Jump to content
Sign in to follow this  
Olenkoen

How to create ambient soundscapes for WH 40K games

Recommended Posts

Posted (edited)

Disclaimer: I am not an professional sound technician or native English speaker. Some terms may have been used wrongly.

-----------------------------------------------

How to use material presented here to create ambient background soundscapes RPG sessions:

Track, ambience and singular sound
-Track refers to single sound file, either stream from YouTube or downloaded MP3 file.
-Ambience refers to combination of tracks that are part of a particular scene and are constantly running on a loop on background, while player characters remain in that scene.
-Singular sound refers to track/s that GM is able to launch quickly on top of ambience soundscape as needed.

Track frequencies
-When creating soundscape you should avoid packing too much tracks on just one frequency area, that way your ear is not able to separate between the individual sounds. Example of bad combination: thunderstorm, heavy engine and explosions (each located to low frequency area).
-Try to compile ambience tracks so that they utilize all of three general frequencies:
Low: Booms, heavy things
Medium: Human speech, medium things
High: Beeps, chirps, small things

Volume
-Ambience sound should always stay on background during a game session, so that players do not need to raise up their voices. This is tool of subliminal mood building, where sounds should mainly be heard when players are not speaking.
-Short singular sounds can be used on much higher volume than ambient ones during gameplay. Doing it simultaneously when player throws a dice gives extra immersion.
-Changing relative volume of tracks during gameplay makes sounds to come closer or go farther depending on how you change volume levels of independent tracks.

Sound speed and pitch
-With YouTube and sound editor it is possible to change speed of track and it's pitch. This gives you possibility to radically change how played track sounds.
-Slowing down or lowering pitch on some tracks (test this on half speed) makes them sound of alien language or something weird instead of what it originally sounded of. It also makes sound source of any track to sound more larger as slower the track gets.
-With speeding up some tracks same happens as with slowing down but to other direction. Higher the frequency (increasing pitch) track has smaller the object on it sounds (test this on double speed).

Priorities
-Are you GM or DJ? In my opinion it is more important to run a good social game than try to reach the perfect background sound. This is supplemental tool for game sessions and not an stage for cranky DJ egos.

-If several different soundscapes are needed during the game session then it is better to do some work beforehand. Create ready MP3 file/s of ambience soundtracks beforehand as transition from one scene to an another can be instant with pre-made tracks.

Lazy persons soundscape creation with YouTube

1. Open required amount of YouTube pages on your web browser.

2. Search wanted ambience and singular sounds from YouTube pages.

3. Pre-adjust each of YouTube page's sound volume to suit your soundscape.

4. Put ambience sounds on a loop and singular sounds ready and paused.

5. When soundscape is ready, set it to mute from your computer volume control and just let the soundscape loop on.

6. When players have arrived and are ready to start the game just unmute your computer and keep ambience running through whole game session.

7. Use singular sound/s during game as needed.

-Plusses: Easy to set up.
-Minuses: Requires internet connection. Prone to browser crashes. If several soundscapes are needed during session change from one to a another is slow.

In depth soundscape creation

-If you plan to use several different soundscapes during a game session this approach makes it fast and easy compared to a YouTube method.
-Download required sound tracks as MP3 from YouTube and edit them by using Mixer or Multi-track editor.
-Plusses: When work is done you do not need internet connection during the gameplay. You have better control of volume levels of tracks (and reverb, pitch, etc). Possibility to edit downloaded tracks. Larger sound libraries available as you are able to snip required parts from "sound effect bundles" available on YouTube. Fast transitions between premade soundscapes during gameplay is easy.
-Minuses: "All work and no play makes a Jack a dull boy." You need to learn to use mixer/editor. You have to download your sound library to a computer to be able to produce meticulous content. You do not have time to sleep or write the game because ending of three different tracks need to be synchroniced.

Examples of easy YouTube soundscapes 

Trench Warfare:
My first idea of the soundscape to use during RPG game was set on WWI trenches.
Ambience: Constant rainfall and distant explosions.
Singular: Infantry charge is used each time the player characters start their attack.

Imperial Guard jungle operation:
This was developed for game set on a jungle planet where the players had characters of Imperial Guard heavy weapon team.
Ambience: Either Jungle day or Jungle night depending of the time of a day at the game.
Singular: Autocannon (used by player characters during their heavy weapon shooting  actions) and Constant warfare (Continuously on during endgame after enemy reaches the lines Imperial Guard is holding).

--------------------------------------------------

Following ones are latest ideas that I have been designing for my current campaign:

Imperial frigate bridge:
Ambience: Millenium falcon engine, Factory sounds and Beeping machinery.
Singular: Battle ambience distant (during inevitable void combat), Small arms fire (if star vessel is boarded during void combat), Nuclear alarm (if star vessel receives critical hit during void combat).

Techshrine of Omnissiah:
Ambience: Mechanicus ambient 2, ROBOTIC welding and Orbital transmissions.
Singular: Geiger counter used by a tech-priest to scan the characters.

Lair of the heretical cult:
Ambience: Cave with dripping water, Beeping machinery, Bubbling in a cave and Demonic whispers.
Singular: Demonic chorus when chanting starts and Daemon of Nurgle when the daemon is summoned.

Inside void suit and engaged to combat:
Ambience: Space helmet breathingHeartbeat fast and Combat radio chatter.
Singular: Plasma gun sound when the character shoots enemies.

Daemon of Nurgle:
Ambience: Bubbling ooze, Swampy thing, Flies buzzing and Monster sounds, Quotes from "Heart of Decay" audio drama.
Singular: Godzilla breath when it launches attack with daemonic powers and Unnatural evil laugh when it is taunting the characters.

------------------------------------------------------

Ready made soundscapes by others:
Battlefield Ambience | Ambient Sound Effects for WH 40K 1 hour
Necron invasion vs Imperium 1 hour
Xeno invasion vs Imperium 1 hour 
Exoplanet -Forest Ambience Sounds, Sci Fi Insect and Fantasy Creature - 5:49 
Xeno planet 3:43 minutes
Victim of Nurgle's blessing in the rain 1 hour 

-------------------------------------------------------

I have created library of suitable sound effect and ambience tracks from YouTube, sorted by general and vague topics. I will be expanding and organizing it further as there is time left over from actual game mastering.

Sound effect library is collected from sounds planned to be used in WH 40K campaigns and majority of the sounds can be classified to sci-fi/combat/industrial/urban/horror/etheral effects.

Nature:
Jungle day
Jungle night
Thunder storm
Calm sea
Calm ocean
Forest day
Peaceful stream
Blizzard and wind
Fireplace at night
Cave with dripping water
Forest ambience Birds Insect Buzz
Rainfall and thunder 10 hour
Lava bubbling
Underwater bubbling
Bubbling mud
Bubbling mud 2
Bubbling mud and steam
Bubbling ooze
Ocean waves crashing on rocks
Sandstorm
Flies buzzin
Bees buzzing
Snake hiss
Snake hiss 2

Combat:
Constant combat
Urban combat
Star Vessel/Fortress
Xeno machine and horn sounds
Missile launch countdown short
Combat Distant explosions
Combat radio chatter
Rain artillery gunfire 1 hour
Small arms warfare 10 hours
Tank moving
Battle ambience distant
Plasma gun
Infantry charge
Predator autocannon
Imperial walker
Small imperial walker

Industrial:
Industrial samples and impacts
Industrial and factory
Heavy impact cinematic
Machine room sound
Refinery
Fluorecent light
Industrial fans
Industrial exhaust fan
Factory sounds
Construction heavy machines
Military Vehicle, Farm Vehicle
Industrial ambience, machines 1
Industrial ambience, machines 5
Industrial ambience, machines 7
Industrial ambience, machines 18 ELEVATOR
Industrial ambience, machines 20 clunk
Industrial ambience, machines 24
Industrial ambience, machines 28 ROBOTIC welding
Industrial sounds 10 hours
Beeping machinery
Reactor
Chrushing, grinding

Urban:
Institute ambience
City traffic distant ambience
City rumble ambience
Heavy traffic ambience
City ambience with constant rain
Big machines at work
Mad science lab
Server Room 188 | Quiet Cy-Fi: Ambience
Library sound
Radio chatter and space static
Cyberpunk cityscape

Star vessel/fortress:
Star vessel ambience
Millenium falcon engine
Space station
Sci-fi lab
Alien Spacecraft Sound Effects
Space Sounds White Noise Station cargo
Space station
Space ship
Spaceship Sound Effects, Battlecruiser and Spacecraft Passbys

Warning signals:
Nuclear alarm 1 h
Warning sound
Reactor meltdown 15 min
Space alarm
Cockpit alarm signs

Mechanicus ambient:
Mechanicus ambient 1
Mechanicus ambient 2

Ethereal ambient:
Abandoned ship
Space station
Eerie ambience
Haunted forest
Drumming
Demonic whispers
Demonic chorus
Spell chanting
Cauldron bubbling in a cave
Ethereal bubbling
Ethereal bubbling 2
Large monster breathing
Cave monster
Random knocking
Xeno musicians
Swamp thingy
Godzilla breath
Dark ambient Abandoned space station
Dark ambience - Cave sound
Sewers ambience
Horror ambience
Horror cinematic music effect
Moaning ghost children
Scary noises
Male ghost breathing and screaming
Creepy ghost child
Monster sound effect.
Handling organs

Sinister piano sound
Creepy young girl singing
Ethereal sounds

Mechanical/robotic:
Electricity
Tesla coil
Fast mechanical clock
Typing cogitator interface quickly
Rotary phone dialing
Vintage film camera rolling
Radom digital noise
VCR rewind noise
Agitated alien
Modem connecting
Submarine sonar ping
Radio static
Agitated alien
Robotic
Droid Transmission Sounds - Lost Locator
Transformer sounds
Orbital transmissions
Robot Sound Effects - Assault Mech - Robotic War Unit
CASINO - ANTIQUE slot machine
Star trek bridge sounds
Computer sound
Geiger counter
Helicopter sound

Internal sounds:
Heartbeat fast 1 hour
Heavy breathing irregular
Space helmet breathing
Vomiting
Coughing
Heavy breath wheezing
Breathing and running
Scubadiving

Human sounds:
Running footsteps

Falling scream male

Laughters:
Evil laugh 1
Evil laugh 2
Evil laugh 3
Evil laugh underground
Evil laughter ambience
Evil laughter woman
Unnatural evil laugh

 

Edited by Olenkoen

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...