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Cleto0

Theory on Shoretroopers

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Commanders: 
- General Veers (80) = 80
Corps: 
- 3x Stormtroopers (44) + DLT-19 Stormtrooper (24) = 204
- 2x Shoretroopers (52) +T-21B Targeting Rifle (34*)   = 172
Special Forces: 
- 2x Scout Troopers Strike Team (16) + DLT-19x Sniper (28) = 88
Support: 
-  2x DF-90 Mortar Launcher (36) = 72**
Heavy: 
- Assault Tank (155) + Imperial Hammers Elite Armor Pilot (10) + RT-97C Rifle Pintle (14) = 179


Total: 795/800 '

* I am using 34 points as a filler, as that is the most expensive Imperial Heavy weapon.

** I am assuming you do not need anything else on top of this, as in this would be the whole unit.

Commands:

- Maximum Firepower (1) 
- Ambush (1) 
- Pinned Down (2) 
- Push (2) 
- Imperial Discipline (3) 
- Coordinated Fire (3) 
 
Could this be a viable list? 11 activations, and there is a bit of flexibility in the activations, plenty of core to cap with, and a tank!!! I am using the RT-97C as it has a better damage against infantry.  Hopefully mortars have Infinite range. If they do, Major offensive is why I am bidding 5 points. Sit them in the back behind a piece of terrain, and hand out suppression.  Pinned down with Mortars, assuming they are support, would be great. Coordinated fire is also good with Shores as I don't need to waste time trying to force utility out of it. 
 
I think I would have a hard time with Death troopers, but my estimated Shores would be a much more efficient unit. 86 points, and a VERY good damage consistency.  I think we will see a large meta change to Shore troopers. 
 

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Posted (edited)
On 5/26/2019 at 11:21 PM, FearofaBlankPlanet said:

Since Shoretroopers have that lovely training upgrade, is it worth trying to put hunter or endurance on? 

Would Comms Tech + Uplink be worthwhile, or a points sink? 

The only upgrade you mentioned that I would even consider would be endurance. Hunter is only useful against multiple wound targets, aka not infantry. Comms+Uplink is 20 points, so maybe. Keep them in range of veers, and give them stuff, it could work... it is expensive but it could be effective in game.

 

On 5/26/2019 at 11:12 PM, zeromoon17 said:

Mortar launcher was revealed on a podcast that they will be a Corps option not support.

link?  Because I think of support unit when I think of a mortar team.

Edited by Cleto0

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1 hour ago, Cleto0 said:

link?  Because I think of support unit when I think of a mortar team.

it was discuss in on a scoundrels podcast and alex davy stated that while testing he took 3 ewebs and 3 shore troopers and 3 mortar teams.

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2 hours ago, Cleto0 said:

The only upgrade you mentioned that I would even consider would be endurance. Hunter is only useful against multiple wound targets, aka not infantry. Comms+Uplink is 20 points, so no. Keep them in range of veers, and give them stuff.

 

 

link?  Because I think of support unit when I think of a mortar team.

Sorry but they are right. Mortar is a CORPS option.

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Commanders: 

- General Veers (80) = 80

- Director Orson Krennic (90) = 90

Corps: 

- Stormtroopers (44) + DLT-19 Stormtrooper (24) = 68

-  2x Shoretroopers (52) +T-21B (34*)   = 172

-  2x DF-90 Mortar Launcher (36) = 72**

Special Forces: 

- Scout Troopers (60) + DLT-19x Sniper (28) + Duck and Cover (8) + Fragmentation Grenades (5) = 101

- 2x Scout Troopers Strike Team (16) + DLT-19x Sniper (28) = 88

- Imperial Death Troopers (76) + DLT-19D (34) + Emergency Stims (8) + E-11D Grenade Launcher Config (8) = 126

* I am using 34 points as a filler, as that is the most expensive Imperial Heavy weapon.

** I am assuming you do not need anything else on top of this, as in this would be the whole unit.

Still at 11 activations, but this is a legal build. I didn't want to do another strike team even though I could drop E. Stims+the full scout squad for another Storm+DLT and a Strike team +DLT. That list is probably better, but this one seems more fun with scouts walking around in heavy cover and getting surge to crit on 8 black and 1 red and sharpshooter 1. they basically lose early game efficiency to later deal more damage. Maybe it is good because the sniper will not die for a while as well. 

Any thoughts, comments, suggestions?


Total: 797/800 

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