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Admiral Calkins

Thrawn 2.5 Ship vs. Mon Mothma's MC30s

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My first game this Sunday was against one of my regular weekend players at Tucson Games and Gadgets - Park Place.  He was running a Mon Mothma fleet (and MC30s) for the first time and I was trying my hand at a variation of a Thrawn Two-Ship, but with a Gozanti and Bomber Command Center.  While I was just trying out something different (as you'll see, I'm just not a two or 2.5-ship person) while he was prepping for our tournament on July 20th.  Here are the lists.

Commander: Mon Mothma

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Dangerous Territory

MC30c Torpedo Frigate (63)
• Major Derlin (7)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Foresight (8)
= 87 Points

MC30c Torpedo Frigate (63)
• Lando Calrissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 84 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

Assault Frigate Mk2 B (72)
• Mon Mothma (30)
• Gunnery Team (7)
• Spinal Armament (9)
• Paragon (5)
= 123 Points

= 0 Points

Total Points: 398


Commander: Grand Admiral Thrawn

Assault: Precision Strike
Defense: Fighter Ambush
Navigation: Superior Positions

Imperial II (120)
• Grand Admiral Thrawn (32)
• Governor Pryce (7)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
= 177 Points

Quasar Fire I (54)
• Captain Brunson (5)
• Boosted Comms (4)
= 63 Points

Gozanti Cruisers (23)
• Bomber Command Center (8)
= 31 Points

• Maarek Stele (21)
• IG-88 (21)
• Colonel Jendon (20)
• Dengar (20)
• 5 x TIE Bomber Squadron (45)
= 127 Points

Total Points: 398

Nothing special except that I wanted to fly more generics and wanted Bomber Command Center to reroll black blanks.

He won the coin toss and chose to go second.  I picked his Contested Outpost for the objective.


Deployment: Nothing special.  I pointed my triangle towards the station and he set his MC30s up to flank.  But since I had deployment advantage, I was able to keep my Quasar away from those torpedo frigates.  I choose Round 3 for Pryce. (Note: I forgot my Quasar model and my entire Gozanti [had to borrow the latter]… such a rookie move).

Round 1: He creeps forward with everything except his MC30s.  I put my bombers in position to be able to reach any of his ships next turn.  He picks up a victory token.


Round 2: Activating my Quasar, my bombers pounce on Jaina's Light, taking it down to 2 hull.  He takes a great five damage shot at my ISD (before defense tokens) with Jaina's Light before it gets destroyed next activation.  My ISD wounds his other CR90A before turning on the station.  MC30s go to speed 4 to try and flank around my ISD.  I pick up a victory token.


Round 3: My Pryce turn, which turned out to be bad (just Pryce in general for this game, not necessarily this round).  I finished off the CR90A with my bombers and the Quasar while keeping my Gozanti out of close range of the MC30s.  He continues to flank but Foresight is going a little too fast and is in danger of not being able to engage the rest of the game.  ISD does some damage to Paragon, but nothing significant.  The damage done by my bombers and the ISD to Admonition is though.  I pick up a victory token.


Round 4: Still no significant damage to the Assault Frigate, but I take down Admonition with my ISD and bombers (as I deem it much more of a threat at this point).  Foresight tries to get back in the fight and the Assault Frigate turns and runs.  I pick up the victory token.


Round 5: Nothing significant happens as I try desperately to kill his flagship (to no avail).  I make a very poor maneuver with my Quasar to avoid the debris field, ramming my Gozanti instead... which put me in close ranged double arc to Foresight.  I pick up the victory token.


Round 6:  A few of my bombers are able to run down his flagship and bring it down to one hull with zero shields on its rear and no more evades or redirects.  Somehow my Quasar survives Foresight's assault, which then rams my Gozanti.  My Quasar can't get far enough out of the way, so my Gozanti rams it (which kills the Gozanti).  IG-88 comes flying in for one last shot at my opponent's flagship, needing only a single damage... blank.  No victory token awarded this round.  End of game.  268-51 (8-3 win).


Thoughts:  This is where I put the Thrawn Two-Ship to rest, because I am obviously terrible at it.  Time to go back to the Imperial mistress.  My opponent is getting better though and he learned a lot about flying MC30s.  And I think Mon Mothma is now his favorite commander, after forcing my to reroll all those hit/crits from my TIE Bombers into blanks.  Next week I'll be trying out the only commander I have yet to use:  Rieekan (seriously).  Hope you enjoyed the BATREP.

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