LTD 2,241 Posted May 17, 2019 Greetings! I'm curious if there is interest in our "gaming" part of the Armada community in playing an online multiplayer battle of Armada. I would suggest a number of players per side, building and controlling a number of ships and squadrons each. Grand Admiral, etc, as normal. In order to have this not take *forever* I would make the following changes: 1. No ship titles (Avenger, Demolisher, Yavaris, etc) or Aces (Luke, Dutch, Wedge, etc) 2. All ships ACTIVATE simultaneously. That is, all ships REVEAL their orders, FIRE, and then MANEUVER at the same time as all other ships. Each ship would need to be given a set of orders that would be carried out by the GM, rolling dice in the event of confusion. Each turn would start with the GM posting a picture of the battlefield and a log file from vassal allowing players to check ranges, arcs, etc, consider maneuvers, etc. Then each player would need to send in a short set of orders for each ship that they command. For Example: CR90A with TRCs - "Elegant Hope" ORDER: NAVIGATE - increase speed to 4, extra click at 1 TOKEN: Use REPAIR token to move 1 shield to FRONT FIRE: Front arc - 2 Red 1 blue at ISD "Gargantuan" targeting right arc. TRC any blank or ACC, if ACC remains target brace. FIRE: Side arc - 1 Red 1 blue at ISD "Gargantuan" targeting right arc. TRC (if not used in front) any blank or ACC, if ACC remains target brace. DEFENCE: Use tokens to maximum effect - evade doubles as priority. Redirect front to Left, Right to Front if possible. MANEUVER: Speed 4 - R, R, R, RR. Squadrons will be interesting / challenging / impossible - a lot of discretion / randomness will have to be used by the GM. All Squadrons activated by ships would move towards their designated targets and engage each other. Squadrons not activated by a Ship would still need an order from their controlling player to either MOVE or SHOOT. Players would be able to chat among their team via a google doc or discord chat - but each player would still need to submit their own orders - we don't want it to be just the Grand Admirals calling all the shots for both sides. The GM would be able to play (I think) as long as they had their orders in first - or were just trustworthy enough to be trusted. I'd be interested in running a small game as a test to see if this concept has legs. What do people think? Any interest? Any suggestions on improvements / changes/ ideas? 3 The Jabbawookie, Darth Veggie and fistfulofforce reacted to this Quote Share this post Link to post Share on other sites
Bertie Wooster 1,857 Posted May 17, 2019 I love it. I already know you're a trustworthy GM. How will you simulate simultaneous maneuvering in Vassal? For example, if CR90 and ISD both complete their maneuvers, they end up ramming each other head to head. Does the GM walk both of them back one notch, as long as they don't overlap anything else? Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,493 Posted May 17, 2019 I'm game. For moving squads in the squadron phase, it might be a good idea for the commanding player to submit a log file indicating his desired moves, which the GM will then try to approximate in the context of the moment. 1 LTD reacted to this Quote Share this post Link to post Share on other sites
Bertie Wooster 1,857 Posted May 19, 2019 By the way, I think this is on-topic enough to post in the regular forum, if you're looking for more players. 1 clontroper5 reacted to this Quote Share this post Link to post Share on other sites
idjmv 183 Posted May 21, 2019 On 5/17/2019 at 3:32 AM, LTD said: Greetings! I'm curious if there is interest in our "gaming" part of the Armada community in playing an online multiplayer battle of Armada. I would suggest a number of players per side, building and controlling a number of ships and squadrons each. Grand Admiral, etc, as normal. In order to have this not take *forever* I would make the following changes: 1. No ship titles (Avenger, Demolisher, Yavaris, etc) or Aces (Luke, Dutch, Wedge, etc) 2. All ships ACTIVATE simultaneously. That is, all ships REVEAL their orders, FIRE, and then MANEUVER at the same time as all other ships. Each ship would need to be given a set of orders that would be carried out by the GM, rolling dice in the event of confusion. Each turn would start with the GM posting a picture of the battlefield and a log file from vassal allowing players to check ranges, arcs, etc, consider maneuvers, etc. Then each player would need to send in a short set of orders for each ship that they command. For Example: CR90A with TRCs - "Elegant Hope" ORDER: NAVIGATE - increase speed to 4, extra click at 1 TOKEN: Use REPAIR token to move 1 shield to FRONT FIRE: Front arc - 2 Red 1 blue at ISD "Gargantuan" targeting right arc. TRC any blank or ACC, if ACC remains target brace. FIRE: Side arc - 1 Red 1 blue at ISD "Gargantuan" targeting right arc. TRC (if not used in front) any blank or ACC, if ACC remains target brace. DEFENCE: Use tokens to maximum effect - evade doubles as priority. Redirect front to Left, Right to Front if possible. MANEUVER: Speed 4 - R, R, R, RR. Squadrons will be interesting / challenging / impossible - a lot of discretion / randomness will have to be used by the GM. All Squadrons activated by ships would move towards their designated targets and engage each other. Squadrons not activated by a Ship would still need an order from their controlling player to either MOVE or SHOOT. Players would be able to chat among their team via a google doc or discord chat - but each player would still need to submit their own orders - we don't want it to be just the Grand Admirals calling all the shots for both sides. The GM would be able to play (I think) as long as they had their orders in first - or were just trustworthy enough to be trusted. I'd be interested in running a small game as a test to see if this concept has legs. What do people think? Any interest? Any suggestions on improvements / changes/ ideas? I’m down, but I highly doubt I will be competent!!😂😂 Oh well. Never hurts to try! 1 Bertie Wooster reacted to this Quote Share this post Link to post Share on other sites
LTD 2,241 Posted May 22, 2019 I have my busiest weekend of the year impending. I hope to try this game the week after next. I’m still thinking about the movement/ramming implications. Cheers. 3 idjmv, The Jabbawookie and Bertie Wooster reacted to this Quote Share this post Link to post Share on other sites
Bertie Wooster 1,857 Posted May 22, 2019 Will anything after Wave 7 be legal? Quote Share this post Link to post Share on other sites
LTD 2,241 Posted May 23, 2019 (edited) Legal is an interesting idea.... "I will make it legal", etc. I'm actually thinking for the first run-though that there be no upgrades of any kind, just to see how this thing might work. Edited May 23, 2019 by LTD Quote Share this post Link to post Share on other sites
clontroper5 4,232 Posted May 23, 2019 When are you thinking of doing this? Like the first week in June? Quote Share this post Link to post Share on other sites
LTD 2,241 Posted May 24, 2019 Yes. 1 Bertie Wooster reacted to this Quote Share this post Link to post Share on other sites
Bertie Wooster 1,857 Posted May 25, 2019 Another question. Squadron commands and engineering commands. Normally they have the same timing window. So which will come first? Quote Share this post Link to post Share on other sites
LTD 2,241 Posted May 25, 2019 Engineering, then Squadron 1 Bertie Wooster reacted to this Quote Share this post Link to post Share on other sites
LTD 2,241 Posted May 27, 2019 Ok, I’m taking sign ups for this game. Let me know if you are interested, and your faction preference. I think for the first game we’ll play with no upgrades. 2 Bertie Wooster and The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
Bertie Wooster 1,857 Posted May 27, 2019 Yes I am. Imperial. Quote Share this post Link to post Share on other sites
idjmv 183 Posted May 27, 2019 @LTD I'm definitely in. Imperial also. Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,493 Posted May 28, 2019 In. Rebels. Quote Share this post Link to post Share on other sites
Norell 1,198 Posted May 28, 2019 It looks like the Rebels need some help. I'm in! Quote Share this post Link to post Share on other sites
clontroper5 4,232 Posted May 28, 2019 (edited) I'm in Edited May 28, 2019 by clontroper5 1 Bertie Wooster reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 5,610 Posted May 28, 2019 I’m in. Quote Share this post Link to post Share on other sites
Bertie Wooster 1,857 Posted May 28, 2019 9 minutes ago, The Jabbawookie said: I’m in. Which faction? Quote Share this post Link to post Share on other sites
The Jabbawookie 5,610 Posted May 28, 2019 11 minutes ago, Bertie Wooster said: Which faction? Jabba Ohnaka is a friend to all! Whichever balances. 1 Bertie Wooster reacted to this Quote Share this post Link to post Share on other sites
LTD 2,241 Posted May 29, 2019 Ok, 6 players means 3 to a side - which is enough I think. If more join, we can accommodate them. I've sent PMs to both sides with a link. 800 point fleets, no upgrades of any kind for this basic game. Pick objectives as normal, etc. Let's make this happen, etc. Quote Share this post Link to post Share on other sites
LTD 2,241 Posted May 29, 2019 No more than 25% squads. No admirals. Max 3 flotillas. 2 The Jabbawookie and Norell reacted to this Quote Share this post Link to post Share on other sites
clontroper5 4,232 Posted May 29, 2019 Here is a question how will you resolve conflicting movement? I. E. 2 Ships are manuverig in a w@y that both will land in the same spot, who gets the spot and who rams the other? Or perhaps will both reduce speed and nobody gets the spot? Quote Share this post Link to post Share on other sites
Drasnighta 26,831 Posted May 29, 2019 4 minutes ago, clontroper5 said: Here is a question how will you resolve conflicting movement? I. E. 2 Ships are manuverig in a w@y that both will land in the same spot, who gets the spot and who rams the other? Or perhaps will both reduce speed and nobody gets the spot? He. Will. Make. It. LEGAL. 1 1 clontroper5 and idjmv reacted to this Quote Share this post Link to post Share on other sites