gothound 60 Posted July 9, 2019 16 hours ago, manoftomorrow010 said: IDK, I still think there needs to be a precedence for sliver shots like that beyond heavy cover. Definitely talk through terrain designation with your opponent before-hand, look for cheese spots like that. My opponents had his snipers behind 2 cylindrical towers, that left a tinny gap between them when pressed together. We both agreed to not count that; no shots from, no shots to. My opponent was really reasonable with other terrain 2, such as no shooting down the lengths of pipe stacks if you are pushed up against the short sides, that seems like a super cheesey LoS situation 1 CaptainRocket reacted to this Quote Share this post Link to post Share on other sites
GreatMazinkaiser 1,335 Posted July 9, 2019 12 hours ago, manoftomorrow010 said: Not being argumentative, I just haven't played any other minis games with 3D terrain, how else would you determine whether a unit can see another unit to shoot or not? Don't draw line of sight through a theoretically contiguous building (despite the inadequacies of the physical models)... 1 ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted July 9, 2019 3 hours ago, nuke556 said: You would need to see at least 25/50% of a model to have a shot. Generally, torso legs ect. So one through a sliver gap would be blocked. It allows things like sabers, banners and other additions to be cool and not a hindrance. This is how I play anyway lol if I can't see a major body part, then I say I can't see lol Quote Share this post Link to post Share on other sites
nuke556 38 Posted July 10, 2019 17 hours ago, manoftomorrow010 said: This is how I play anyway lol if I can't see a major body part, then I say I can't see lol That's how my friends and I play it.. don't play any tournaments or store leagues though. Quote Share this post Link to post Share on other sites