of the millennium falcon maybe a little longer and tubular rather than saucer shaped, it is not a Corvette.  It is essentially a shuttle.

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15 minutes ago, EliasWindrider said:

It's about the size of the millennium falcon maybe a little longer and tubular rather than saucer shaped, it is not a Corvette.  It is essentially a shuttle.

Ah, I thought we ere using this from the canonical battle.

https://starwars.fandom.com/wiki/IPV-2C_Stealth_Corvette

If it's smaller, that would make it even easier to insert the two groups closer to their target locations @Bellona. Assuming it has the same stealth capabilities as the one I linked above, I don't think we'd have any issues.

12 minutes ago, EliasWindrider said:

@ShockHelix someone, I think @Bellona gave you an intro in the ic thread.  Make sure to post in it today or tomorrow to get your 5 xp.

I saw! I'd been working on how to bring Condor in but that gives me the cue I needed. Should have the post up pretty soon.

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26 minutes ago, ShockHelix said:

Ah, I thought we ere using this from the canonical battle.

https://starwars.fandom.com/wiki/IPV-2C_Stealth_Corvette

If it's smaller, that would make it even easier to insert the two groups closer to their target locations @Bellona. Assuming it has the same stealth capabilities as the one I linked above, I don't think we'd have any issues.

I saw! I'd been working on how to bring Condor in but that gives me the cue I needed. Should have the post up pretty soon.

We are using that, but those dimensions don't seem to mesh with its on-screen depiction.  That thing was inside the hanger of a venator and not occupying much of it.  Well let's go with the wookieepedia dimensions anyway.

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41 minutes ago, MrTInce said:

I thought the plan was to get into the hangar bay as quietly as possible. Take out who is around and split into two groups to take the ship.

 

9 hours ago, EliasWindrider said:

 Have you all agreed on a plan yet

Apparently not. 

@Bellona @AnomalousAuthor @MrTInce @vandarl (Is that everyone on the stealth ship?)

So let’s have an official vote.

A. Land the Stealth Ship inside the hangar. If it can fit inside the Negotiator, it should be able to fit inside the Invincible. Based on Revenge of the Sith, we’ll have to disable the shutter door and shield from outside the ship. Once we’re done inside the Invincible, we head back to the Stealth Ship and take it down to Christophsis. 

B. Same as A, but instead, once we’re inside the hangar we’ll have the Stealth Ship head on down to the surface without us, and take alternate transportation down to the surface (Escape pods or enemy shuttles, or even crashing the Invincible onto the planet surface.)

C.  We drop the respective teams near airlocks at least nearby their objectives, and assault from the outside. Once the two teams are dropped off, like B we find alternate means to get from the Invincible to the surface. 

 

I think regardless of the plan, doing our best to avoid triggering any alarms for as long as possible is the best option we have. 

My vote is for A. The Stealth Ship could come in handy both for getting down to the surface, and potentially even using it for operations on the surface if need be.

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I vote for C.

Part of my reasoning is that the stealth vessel is a one-of-a-kind proto-type (which won't go into production because it's too expensive), so we need to be careful with it. Leaving it in the Invincible's hangar is too risky in my opinion. Also, the best way to use a stealth vessel is to make sure that the enemy doesn't even know that one is present. As soon as the enemy knows that something like that is present, then they can start finding ways to detect it.

After dropping us off, the stealth vessel could either withdraw (ready to pick us up again) or continue down to the planet.

 

(ShockHelix ninja'ed part of my post because I was too slow in finishing it, but I'm still keeping the following ...)

.. And I just finished re-watching RotS. As ShockHelix mentioned above, the Invisible Hand at the start of the movie is also a Providence-class ship. Roughly 2 km long.

That thin dorsal spar to the aft where Dooku was "keeping" Palpatine prisoner in the movie is actually just an observation deck. The real bridge, while still slightly raised and with windows, is in a relatively low-silhouette dorsal position near the front of the ship. Grievous was able to shatter the bridge windows from the inside using a MagnaGuard's electrostaff.

The hangar is the width of the ship (doors and force fields on both port and starboard sides), and takes up the third quarter of the long vessel (counting from the bow). Presumably the engineering/drive section is between the hangar and the stern. Any potential hangar entry either has to be lucky enough to catch the hangar with its force shield down (and shutter doors open), or has to disable the force shield controls first - which kind of defeats the purpose of using a stealth vessel in the first place. (*BOOM* "We're he-ere!")

Therefore I suggest slicing into airlocks for more subtlety. The Seps are expecting fighters and capital ships, not insane people sneaking into their airlocks from the outside.

We will still have to keep an eye open for droids on the hull, as ShockHelix pointed out in an earlier post. But at least we won't be traversing the hull while doing so.

 

Edited by Bellona

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Well, my vote would be for C.

Several reasons.

1: As mentioned the stealth ship is currently a one of a ind prototype and not easily replaced. Letting into fall into the Separatists hands is not something we can take a chance on. Better it be destroyed than captured so parking it in the hanger is a big big risk. 

2: If we fail and the stealth ship is captured, or destroyed, there is no way to get supplies or forces to Senator Organa or for that matter evacuate him if we cannot break the blockade. The stealth ship is needed for other jobs than just dropping us off on the flagship.

3: While the job is going to get loud eventually I think we have a better chance of getting on board unnoticed through the airlocks than the hanger which is going to be pretty busy rotating out flights of patrol craft and droid fighters. 

4: I just think the airlocks are more of an Epic thing.  :)

 

Ultimatly I just think the stealth ship is too valuable to leave unguarded in the hanger. Even cloaked ia droid could bump into it. 

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4 hours ago, vandarl said:

Well, my vote would be for C.

Several reasons.

1: As mentioned the stealth ship is currently a one of a ind prototype and not easily replaced. Letting into fall into the Separatists hands is not something we can take a chance on. Better it be destroyed than captured so parking it in the hanger is a big big risk. 

2: If we fail and the stealth ship is captured, or destroyed, there is no way to get supplies or forces to Senator Organa or for that matter evacuate him if we cannot break the blockade. The stealth ship is needed for other jobs than just dropping us off on the flagship.

3: While the job is going to get loud eventually I think we have a better chance of getting on board unnoticed through the airlocks than the hanger which is going to be pretty busy rotating out flights of patrol craft and droid fighters. 

4: I just think the airlocks are more of an Epic thing.  :)

 

Ultimatly I just think the stealth ship is too valuable to leave unguarded in the hanger. Even cloaked ia droid could bump into it. 

1: If we were to park it in the Hangar, it still has it’s own pilots. Should they somehow get detected, they could both try to fight off any attackers and alert us that they need help.

2: No argument there.

3: I would think there wouldn’t be any fighters in the hangar. We know from the Clone Wars show that they’re already out, and when Kenobi and Anakin land inside a hangar in Revenge of the Sith, it’s empty of droid fighters. Since the droid fighters are all more or less autonomous, there’s no reason to rotate them out. The only thing like to be present in the hangar are some regular b1 patrols, and a couple shuttles for transport of Loathsome and any other organics. 

4. Oh yeah, it probably is. And considering what @Bellona brought up about how easy the windows are broken, I’ve been trying to figure out a cool way for the bridge team to just break through the windows and swing in, but gravity (or the lack of it in space) keeps foiling my ideas. 

 

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48 minutes ago, ShockHelix said:

1: If we were to park it in the Hangar, it still has it’s own pilots. Should they somehow get detected, they could both try to fight off any attackers and alert us that they need help.

2: No argument there.

3: I would think there wouldn’t be any fighters in the hangar. We know from the Clone Wars show that they’re already out, and when Kenobi and Anakin land inside a hangar in Revenge of the Sith, it’s empty of droid fighters. Since the droid fighters are all more or less autonomous, there’s no reason to rotate them out. The only thing like to be present in the hangar are some regular b1 patrols, and a couple shuttles for transport of Loathsome and any other organics. 

4. Oh yeah, it probably is. And considering what @Bellona brought up about how easy the windows are broken, I’ve been trying to figure out a cool way for the bridge team to just break through the windows and swing in, but gravity (or the lack of it in space) keeps foiling my ideas. 

 

Anyone with an amulet of protection doesn't have to worry about the lack of gravity.  I think a destiny point flip mean the clones have mag boots.  Astromech's (if those are the slicer droids) will not have a problem on the surface of the ship (it's what they were made for)

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4 minutes ago, EliasWindrider said:

Anyone with an amulet of protection doesn't have to worry about the lack of gravity.  I think a destiny point flip mean the clones have mag boots.  Astromech's (if those are the slicer droids) will not have a problem on the surface of the ship (it's what they were made for)

I can definitely get behind that use of a destiny point flip.

also @AnomalousAuthor looks like we just need your vote now. 

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1 hour ago, ShockHelix said:

And considering what @Bellona brought up about how easy the windows are broken, I’ve been trying to figure out a cool way for the bridge team to just break through the windows and swing in, but gravity (or the lack of it in space) keeps foiling my ideas. 

 

I should add that after Grievous fled via the broken windows (and used a grapnel/ascension gun to hook onto the Invisible Hand's hull at another point), the emergency shutters rolled very quickly over the broken bridge windows and apparently atmosphere was re-established equally quickly.

If we do break the windows from the outside, we probably won't have more than a round or two to get inside before the shutters slam shut - and those are probably a lot tougher than than the transparisteel/whatever windows.

Ascension guns (or at least some of them if modded) can cover Medium range in one round, IIRC.

Edited by Bellona

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I think a combo of A and C could work well. My thinking is that the hangar is probably closer to engineering than to the bridge, so the bridge team can get dropped off at an airlock/other place closer to their objective, while the engineering team can proceed to engineering via the hangar.

@EliasWindrider how much do we know about the ship’s layout? Would this jive with what we know?

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3 hours ago, AnomalousAuthor said:

I think a combo of A and C could work well. My thinking is that the hangar is probably closer to engineering than to the bridge, so the bridge team can get dropped off at an airlock/other place closer to their objective, while the engineering team can proceed to engineering via the hangar.

@EliasWindrider how much do we know about the ship’s layout? Would this jive with what we know?

Yularen would probably have a good idea of the layout or have a officer who does.  Said officer could brief you, and one team could bring a squishy rival npc officer with intimate knowledge of the layout along that you have to protect.  Backstory would be (s)he was from a now Confederate world and had served on a ship of that class but his/her whole family (generations of republic  navy) had sided with the republic when the planet announced its independence from the republic.

Btw (replying to a different post above) Getting into the bridge through a breached viewport will be made extremely difficult because of the wind from the bridge into vacuum.

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On 10/7/2019 at 8:17 AM, MrTInce said:

With Ker'see's farsight power she'll be able to see may be able to see the entire ship once on board.

Between Ker'see well-developed Farsight power and Mireska's newly-acquired Seek basic power, plus an astromech slicer, the bridge group should be well-equipped for making its way from an airlock to the bridge.

Edited by Bellona

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