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pakirby

Passive Sensors, who needs it?

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1 hour ago, Blademaster72 said:

How??? T70 has no system slot.

Ha! Duh.  Your right!  I’m 2 for 2 on foot in mouth statements on this site today!  🤪

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Well.

3 point Passive Sensors and 32 point Zeta Survivor SFs mean that Missile Special Forces TIEs *will* be coming in under 40 points.  5 PS/Missile SFs seems like it could be legit, since 5 SF wasn't too bad (a little but not much worse than 5 A-Wings).

There are three options.

  • Homing Missile.  This seems like it'd be so incredibly deadly to aces.  Soontir Fel drifts by?  Fenn Rau?  Anakin tries to save points and run CLT (73 with CLT/R2, rather than 88 for 7B/R2... I think it seems worthwhile to consider CLT now)?  Pop.  Seems ridiculously unfun to play against.
  • Ion Missile.  Still has a pretty decent chance (84% against 2 agility, 72% against 3 agility) of pushing a damage, so nearly as deadly to aces as Homing Missile, but probably a lot more impactful against low-agility/high-health ships, due to Ion control.
  • Cluster Missile.  Just 30 attack dice thrown in a single round. No big deal.  Now, it'll mostly be unmodified, but that can still matter.  If you don't get bonus attacks, you're probably forcing an opponent to split up their ships more than they might want.

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Just thought about putting Passive sensors (PS)  on Redline.  I think that it allows Redline to keep two target locks consistently.

Round 1: Redline activates, performs PS action which allows it to acquire a lock A.  At the start of engagement PS triggers and gives it lock B.  During engagement it spends lock A. Ends the round with lock B.

Round 2: Redlne activates, performs a focus action which allows it to acquire a lock C.  So it now has lock B & C. During engagement it spends lock B & it’s focus.  Ends the round with lock C.

Round 3: Redline activates, performs a Focus action which allows it to acquire a lock D.  During engagement it spends lock C.  Ends the round with lock D.

It looks like the only benefit is when Redline has no locks.  Other than that, it isn’t really doing much for Redline.  

Now what if we put it on a bomber (I2) or Vynder (I4)

Round 1: Ship activates, performs PS action because no ships are within range. At the start of engagement PS triggers and gives it a lock on a ship that moved within range.  During engagement it keeps the lock. Ends the round with lock.

Round 2: Ship activates, performs focus action. During engagement it keeps the lock. Ends the round with lock.

 

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Would Passive Sensors make more sense on Vader or Echo?

VaderSoontirEcho_Passive

(67) Darth Vader [TIE Advanced x1]
(6) Afterburners
(2) Fire-Control System
Points: 75

(53) Soontir Fel [TIE Interceptor]
(2) Predator
(8) Shield Upgrade
Points: 63

(51) "Echo" [TIE/ph Phantom]
(3) Passive Sensors
(7) Juke
Points: 61

Total points: 199

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On ‎6‎/‎26‎/‎2019 at 4:46 AM, theBitterFig said:
  • Cluster Missile.  Just 30 attack dice thrown in a single round. No big deal.  Now, it'll mostly be unmodified, but that can still matter.  If you don't get bonus attacks, you're probably forcing an opponent to split up their ships more than they might want. 

Honestly, even if you're just using it as the most missile charges per cost, and only firing one volley per turn, it's still not a bad buy to get 3-dice attacks at range 2. By the time a heavy swarm has fired off 4 volleys of shots, either something's dead or you're clearly doing it wrong.

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7 hours ago, pakirby said:

Just thought about putting Passive sensors (PS)  on Redline.  I think that it allows Redline to keep two target locks consistently.

Worth noting with Redline: You should probably rarely use Passive Sensors trigger in the Engagement Phase to take a Lock action: choose to Calculate, and use the Calculate action with Redline's ability to acquire a non-action Lock.  Not as potent as a normal Focus/Lock out of Redline (but not much worse), but it'll allow a Redline moving first to wait and delay locking until someone comes into range, and still have double mods.

Edited by theBitterFig

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1 hour ago, theBitterFig said:

Worth noting with Redline: You should probably rarely use Passive Sensors trigger in the Engagement Phase to take a Lock action: choose to Calculate, and use the Calculate action with Redline's ability to acquire a non-action Lock.  Not as potent as a normal Focus/Lock out of Redline (but not much worse), but it'll allow a Redline moving first to wait and delay locking until someone comes into range, and still have double mods.

A nice option, though given that Redline is already Initiative 5, probably not that important to sink points into.

Looking at the new cards, I wonder if he might work well with Angled Deflectors though.

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On 7/2/2019 at 6:48 AM, Magnus Grendel said:

A nice option, though given that Redline is already Initiative 5, probably not that important to sink points into.

Looking at the new cards, I wonder if he might work well with Angled Deflectors though.

True.  I flew Redline with it at a tournament and I only used it once.  I wish I would’ve put advanced sensors on it instead.

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