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splad

Now that the basic sourcebooks are done

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On 7/22/2019 at 9:31 AM, Donovan Morningfire said:

There's also the long-voiced concern of both the power creep that comes with constantly creating new equipment as well as a simple glut of gear that a lot of players may well never touch either because it falls outside their character's wheelhouse or the basic gear in the core rulebook does the job well enough without adding fiddly new rules to the game.  By doing a compilation book of pre-existing gear, FFG can both alleviate some of the concern amidst veteran players/GMs who have most if not all of the books of yet more tech-stuff that may cause problems with the game, but also providing those newer or less affluent players/GMs with a selection of the good to be found in books that aren't readily available.

And more importantly - at least for me - doing this puts all the **** guns/ships/armor/aliens/force powers/whatever in one place instead of spreading it out among a dozen books. That's huge where I sit.

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On 7/24/2019 at 12:19 AM, micheldebruyn said:

An aweful lot of Star Wars follows these beats.  It is in some ways a narratively very limited setting.

There's only so many ways you can do a hero's journey kind of saga, and even fewer ways you can do something that feels like proper Star Wars.

Even KotOR ended with the redemption of a fallen loved one, and the blowing up of a Sith super weapon.

Yeah but they did it in a way, where blowing up the super weapon was secondary behind the characters' "sub"plot. It was a nice background setting not the main feature. 

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13 hours ago, Aluthin77 said:

Actually I have one request for them, to do an Index book for GM's of where everything is across all the books. Trying to find stuff when a player asks you is a nightmare. Myself and my mate are avid starwars fans and have the complete lot, I still have my almost complete set of WEG 2nd Edition as well.

 

Here you go, someone did it already. Star Wars FFG Index

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6 hours ago, Rimsen said:

Here you go, someone did it already. Star Wars FFG Index

Isn't it bloody sad that players have to do what game designers won't. This is why these dedicated sourcebooks are essential for smoothing gameplay,

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Posted (edited)
54 minutes ago, splad said:

Isn't it bloody sad that players have to do what game designers won't. This is why these dedicated sourcebooks are essential for smoothing gameplay,

So sad someone did it for free, and I don't have to pay 30 $ for an index book. 

Edited by Rimsen

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Just now, Rimsen said:

So sad someone did it for free, and I don't have to pay 30 $ for an index book. 

Sad that you still need to have all these ponderous tomes that you have to scurry through to find something you need instead of having a comprehensive dedicated sourcebooks, cause that would just make to much sense...

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14 hours ago, Richardbuxton said:

If they where to put in even more effort then they could have species specific motivations as well.

Species specific motivations. Backgrounds. Perhaps even emotional strengths and weaknesses related to FaD. Not all species have the same view of death or loss, for example. Some species would celebrate the passing of a loved one, others mourn for weeks or more.

There would be plenty of room for additions to existing species.

But I doubt I would like too many existing species repeated.

 

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15 hours ago, splad said:

Nostalgia lol no, practicality and feed back from players who have played both systems. If you love it then great but the rules for FFG i find clunky, the forced dice narrative is halting for story telling and the space combat just plain diabolically bad. Mean while i like their source material. So i take what i want from it and put the rest in the airlock and flush. You may maintain your opinion of my thoughts but i've stated my view, take it or leave it:)

One thing that might help your players is have them narrate what they are doing and you push forward difficulty dice as they narrate and when the get the full pool and roll they finish the narrative. I think it will help it not be so clunky as it will flow better

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31 minutes ago, Daeglan said:

One thing that might help your players is have them narrate what they are doing and you push forward difficulty dice as they narrate and when the get the full pool and roll they finish the narrative. I think it will help it not be so clunky as it will flow better

Im quite aware that having players actually play their roles helps game play. Right now I'm in the middle of star wars d6 campaign and getting a Torg and expanse together so yea ffg system is on the back burner. I have very finite time for this unfortunately leaving more time to read than play

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The focused books have been beneficial for my groups. My remote group only plays Force and Destiny. They were able to buy the single core book full of everything that pertains to their game and not bloated by unnecessary info.

Whenever I show the index or OggDude's to my home group for equipment, they tend to get analysis paralysis from all the options. But I can hand them a career splatbook with concise suggestions that more directly apply to their characters.

A book that's just a catalogue of equipment would be lowest on my list to buy. I'm glad they're producing it, but I'll eventually get Gadgets and Gear more to complete the collection than anything.

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6 hours ago, splad said:

Isn't it bloody sad that players have to do what game designers won't. This is why these dedicated sourcebooks are essential for smoothing gameplay,

That's not a universal truth.  I've never had any trouble with the current arrangement - universal sourcebooks aren't essential, but maybe you can't get by without them.

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47 minutes ago, Dr Lucky said:

That's not a universal truth.  I've never had any trouble with the current arrangement - universal sourcebooks aren't essential, but maybe you can't get by without them.

IMHO it improves functionality and efficiency. You can always get along with out them but i don't to pool money into bad structure. You can use a pipe wrench for most bolt jobs it doesn't make it easier and you waste more time not using the right tool or doesn't that logic float your boat.

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2 hours ago, splad said:

IMHO it improves functionality and efficiency. You can always get along with out them but i don't to pool money into bad structure. You can use a pipe wrench for most bolt jobs it doesn't make it easier and you waste more time not using the right tool or doesn't that logic float your boat.

The trouble is universal books sell poorly overall. Which is why they hadnt done them. My understanding is that Dark Heresy followed the bundle books with the end of the line. I dont think they are doing that here as the Miniatures lines are going strong so license issues seem unlikely. My guess is padding waiting for the sequel trillogy to wrap up so they can do books on it. Probably KOTOR era is locked off from them for now. 

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3 hours ago, splad said:

IMHO it improves functionality and efficiency. You can always get along with out them but i don't to pool money into bad structure. You can use a pipe wrench for most bolt jobs it doesn't make it easier and you waste more time not using the right tool or doesn't that logic float your boat.

Key phrase here: 
"in your opinion". It is an opinion no one else seems to share. Think about that and why that might be. 

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27 minutes ago, Tramp Graphics said:

Key phrase here: 
"in your opinion". It is an opinion no one else seems to share. Think about that and why that might be. 

Yes IMO and a number of people share that opinion and putting your text in bold won't change that:)

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Posted (edited)

I would like to see two things:

- More region sourcebooks

- More adventures, preferably an epic campaign. Things people talk about. One of the reasons for WFRPv1 success was surely "The Enemy Within" Campaign. Same is true for Call of Cthulhu's "Masks of Nyarlatothep". D&D also has such iconic campaigns. Creating such a thing for SW could earn them a place in the RPG Olymp ... I daresay, the most successful RPGs (D&D, Pathfinder, Cthulhu ...) all have tons of pre-written adventure material. Not all GMs (especially not myself) have the time/talent to create their own campaigns and depend on those adventure books. My own EotE campaign will likely come to an end when I run out of pre-written material. And that will be soon. 

Edited by PzVIE
typo

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3 minutes ago, jivjov said:

Man, I couldn't disagree more with this. TFA was a bit on the safe side, sure...but TLJ does its own thing while still feeling like a Star Wars entry.

The problem with 8 is the needless subverting expectations just to subvert expectations and the changing characters off screen in ways that dont make sense and arent really fun. They made Luke an old a hole and theyade that change off screen and it didnt make sense. Think about it. Thw guy who refused to kill his father even after all he did was gonna kill his nephew? Really? I dont buy it. And the whole Poe story line doesnt make sense. The Starfotress is not a fortress it is tissue paper. The story had plot holes you could drive Starkiller base through. 

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2 minutes ago, Daeglan said:

The problem with 8 is the needless subverting expectations just to subvert expectations and the changing characters off screen in ways that dont make sense and arent really fun. They made Luke an old a hole and theyade that change off screen and it didnt make sense. Think about it. Thw guy who refused to kill his father even after all he did was gonna kill his nephew? Really? I dont buy it. And the whole Poe story line doesnt make sense. The Starfotress is not a fortress it is tissue paper. The story had plot holes you could drive Starkiller base through. 

I suggest you watch the entire film and not just the first act. Watch Luke's entire arc, not just where he starts the film at. Get all the perspectives on the incident between Luke and Ben. 

It just really helps to watch the entire film.

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On 7/25/2019 at 10:16 PM, Tramp Graphics said:

Key phrase here: 
"in your opinion". It is an opinion no one else seems to share. Think about that and why that might be. 

I'd buy a universal Adventurer's Armory style book. I lean heavily on the fan-made Index, but a one stop shop would be fantastic.

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4 hours ago, jivjov said:

I suggest you watch the entire film and not just the first act. Watch Luke's entire arc, not just where he starts the film at. Get all the perspectives on the incident between Luke and Ben. 

It just really helps to watch the entire film.

I did. And his action do not fit the guy who redeemed his father. He pulled a lightsaber on his sleeping nephew. Something had to happen to get Luke tk that point but we dont see it. There is a reason Mark Hammil hates what they did with his character. They took the optimistic character at the end of Return of the Jedi and made him an A hole and didnt show that character developement.

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6 hours ago, jivjov said:

Man, I couldn't disagree more with this. TFA was a bit on the safe side, sure...but TLJ does its own thing while still feeling like a Star Wars entry.

And the risk of having this devolve into a flame war, I will contest this. TLJ even after repeated viewings doesn't feel like a Star Wars entry, where as the other Disney films did despite the criticisms that can be leveled at them. I'd by almost terrified by the prospect of Episode 9 but it isn't a Rian Johnson film so it may be passable, but it will feel as soulless as many of JJ Abrams other works (I really hate what he did to Star Trek).

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13 hours ago, jivjov said:

Man, I couldn't disagree more with this. TFA was a bit on the safe side, sure...but TLJ does its own thing while still feeling like a Star Wars entry.

LOL TLJ was anything but a horrible re-imagining of anything Star Wars. It has the least feel of a Star Wars movie thus far. Bulldozing childhood lol, good job:P

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Posted (edited)
12 hours ago, Daeglan said:

There is a reason Mark Hammil hates what they did with his character. 

This never happened

3 hours ago, splad said:

LOL TLJ was anything but a horrible re-imagining of anything Star Wars. It has the least feel of a Star Wars movie thus far. Bulldozing childhood lol, good job:P

When did TLJ invent time travel? Even if you hated the film, it can't affect your childhood unless you let it.

9 hours ago, BipolarJuice said:

And the risk of having this devolve into a flame war, I will contest this. TLJ even after repeated viewings doesn't feel like a Star Wars entry, where as the other Disney films did despite the criticisms that can be leveled at them. I'd by almost terrified by the prospect of Episode 9 but it isn't a Rian Johnson film so it may be passable, but it will feel as soulless as many of JJ Abrams other works (I really hate what he did to Star Trek).

TLJ is the star wars-yist star wars we've gotten out of the Disney era. By a LOOOOOONG shot. There's a reason Johnson's trilogy is my most anticipated Star Wars project. You're probably right about IX feeling really safe by comparison to the brave majesty that was TLJ though.

Edited by jivjov

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