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Schu81

Tie Interceptor

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New try for hyperspace mode :

Alpha Squadron Pilot (34)    
Ship total: 34  Half Points: 17  Threshold: 2    
    
Alpha Squadron Pilot (34)    
Ship total: 34  Half Points: 17  Threshold: 2    
    
Alpha Squadron Pilot (34)    
Ship total: 34  Half Points: 17  Threshold: 2    
    
Academy Pilot (23)    
Ship total: 23  Half Points: 12  Threshold: 2    
    
Darth Vader (67)    
    Fire-Control System (2)    
    Afterburners (6)    
    
Ship total: 75  Half Points: 38  Threshold: 3    
    
    
Total: 200    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZhZ200Z182XWY182XWY182XWY229XY173XW113WW105&sn=Unnamed Squadron&obs=

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Posted (edited)

My go to alpha list below.  after the point change it went down 5 so I added the informant. Like parkitor said, if people go for RAC the interceptors live a long time .

TIE/in Interceptor - Alpha Squadron Pilot - 34
    Alpha Squadron Pilot - (34)

TIE/in Interceptor - Alpha Squadron Pilot - 34
    Alpha Squadron Pilot - (34)

VT-49 Decimator - •Rear Admiral Chiraneau - 98
    •Rear Admiral Chiraneau - Advisor to Admiral Piett (76)
        Swarm Tactics (4)
        •Informant (5)
        •Minister Tua (7)
        Hull Upgrade (2)
        •Dauntless (4)

TIE/in Interceptor - Alpha Squadron Pilot - 34
    Alpha Squadron Pilot - (34)

Total: 200/200

View in the X-Wing Squad Builder

Edited by BenDay

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23 hours ago, BenDay said:

My go to alpha list below.  after the point change it went down 5 so I added the informant. Like parkitor said, if people go for RAC the interceptors live a long time .

TIE/in Interceptor - Alpha Squadron Pilot - 34
    Alpha Squadron Pilot - (34)

TIE/in Interceptor - Alpha Squadron Pilot - 34
    Alpha Squadron Pilot - (34)

VT-49 Decimator - •Rear Admiral Chiraneau - 98
    •Rear Admiral Chiraneau - Advisor to Admiral Piett (76)
        Swarm Tactics (4)
        •Informant (5)
        •Minister Tua (7)
        Hull Upgrade (2)
        •Dauntless (4)

TIE/in Interceptor - Alpha Squadron Pilot - 34
    Alpha Squadron Pilot - (34)

Total: 200/200

View in the X-Wing Squad Builder

Brilliant. I have to try this. Thanks for sharing. 

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On 7/15/2019 at 1:42 PM, BenDay said:

My go to alpha list below.  after the point change it went down 5 so I added the informant. Like parkitor said, if people go for RAC the interceptors live a long time .

TIE/in Interceptor - Alpha Squadron Pilot - 34
    Alpha Squadron Pilot - (34)

TIE/in Interceptor - Alpha Squadron Pilot - 34
    Alpha Squadron Pilot - (34)

VT-49 Decimator - •Rear Admiral Chiraneau - 98
    •Rear Admiral Chiraneau - Advisor to Admiral Piett (76)
        Swarm Tactics (4)
        •Informant (5)
        •Minister Tua (7)
        Hull Upgrade (2)
        •Dauntless (4)

TIE/in Interceptor - Alpha Squadron Pilot - 34
    Alpha Squadron Pilot - (34)

Total: 200/200

View in the X-Wing Squad Builder

Both Tua and Dauntless seems a little redundant to me, and I'm curious how much mileage you'll get out of the Informant. Here's my take:

Rear Admiral Chiraneau (76)    
    Swarm Tactics (4)    
    Admiral Sloane (9)    
    Proton Bombs (5)    
    Dauntless (4)    
        
Alpha Squadron Pilot (34)    
    
Alpha Squadron Pilot (34)    
    
Alpha Squadron Pilot (34)    

Total: 200    

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z214X132WWW14WWW69WW147Y182XWY182XWY182XW&sn=Unnamed Squadron&obs=

Sloane is just 2 points more than Tua and the passive re-rolls and control effects will really help the Alphas punch. Best thing is that you'll always give Swarm Tactics to the Alpha that's most likely to pop, so that a) he gets to shoot, and then b) the others all get re-rolls. It's pretty sweet.

Dalli says you should never take a Deci without Proton Bombs and he's the foremost expert. I can see the argument to trade them out for Informant though as they're the same cost. I'd be interested in testing out both options.

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20 minutes ago, ClassicalMoser said:

Both Tua and Dauntless seems a little redundant to me, and I'm curious how much mileage you'll get out of the Informant. Here's my take:

Rear Admiral Chiraneau (76)    
    Swarm Tactics (4)    
    Admiral Sloane (9)    
    Proton Bombs (5)    
    Dauntless (4)    
        
Alpha Squadron Pilot (34)    
    
Alpha Squadron Pilot (34)    
    
Alpha Squadron Pilot (34)    

Total: 200    

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z214X132WWW14WWW69WW147Y182XWY182XWY182XW&sn=Unnamed Squadron&obs=

Sloane is just 2 points more than Tua and the passive re-rolls and control effects will really help the Alphas punch. Best thing is that you'll always give Swarm Tactics to the Alpha that's most likely to pop, so that a) he gets to shoot, and then b) the others all get re-rolls. It's pretty sweet.

Dalli says you should never take a Deci without Proton Bombs and he's the foremost expert. I can see the argument to trade them out for Informant though as they're the same cost. I'd be interested in testing out both options.

I like this also, except it doesn't look like Sloane is legal for Hyperspace yet.
I'll definitely be working on a three interceptor/Deci list variant for sure, though.

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Posted (edited)

my Experience is that swarm tactics gets used a lot.  even though title and tua can’t  both work on the same turn I found that in different games they have both been useful. As for the informant, it is early days but I think anything that gives an advantage to the ps1 ships is useful. In my casual nights I had so much success with this list I moved onto other things. 

 

Oh and a 2 point hull is still a no brainer in my book

Edited by BenDay

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1 hour ago, BenDay said:

my Experience is that swarm tactics gets used a lot.  even though title and tua can’t  both work on the same turn I found that in different games they have both been useful. As for the informant, it is early days but I think anything that gives an advantage to the ps1 ships is useful. In my casual nights I had so much success with this list I moved onto other things. 

 

Oh and a 2 point hull is still a no brainer in my book

Informant is a favorite of mine, ever since 1.0's Alpha Fleet Officer. Better balanced in Second Edition, though having to pick only one event ship to place the Listening Device on.

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