Jump to content
Sincereagape

Star Wars: Dark Times - Bounty Hunting Doesn't Pay OOC

Recommended Posts

Posted (edited)

You guys have the first four initiative slots. 

Current order 

1. @Edgehawk - fitzy can stand as an incidental due to your triumph on initiative if you would like.  

2 @oneeyedmatt87 & @MrTInce

3. @LaGouache

4. Weequay guards. Two of them. -  (Rival), soak 4, wounds 13, def 0/0

@Silim can Join when hira dark sun rolls initiative. 

Everyone is short range from weequay guards

 

everyone is engaged with one another. 

Edited by Sincereagape

Share this post


Link to post
Share on other sites
Posted (edited)

I botched the roll for the sniper with the rocket boots.  They are now out of the scene after failing their piloting check to get onto the water tower.....

Current Weequay guard stats line....4 soak...11/13 (After a strain from frag grenade)

 

@oneeyedmatt87 -- Take 11 damage I believe from Frag Grenade.  Blast not activated.  Thanks.

edit: top of the round Edgehawk

Edited by Sincereagape

Share this post


Link to post
Share on other sites
34 minutes ago, LaGouache said:

Why 11 ? Frag Grenades do not have Breach or Pierce qualities by the books, but maybe it is a custom one from GM-Corp ? :D

8 base damage + 3 successes. I believe he is relying upon the player to adjust for his own soak, before applying the wounds.

Share this post


Link to post
Share on other sites
Posted (edited)
38 minutes ago, Edgehawk said:

8 base damage + 3 successes. I believe he is relying upon the player to adjust for his own soak, before applying the wounds.

Yes, unless otherwise noted.  I'll be relying on you guys to minus soak for damage taken.  I'll note breach/pierce in damage descriptions.  

Edited by Sincereagape

Share this post


Link to post
Share on other sites
Posted (edited)
6 minutes ago, Sincereagape said:

Yes, unless otherwise noted.  I'll be relying on you guys to minus soak for damage taken.  I'll note breach/pierce in damage descriptions.  

Good deal, my sheet is updated. 11-3 soak for 8 wounds.

Quick question: What kind of check will it take up get the skiff upright and moving again. I assume we don't want to leave it here...

Edited by oneeyedmatt87

Share this post


Link to post
Share on other sites
6 minutes ago, oneeyedmatt87 said:

Good deal, my sheet is updated. 11-3 soak for 8 wounds.

Quick question: What kind of check will it take up get the skiff upright and moving again. I assume we don't want to leave it here...

This might be a little unorthodox but no check needed to get the skiff upright...

1.  Two of you are able to push it up manually with a maneuver, each would suffer 4 strain.

2.  Three of you are able to push I up manually with a maneuver, each would suffer 2 strain.  

 

-Neither require a brawn check..

 

OR

 

Average Mechanics check with one setback.  

Share this post


Link to post
Share on other sites
48 minutes ago, Sincereagape said:

This might be a little unorthodox but no check needed to get the skiff upright...

1.  Two of you are able to push it up manually with a maneuver, each would suffer 4 strain.

2.  Three of you are able to push I up manually with a maneuver, each would suffer 2 strain.  

 

-Neither require a brawn check..

 

OR

 

Average Mechanics check with one setback.  

I can try the mechanics check on my next go round.

Share this post


Link to post
Share on other sites

@oneeyedmatt87 @Edgehawk @MrTInce @LaGouache @Silim - Newest IC post is up with a prelude to the main plot.

 

I might fast - forward the plot to Nar Shaada to begin the next phase of the story.  With you guys having dropping off Zig and Zag to the Black Sun - and in turn receive the reward of 6,000 credits for bringing in both alive. 

Also, each of your characters gains 15 exp for this little run on Mos Shuuta.

There will be a three week time lapse between Mos Shuuta and the next phase.  Let me know if this works for all of you.  I'm planning to send a PM to Silim since I haven't heard from them in a few weeks. 

 

Thanks,

Agape

Share this post


Link to post
Share on other sites
17 minutes ago, oneeyedmatt87 said:

I'm 100% on board with this. Do you want me to narrate a scene to close out the mos espa sequence?

Works for me. Do. Eeeet.  

15 exp for mos shutta for everyone.  Along with 1,200 credits.  

@Tramp Graphics is going to be joining the bounty hunting group to add some assistance for the unplanned but welcomed antagonist additions rob the story.  

Share this post


Link to post
Share on other sites
Posted (edited)

@everyone. Someone make an average astrogation check to jump to mar shaada. Maybe boosted with unskilled boost or skilled boost. Roll well.  

 

@LaGouache - I know Wes proga doesn’t have sense but roll a force dice for a dm triggered sense roll 

these rolls will shape the narrative of the opening post to act 2

Edited by Sincereagape

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...