Ghost Dancer 401 Posted July 1, 2019 26 minutes ago, NeonWolf said: Not saying you're wrong. However, IF the mortar is the same one as from the AT-ST then it will be range 4+ while the Shoretroopers are range 1-3. I'd say there is as good of a chance of the mortar not having Fire Support due to this as your assumption that it will because the Rebel medium blaster does have it. Fair point 1 NeonWolf reacted to this Quote Share this post Link to post Share on other sites
Ghost Dancer 401 Posted July 1, 2019 (edited) However, from the announcement article: Quote While these mortar troopers operate as independent units and are free to lend fire support to any unit Edited July 1, 2019 by Ghost Dancer 1 UnitOmega reacted to this Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted July 1, 2019 1 hour ago, NeonWolf said: Are we sure that the Mortar actually gets Fire Support? Yes, they've already stated that it does when they said it was just like the AT-ST mortar. 1 hour ago, ExplosiveTooka said: Btw why are competitive folks saying defend is bad? It gives you a free dodge, which let's you activate other rebel troopers earlier without worrying about survivability I haven't heard a single person say it's bad. It sounds pretty good to me. Quote Share this post Link to post Share on other sites
NeonWolf 942 Posted July 1, 2019 18 minutes ago, arnoldrew said: Yes, they've already stated that it does when they said it was just like the AT-ST mortar Source? Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted July 1, 2019 4 hours ago, Zrob314 said: Suppressive, range 4+ That's gonna generate an average of 1.125per shot. While low profile will mitigate that damage that's two suppression tokens. And that's you're anti sniper Even better, my Sniper adds the mortar to his attack pool with fire support. Now it's got sharpshooter. DLT use their suppressive weapon against snipers and add in fire support. Nahh, I'm down with this. Granted, it loses High Velocity then. I’d rather just supplement the attack of a unit near the front lines. Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted July 1, 2019 1 hour ago, NeonWolf said: Source? Whatever podcast or stream they said all that stuff in. Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted July 2, 2019 1 hour ago, arnoldrew said: Whatever podcast or stream they said all that stuff in. FFG Live, worlds game stream, or 3rd party guest spot? Quote Share this post Link to post Share on other sites
Zrob314 833 Posted July 2, 2019 16 hours ago, Derrault said: Granted, it loses High Velocity then. I’d rather just supplement the attack of a unit near the front lines. Triple Suppression is nothing to sneeze at. Just choose a target that doesn't have a dodge token. Quote Share this post Link to post Share on other sites
belderone42 6 Posted July 2, 2019 Official article is up! 1 Ghost Dancer reacted to this Quote Share this post Link to post Share on other sites
werdnaegni 1,563 Posted July 2, 2019 Tabletop Admiral updated 2 2 Ghost Dancer, TauntaunScout, ScummyRebel and 1 other reacted to this Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted July 2, 2019 Jackdam, I’m psyched. When I was little my favorite toys were Hoth rebels if I had to pick a favorite. When I was older, Joan of Arc was my favorite subject. It is a great summer in minis for me. 2 Jabby and ABXY reacted to this Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted July 2, 2019 2 hours ago, Zrob314 said: Triple Suppression is nothing to sneeze at. Just choose a target that doesn't have a dodge token. Fire support adds to the attack pool, so it’s just two suppression. One from the attack, one from the Suppresssive keyword Quote Share this post Link to post Share on other sites
SoonerTed 376 Posted July 2, 2019 (edited) On 6/29/2019 at 1:53 PM, Tirion said: . Edited July 2, 2019 by SoonerTed I can't read Quote Share this post Link to post Share on other sites
Weikel 68 Posted July 2, 2019 Is the most efficient boost of the rebel fire support to link it up with a unit that lacks surge? Critical 2 should convert your average roll of surges. It would definitely help the airspeeder, along with looking thematic. Are there other instances that would maximize a fire support combo? Quote Share this post Link to post Share on other sites
Darth Sanguis 6,327 Posted July 2, 2019 4 minutes ago, Weikel said: Is the most efficient boost of the rebel fire support to link it up with a unit that lacks surge? Critical 2 should convert your average roll of surges. It would definitely help the airspeeder, along with looking thematic. Are there other instances that would maximize a fire support combo? I don't know if it'd maximize, but it occurs to me that a couple of those turrets placed right with Leia's coordinated bombardment could be fun, right? Especially considering her stats It would take some doing.... each emplacement trooper would have to have HQ uplink... and an unactivated one would have to be in range of each of the targets, and leia would have to be in range... but 3 sharpshooter 2, surge to crit attacks, with 2 red 4 black... It sounds fun... 1 Ghost Dancer reacted to this Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted July 2, 2019 33 minutes ago, SoonerTed said: It looks like there is a facedown heavy weapon, as one of the minis has what looks to be a completely different weapon. The only facedown card is a Gear. The card second from the right is the only heavy weapon option. Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted July 2, 2019 2 hours ago, Derrault said: Fire support adds to the attack pool, so it’s just two suppression. One from the attack, one from the Suppresssive keyword I think maybe they are talking about combining it with the Deathtrooper's range 4 Armament. I don't think 2 instances of Suppressive stack, though. 1 Derrault reacted to this Quote Share this post Link to post Share on other sites
GreatMazinkaiser 1,335 Posted July 2, 2019 34 minutes ago, arnoldrew said: I think maybe they are talking about combining it with the Deathtrooper's range 4 Armament. I don't think 2 instances of Suppressive stack, though. It's not Suppressive X, so almost certainly not. 1 Derrault reacted to this Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted July 2, 2019 1 hour ago, arnoldrew said: I think maybe they are talking about combining it with the Deathtrooper's range 4 Armament. I don't think 2 instances of Suppressive stack, though. Correct, they do not (per the RRG entry) Quote Share this post Link to post Share on other sites
syrath 1,316 Posted July 2, 2019 (edited) 2 hours ago, Darth Sanguis said: I don't know if it'd maximize, but it occurs to me that a couple of those turrets placed right with Leia's coordinated bombardment could be fun, right? Especially considering her stats It would take some doing.... each emplacement trooper would have to have HQ uplink... and an unactivated one would have to be in range of each of the targets, and leia would have to be in range... but 3 sharpshooter 2, surge to crit attacks, with 2 red 4 black... It sounds fun... Yeah that's a nice call that, equip your veterans with Recon Intel to get them roughly 8 inches out of deployment which should satisfy the range 03 requirement, and have Leia lay down the three attacks giving you a RRBBBB pool with shooter 2 Edited July 2, 2019 by syrath 1 Derrault reacted to this Quote Share this post Link to post Share on other sites
ExplosiveTooka 369 Posted July 2, 2019 I think Leia just got significantly better. Sharpshooter two is no joke with seven black dice. 1 Derrault reacted to this Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted July 3, 2019 What are they going to do with regular rebel troopers? Why would you take them over the vets? Nimble is not effective. Their guns are terrible almost not worth shooting at all. Quote Share this post Link to post Share on other sites
weebaer 124 Posted July 3, 2019 22 minutes ago, buckero0 said: What are they going to do with regular rebel troopers? Why would you take them over the vets? Nimble is not effective. Their guns are terrible almost not worth shooting at all. If you want Z6 then original troops are a must. If you want cheap bodies with mass activations then reb troopers are a must. If you want bang for your buck then Vets is the way to go. Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted July 3, 2019 25 minutes ago, buckero0 said: What are they going to do with regular rebel troopers? Why would you take them over the vets? Nimble is not effective. Their guns are terrible almost not worth shooting at all. Because there's a 17 point difference between the two with just a heavy on them. Unless you plan on taking 3 of the turrets to help keep the costs relatively the same, paying between 17-102 points extra for a surge on all of your general troops that is going to take it's toll somewhere else in your army. That cost is likely even higher though as it's going to be very appetizing to put a training upgrade on them, like endurance to help with all the suppression the empire is getting. Which I find funny because rebel troopers with a Z-6 and an officer are cheaper than that and are far better at handling suppression. Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted July 3, 2019 1 hour ago, buckero0 said: What are they going to do with regular rebel troopers? Why would you take them over the vets? I most likely won't unless I am playing a not-Hoth army or a Hoth Grand Alliance. Otherwise it's going to be all Veterans and Tauntaun Riders in my rebel lists. Unless I need to "downgrade" a squad or two to free up some points. I do have two squads of Rebel Troopers painted in snowy looking colors. Quote Share this post Link to post Share on other sites