Jump to content
Sign in to follow this  
Skaflok

Karithorne Inspired

Recommended Posts

So is there any group consensus which of 4*1 Latari archers versions to include? 

Tempered steel/rank discipline/dipatch runner/cqt/wind rune?

Keep it as cheap as possible or make it central piece of strategy?

ts seems like auto inclued as long as you do not want to wind rune, but what else?

Share this post


Link to post
Share on other sites

I see the value of fire Rune, but without run manipulation you average 2 damage per shot  tempered steel will net you 4, guarantee. A single rally or Hawthorne skill nets you a second use and you pull ahead of FR.

 

KariThorn banks on swinging big early so I like the idea of dispatch runner. As a player with no experience as Daqan, my instinct is:

198/200
Oathsworn Cavalry [34] 2x2
Rank Discipline [4]
Total Unit Cost: 38

Oathsworn Cavalry [34] 2x2
Rank Discipline [4]
Total Unit Cost: 38

Lord Hawthorne [34] 1x1
Shield of Margath [6]
Might of Daqan [4]
Total Unit Cost: 44

Kari Wraithstalker [32] 1x1
Fortunas Dice [6]
Total Unit Cost: 38

Deepwood Archers [30] 2x2
Dispatch Runner [7]
Tempered Steel [3]
Total Unit Cost: 40

Share this post


Link to post
Share on other sites

Personally, I would always say tempered steel.  In a Karithorn build, you are making the archers 4 threat.  This gives them a nice damage output of 8, with a surge making it 12.  You could bring a fire rune, to do two attacks, one with 8, one with 2-8, but it's not going to be reliable every turn.  Fire rune is more suited to the 2x1, which can strike far above its weight class.

The training is really a toss up, and if short on points, could be skipped.  Rank discipline will give you better rolls.  Built in precise is nice, but still doesn't always get the desired 2 hits.  CQT is good for those turns you get a surprise charge, but it has rapidly diminishing value on KariThorn deepwoods, since you immeadiatly begin losing threat.

The dispatch/tempered option Church mentioned is an interesting one. You are no longer guaranteed a surge, but also are less likely to have leftover redundant surges.  Since the unit wants to sit behind your other units and drop in support fire, dispatch goes really well with the deepwoods role in the build.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...