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Shanturin

Hoth Gambit

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I've been theorycrafting some Hoth-themed lists and with the idea discussed in generals forum of combining MkII blasters' Fire Support with Leia's Coordinated Bombardment. This resulted in some fun list:

Commanders: 
- Leia Organa (90) + Improvised Orders (10) + Esteemed Leader (5) = 105

Corps: 
- 3x Mark II Medium Blaster Trooper (38) = 114
- 3x Rebel Veterans (48) + Rebel Comms Technician (9) + Recon Intel (2) + HQ Uplink (10) = 207

Special Forces: 
- 2x Rebel Commandos Strike Team (16) + DH-447 Sniper (28) = 88

Support: 
- 3x Tauntaun Riders (90) + Tenacity (4) = 282


Total: 796/800 

Commands: Ambush (1), Coordinated Bombardment (1), No Time for Sorrows (2), Push (2), Covering Fire (3), Assault (3), Standing Orders (4) 

The goal is to set up savage alpha strike with CB's RRBBBB shots, followed by snipers to pick off the leftovers. You get 7 orders and 3 dodges on Veterans out in first turn, so Vet's can just move and recover, setting up second turn, on which you play NTfS, pushing the Tauntauns (and giving them dodges) for an equally savage followup. Then, you just pray you have enough steam left to get the points on scenario :D 

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Looks pretty nasty.

I wonder if it’s worth trying to get Han in there?

I like it though! I think triple taun tauns is gonna be mean. And I am interested to see what the veterans feel like on the table. 

I want to try two Rebel Vets, two Mk2 Blasters and Two Z-6 Troopers with Leia as a base and work from there.

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8 hours ago, TauntaunScout said:

 I think 2-1B is a more thematic choice for a specialist than a comms operator though. 

Sure is, yet Comms Dude is essential for the list working mechanic-wise :P And it's not like they didn't have comms for brave men and women in trenches on Hoth :D Some conversions would do fine :D

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I’d try and squeeze HQ uplinks in those Tauntauns... means they all get NTFS and can do it whilst flanking! 

(I’d remove a support gun or a sniper to get the points - probably a gun). 

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The only thing is there is no real anti armor units here outside the rather slow Mk2 blasters, I'd probably drop a tauntaun for getting heavies on the rebel veterans which can still do decent dmg due to crit 2 and if you can fire support them can hit for crit 4 . The tauntauns are fast enough to flank to weak points.

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14 hours ago, syrath said:

The only thing is there is no real anti armor units here outside the rather slow Mk2 blasters, I'd probably drop a tauntaun for getting heavies on the rebel veterans which can still do decent dmg due to crit 2 and if you can fire support them can hit for crit 4 . The tauntauns are fast enough to flank to weak points.

I'm a huge advocate of running minimum to no impact in the list. Every time I see an ATST or other such fanciness, I just ignore it :D

 

20 hours ago, Dave Grant said:

I’d try and squeeze HQ uplinks in those Tauntauns... means they all get NTFS and can do it whilst flanking! 

(I’d remove a support gun or a sniper to get the points - probably a gun). 

I was wondering if I can replace one Tauntaun unit with 1.4 FD llaser turret. Doing that I can put uplinks on two remaining cavalry units and benefit from coordinate even if one MKII blaster gets dusted :D

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