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Admiral Calkins

Dodonna's Assault Frigates and X-Wings vs. Sato's Pelta and MC30s

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My second game on Sunday was against an opponent who I had never played before.  He is one of the leads of Tucson Fleet, our sister group to the northwest, and was kind enough to come down for our tournament a few months ago.  Here are the lists.

Commander: Commander Sato

Pelta Command Ship (60)
• Commander Sato (32)
• Intensify Firepower! (6)
• Boosted Comms (4)
= 102 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

MC30c Scout Frigate (69)
• Lando Calrissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Dual Turbolaser Turrets (5)
• Admonition (8)
= 95 Points

MC30c Scout Frigate (69)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Dual Turbolaser Turrets (5)
• Foresight (8)
= 91 Points

• Dash Rendar (24)
• Ketsu Onyo (22)
• Shara Bey (17)
• Tycho Celchu (16)
= 79 Points

Total Points: 387

His goal was to be able to throw black dice at long range with his Scout MC30s, which was a pretty good plan.  His squads seemed to be a decent counter to mine unless I ganged up on them from the onset.


Name: Dodonna's Assault Frigate X-Wings
Faction: Rebel
Commander: General Dodonna

Assault: Precision Strike
Defense: Fighter Ambush
Navigation: Superior Positions

Assault Frigate Mk2 B (72)
• Bail Organa (7)
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
= 96 Points

Assault Frigate Mk2 B (72)
• General Dodonna (20)
• Toryn Farr (7)
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
= 116 Points

GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
• Bomber Command Center (8)
• Bright Hope (2)
= 30 Points

GR-75 Medium Transports (18)
• Ahsoka Tano (2)
• Comms Net (2)
• Boosted Comms (4)
= 26 Points

• 10 x X-wing Squadron (130)
= 130 Points

Total Points: 398

My entire goal with this fleet is to win the squadron game very fast and to start bombing ships.  And my Assault Frigates are able to take a few punches before them need to hightail it out of the engagement area.

My opponent had initiative and chose to be first player.  He chose my Superior Positions.


Deployment: My opponent had to deploy all of his ships and squadrons first due to the objective.  He set his Pelta in the middle, with the GR-75 to its right (his viewpoint), then the MC30s further down to the right.  He placed his squadrons in front and to the side of his Pelta.  I deployed all bunched up so that I could pounce on either his flagship or his squads if he threw them out too far.  I set my Bail for Round 3.

Round 1: We all move forward.  He throws his squads in front of my other Assault Frigate and I just bunch up my X-Wings in the center of my ships hoping to draw him in.


Round 2: Activating his Pelta, he flings Dash, Shara, and Ketsu into my two squadrons alone to the left of my ships.  They destroy one of them, but leave the Pelta open to my squadrons.  My squadrons attack the Pelta, enjoying those Bomber Command Center rerolls.  My other squadrons go after Ketsu, killing her fairly quickly.  Shara and Dash get locked down, while my opponent brings in Tycho to lock down some of my X-Wings.  Bright Hope comes barreling in and does two things, one good and one bad.  It knocks two of my squadrons out of engagement with Tycho, but not blocks the Pelta's side bombing (I had seemingly forgotten about what objective we were playing for the first three turns).


Round 3: Bail activates, hoping to destroy the Pelta.  Two terrible rolls later, Tycho is destroy, I fly away, and his Pelta is still at full hull.  Shara gets killed and Dash skirts away (big mistake on my part, as I already start to focus on ships).  My opponent's flak is really starting to take a toll on my X-wings.


Round 4: His MC30s continue to be ineffective against ships, but are performing admirably against my squadrons.  So my Assault Frigate and GR-75 activations were just poor luck.  With his Pelta on four hull and no more redirects, I have five X-Wings attack his rear hull zone.  Blank.  Blank.  Hit.  Crit (but no Structural Damage). Blank.  It is at this point that I realize that I don't care if he flaks one of my X-Wings because a victory token is worth more than an X-Wing.  His transport goes down and I gain some victory tokens (he gained one as well).  Dash pings me for another victory token.


Round 5: His Pelta moves and I get one more bomber attack against it.  Crit... but no Structural Damage (seriously?!?).  Pelta goes on to live as my X-Wing is out of range now.  While Dash hits me for another victory token, I get a few from his MC30.


Round 6: Two last shots with my Assault Frigates to kill Dash. Crit. Toryn Farr reroll to an accuracy.  Crit.  Toryn Farr reroll into a crit.  Dash hits me for another.  End of game.  195-138 (6-5 win).

(the end of game picture turned out really bad, so I didn't post it)

Thoughts: Wow.  That was an intense game that really came down to the wire.  I made my fair share of mistakes though.  I easily won the squadron fight, yet I should have finished Dash off (which would have been a +69 point swing in my favor due to the victory points he racked up on me).  Instead I got greedy and wanted to take out his flagship.  I also was way too bunched up on deployment.  I should have just been going different speeds with my Assault Frigates instead of trying to get them in the conga line.  Lastly, I forgot about the objective early, and should have racked up more victory tokens, especially against his Pelta.  The lack of rerolls or dice modification on my Assault Frigates hurt, but I wasn't counting on them for damage in this fleet.  Good opponent and it was a really fun game.  Hope you enjoyed the BATREP.

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