steveliv001 0 Posted May 31, 2019 When do G-Mod and Cyborgs choose their Body Mods? Before or after spending Starting XP? Quote Share this post Link to post Share on other sites
Noahjam325 175 Posted June 1, 2019 RAW I think it would be before, as picking archetype is an earlier step. Quote Share this post Link to post Share on other sites
steveliv001 0 Posted June 1, 2019 I think my confusion was driven by: 1) Some parts of Archetype can never be chosen until after career has been chosen (e.g. Natural picking 2 non career skills to receive their 1st rank) 2) RAW says 'begins play with' which suggests a more natural place is the Step 7 (when buying Gear), or even later (i.e. immediately prior to play starting) I guess the maximum XP Spend difference will come from a Cyborg taking Enhanced Reflexes (+1 Coordination, +1 Vigilance). Assume these are both Non-Career skills (and that we are sticking to max 2 skills ranks at end of character creation) then getting to 2 ranks in both these will cost either: a. Costs 30 XP if Enhanced Reflexes provided the 1st ranks (2 * (2*5+5)) b. Costs 20 XP if Enhanced Reflexes provides the 2nd ranks (2 * (1*5+5)) 10 XP might not seem huge - but given the benefit from some Characteristic increases are only felt at Character creation (e.g. wound/strain thresholds, and Soak) if feels like a reasonable difference. I'm probably being over sensitive to this... but I've never run a Genesys system before & will have some analytical people in the group who will spot this! (Programmers and Actuaries...) Quote Share this post Link to post Share on other sites
c__beck 1,088 Posted June 2, 2019 For g-mods it doesn’t matter, since g-mods don’t increase skill or characteristic ranks. As for cybernetics, I see it as before XP—they’re additional “this archetype starts with ranks in X skill” and not post-XP bonuses. Quote Share this post Link to post Share on other sites
steveliv001 0 Posted June 2, 2019 Thanks - I'll run with your suggestion. Quote Share this post Link to post Share on other sites