azeronbloodmoone 189 Posted June 29, 2019 someone who got the spanish version of the rebel veterns has spoiled it (didn't catch the name and can't find the FB posting of it)https://imgur.com/a/2Gonld1 2 MarekMandalore and manoftomorrow010 reacted to this Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted June 29, 2019 (edited) My Spanish isn't great. Any speakers want to tell me the gist of what the middle ability with the large amount of text on the turret says? I figured the rest out. Edit: Nevermind, I figured it out. It was coordinated fire, was just a longer explanation than what I was expecting. Edited June 29, 2019 by thepopemobile100 Quote Share this post Link to post Share on other sites
Alpha17 2,853 Posted June 29, 2019 I've been seeing these cards pop up on FB. Not sure how I feel about the Mk II. Seems more than a little over powered compared to the E-Web in terms of its price and what it can actually do. Quote Share this post Link to post Share on other sites
jocke01 920 Posted June 29, 2019 (edited) 28 minutes ago, Alpha17 said: I've been seeing these cards pop up on FB. Not sure how I feel about the Mk II. Seems more than a little over powered compared to the E-Web in terms of its price and what it can actually do. Well you have to buy a squad of veterans to be able too use them. 3hp won't live long vs snipers and weers Edited June 29, 2019 by jocke01 Quote Share this post Link to post Share on other sites
Scabiosus 40 Posted June 29, 2019 (edited) Here is the english card : [https://imgur.com/f595iN0] https://imgur.com/wWi5ZwE Edited June 29, 2019 by Scabiosus 2 Derrault and ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
ScummyRebel 5,346 Posted June 29, 2019 2 hours ago, Alpha17 said: I've been seeing these cards pop up on FB. Not sure how I feel about the Mk II. Seems more than a little over powered compared to the E-Web in terms of its price and what it can actually do. They roll white defense, and only have 3 health. They’re going to burn fast if used incorrectly, and certainly faster than an eweb. I think it’s fine. I plan on using it with my pack of vets I’ll buy. 1 steveisbig reacted to this Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted June 29, 2019 If comparing to the basic Rebel Troopers + Z6 corps foundation, you're paying 17 extra points to gain Surge to attack and Critical 2. But you're losing 2 white dice (pfft) and you get Defend 1 instead of Nimble. Nimble seems stronger, unless you always are issuing an order to the Veterans and don't have to use a Dodge action on their activation, but then you also won't get the token back when spending it. Quote Share this post Link to post Share on other sites
Tirion 2,223 Posted June 29, 2019 Do we know what the heavy weapon options are? Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted June 29, 2019 (edited) 9 minutes ago, Tirion said: Do we know what the heavy weapon options are? Yeah, it's in the Spanish version of the picture. 4 white, Critical 2, range 1-3 Don't think there is another one. Edit: checked the preview image, there is only 1 heavy option mini. Edited June 29, 2019 by manoftomorrow010 1 Tirion reacted to this Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted June 29, 2019 Just now, manoftomorrow010 said: Yeah, it's in the Spanish version of the picture. 4 white, Critical 2, range 1-3 Don't think there is another one. The other is the turret you can take. Correct me if I'm wrong, but detachment prevents you from taking a heavy in the squad itself. Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted June 29, 2019 2 minutes ago, thepopemobile100 said: The other is the turret you can take. Correct me if I'm wrong, but detachment prevents you from taking a heavy in the squad itself. Yeah I was referring only to the heavy weapon mini in that upgrade slot. There is nothing under Detachment or Emplacement Troopers in the RRG that says you can't take the heavy weapon mini & the detachment: Emplacement trooper. 1 colki reacted to this Quote Share this post Link to post Share on other sites
Tirion 2,223 Posted June 29, 2019 1 hour ago, manoftomorrow010 said: Yeah, it's in the Spanish version of the picture. 4 white, Critical 2, range 1-3 Don't think there is another one. Edit: checked the preview image, there is only 1 heavy option mini. That thing is spendy but critical 2 is pretty legit. Especially with surge to hit Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted June 29, 2019 52 minutes ago, Tirion said: That thing is spendy but critical 2 is pretty legit. Especially with surge to hit Yeah, I wonder if people will revert to one or the other, the heavy mini, or the Emplacement, as opposed to both. I mean, the Emplacement is only 7 points more than the heavy mini, also has Critical 2, better dice, but has the drawback of being Fixed, etc. I'm excited to get a couple boxes and try them out in any combination. Critical X does seem like their best ability. Quote Share this post Link to post Share on other sites
ExplosiveTooka 369 Posted June 29, 2019 The emplacement, though fragile, could add a lot to sharpshooter attacks 1 Ghost Dancer reacted to this Quote Share this post Link to post Share on other sites
Proton Torpedo 63 Posted June 29, 2019 Disappointed that there are no range 4 weapons. Seems like Rebels could have used one. Quote Share this post Link to post Share on other sites
Staelwulf 194 Posted June 30, 2019 Rebels have the FD Lasercannon with range 4, though 😂 Quote Share this post Link to post Share on other sites
Mep 2,291 Posted June 30, 2019 Anyone click next and see the gopro footage of the tiger chasing down the moped? I like rebel veterans. Pretty solid for 48 pts naked. 1 manoftomorrow010 reacted to this Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted June 30, 2019 27 minutes ago, Staelwulf said: Rebels have the FD Lasercannon with range 4, though 😂 And Pathfinders config haha Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted June 30, 2019 6 hours ago, thepopemobile100 said: The other is the turret you can take. Correct me if I'm wrong, but detachment prevents you from taking a heavy in the squad itself. I am correcting you because you are wrong. The full rules for Detachment are already in the most recent rules reference guide and it has nothing to that effect. Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted June 30, 2019 Now that I know all this I'll buy 6. 2 1 Tirion, Tubb and ABXY reacted to this Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted June 30, 2019 39 minutes ago, TauntaunScout said: Now that I know all this I'll buy 6. Just a pity that it sucks up a corps slot. Quote Share this post Link to post Share on other sites
Taiowaa 239 Posted June 30, 2019 (edited) 4 hours ago, TauntaunScout said: Now that I know all this I'll buy 6. be aware that if you are going to play the emplacement trooper you only need 3 because the emplacement counts as an additional corps unit Edited June 30, 2019 by Taiowaa Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted June 30, 2019 (edited) 10 hours ago, Taiowaa said: be aware that if you are going to play the emplacement trooper you only need 3 because the emplacement counts as an additional corps unit Actually 7 might be ideal. I mean you can only have 3 Support so I also need 5 units of tauntauns. Edit: Although, this brings up an interesting possibility for my natural laziness. I could paint 6 squads of veterans but only 3 of the Mark II blasters. The theoretical 7th squad is to paint in Scariff colors what with all those quilted hats the veterans wear. I'd still want to paint that Mark II Blaster as well. Edited June 30, 2019 by TauntaunScout 1 1 Tirion and Tubb reacted to this Quote Share this post Link to post Share on other sites
Alpha17 2,853 Posted June 30, 2019 22 hours ago, jocke01 said: Well you have to buy a squad of veterans to be able too use them. 3hp won't live long vs snipers and weers You have to run corps with the E-Web due to force structure requirements, so that's that much of a change. And 3 HP isn't that much worse off than 4, especially for the price. 20 hours ago, ScummyRebel said: They roll white defense, and only have 3 health. They’re going to burn fast if used incorrectly, and certainly faster than an eweb. I think it’s fine. I plan on using it with my pack of vets I’ll buy. They have white dice with defensive surges, so they're about what, 17% less likely to roll a block than the E-Web, and have one fewer HP. Conversely, they're twenty points cheaper, and have more reliable die, and have fire support. Over all, I'd say that more than makes up for the slightly worse defense. I'm not sure why they didn't just make this a separate unit, and give it a generator upgrade like the other two emplacement troopers, OR allow them to be used separately as such. That would have been a great chance to tack on a generator upgrade card that then fixed the E-Web and cannon. Quote Share this post Link to post Share on other sites
ExplosiveTooka 369 Posted June 30, 2019 It has a comms slot, comms relay will be really good if you run multiple veterans. 1 weebaer reacted to this Quote Share this post Link to post Share on other sites