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Force Majeure

New Points Update #2

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Just now, PhantomFO said:

The Seattle System Open had a 2-ship list that was just Guri, Fenn and a 25-point bid that still went 4-2. She'll be fine.

Exactly. That Guri can dance like I other I5 is absolute truth. 

The I6 part is, however, inaccurate. Lots of other I5s are completely valid.

Does Whisper care she’s not I6? Howl? Old T?

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Posted (edited)
10 minutes ago, Gallanteer said:

The cynic in me is wondering if they have skewed points towards the new factions in order to sell more stuff.

Well about that, Republic also got hit. 4 point increase on Anakin (6 if you count R2 astromech) is a tough pill to swallow. Other Jedi (excluding Obi and Plo) also went up when using 7b which let's face it - is still the only viable config for Delta 7.

Edited by Revanxv

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2 minutes ago, Revanxv said:

Well about that, Republic also got hit. 4 point increase on Anakin (6 if you count R2 astromech) is a tough pill to swallow. Other Jedi (excluding Obi and Plo) also went up when using 7b which let's face it - is still the only viable config for Delta 7.

I think you are going to see more CLT, it now should be more viable.

Ive been using it on occasion, and it can be very effective. It just doesn’t sit as the heavy hitter and works best on a support oriented Jedi.

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2 minutes ago, Explorator88 said:

Kihraxz losing a mod and gaining an illicit seems meh until we get more illicits.

seriously.

Fixing anything with multiple mod slots is going to need the later slots being discounted at this stage for them not to stink forever.

I'm so disappointed, still, that the K Fighter didn't get a red boost instead of a white roll.  Then Engine Upgrade would have been worthwhile.

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5 minutes ago, Revanxv said:

Well about that, Republic also got hit. 4 point increase on Anakin (6 if you count R2 astromech) is a tough pill to swallow. Other Jedi (excluding Obi and Plo) also went up when using 7b which let's face it - is still the only viable config for Delta 7.

But just about everything else went down or stayed the same....

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22 minutes ago, Hiemfire said:

So Guri is up by another ******* point... Why???

Boba went down a point so obviously Guri had to go up a point...balance in the Force and all....

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1 hour ago, PhantomFO said:

Hate is now variable based on the ship size. RIP Scimitars.

They couldn't even price it by Force charges, to give Hatin' Kanan a chance?? :( :(

 

Also I haven't seen anyone mention the Rebel Falcon swapped Illicit for Mod.

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54 minutes ago, millertime059 said:

It has one glaring weakness, it is light on firepower. 3 2 dice ships and 1 3 dice. However the mod denial means it probably punches above its weight.

Let me know how it goes! I’ve genuinely been very curious to try it out since I saw the article.

Passive and Plasma are priced quite well. bravo/passive/plasma is 46, 49 with r3. Maybe just 4x bravo/passive/plasma/r3? Or 3x + Padme? 

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5 minutes ago, JJH_BATMAN said:

Trick shot is up to 4? FFG keeps doubling it: 1 to 2, 2 to 4. Not super stoked on it being bumped up, I thought it was good where it was. I could be wrong though, what do y'all think?

I think they bumped it because they want it to be more of a "signature" talent than a "well, I've got two points and there are always obstacles, might as well take Trick Shot" talent

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13 minutes ago, thespaceinvader said:

seriously.

Fixing anything with multiple mod slots is going to need the later slots being discounted at this stage for them not to stink forever.

I'm so disappointed, still, that the K Fighter didn't get a red boost instead of a white roll.  Then Engine Upgrade would have been worthwhile.

Kihraxes also got cheaper.  Don't forget that.

Have you actually tried flying the Kihrax? I've won more games with my 3 x Cartel Marauders, 1 named Scyk, and Gand Findsman than any other list I fly.  My success rate is about 75% victory.  This includes against good players who were ranked in Top 50 not that long ago.

I'll probably drop the Findsman and add something else.  

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What's with Angled Deflectors, anyways? Are there any Agility 0 ships aside from the Decimator and Ghost? Both of which have white reinforces, no? I can kindof see how lower agility gives it more value (generally higher health), but it feels weird.

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5 minutes ago, heychadwick said:

Kihraxes also got cheaper.  Don't forget that.

Have you actually tried flying the Kihrax? I've won more games with my 3 x Cartel Marauders, 1 named Scyk, and Gand Findsman than any other list I fly.  My success rate is about 75% victory.  This includes against good players who were ranked in Top 50 not that long ago.

I'll probably drop the Findsman and add something else.  

Do you run illicits on your Kirhraxz's? 3 mods? Switching one useless slot for another useless slot is pointless. No on said they were unplayable, just that this change is pointless without new illicits.

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So they said Rebel Beef is dead...

Wedge Antilles (55)    
    Marksmanship (1)    
    Servomotor S-Foils (0)    
    
Ship total: 56  Half Points: 28  Threshold: 3    
    
Cassian Andor (51)    
    Leia Organa (6)    
    Pivot Wing (0)    
    
Ship total: 57  Half Points: 29  Threshold: 4    
    
Braylen Stramm (51)    
Ship total: 51  Half Points: 26  Threshold: 4    
    
Jake Farrell (36)    
Ship total: 36  Half Points: 18  Threshold: 2    
    
    
Total: 200    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v7!s=200!5:125,,,,142:;32:,,46,,,140:;73:,,,,,:;50:,,:&sn=Unnamed Squadron&obs=

 

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8 minutes ago, heychadwick said:

Kihraxes also got cheaper.  Don't forget that.

Have you actually tried flying the Kihrax? I've won more games with my 3 x Cartel Marauders, 1 named Scyk, and Gand Findsman than any other list I fly.  My success rate is about 75% victory.  This includes against good players who were ranked in Top 50 not that long ago.

I'll probably drop the Findsman and add something else.  

(46) Black Sun Enforcer [StarViper-class Attack Platform]
(3) Passive Sensors
(9) Plasma Torpedoes
Points: 58

(46) Black Sun Enforcer [StarViper-class Attack Platform]
(3) Passive Sensors
(9) Plasma Torpedoes
Points: 58

(38) Cartel Marauder [Kihraxz Fighter]
(3) Contraband Cybernetics
Points: 41

(38) Cartel Marauder [Kihraxz Fighter]
(3) Contraband Cybernetics
Points: 41

Total points: 198

👀👀👀👀👀

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2 minutes ago, Redblock said:

So they said Rebel Beef is dead...

Wedge Antilles (55)    
    Marksmanship (1)    
    Servomotor S-Foils (0)    
    
Ship total: 56  Half Points: 28  Threshold: 3    
    
Cassian Andor (51)    
    Leia Organa (6)    
    Pivot Wing (0)    
    
Ship total: 57  Half Points: 29  Threshold: 4    
    
Braylen Stramm (51)    
Ship total: 51  Half Points: 26  Threshold: 4    
    
Jake Farrell (36)    
Ship total: 36  Half Points: 18  Threshold: 2    
    
    
Total: 200    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v7!s=200!5:125,,,,142:;32:,,46,,,140:;73:,,,,,:;50:,,:&sn=Unnamed Squadron&obs=

 

k

July Beef (192)

Braylen Stramm — A/SF-01 B-Wing 51
Ship Total: 51
Half Points: 26 Threshold: 4
   
Ten Numb — A/SF-01 B-Wing 48
Ship Total: 48
Half Points: 24 Threshold: 4
   
Wedge Antilles — T-65 X-Wing 55
Servomotor S-Foils 0
Ship Total: 55
Half Points: 28 Threshold: 3
   
AP-5 — Sheathipede-class Shuttle 32
Leia Organa 6
Ship Total: 38
Half Points: 19 Threshold: 3
 

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51 minutes ago, SavouryRain said:

Because Guri can dance around every other I5 in the game, and is the only I5 that isn't invalidated by being I6?

With another 20+ points for advanced sensors + a bid. 

For 85+ points on a small based ship with 5hp she better be dancing... 

 

Actually hoped that guri + 3 enforcers could be a thing. Thx ffg :(

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