Jump to content

Recommended Posts

7 hours ago, Church14 said:

I was chuckling at the idea of an infantry mob that either can’t charge or can only charge distance 1 because it’s so unorganized 

My mob thoughts were reform on the left dial, move but no charge on the right dial. Since they're unorganized, they don't have to worry about that fancy maneuvering stuff, but actually hitting was another matter.

Though they do come with two unique upgrade slots in their larger configurations, and at least two of the possible unique upgrades are Master at Arms (figure upgrade, allows you to turn move-1 or -2 into a charge, take 1 panic in the process), and Loud Mouthed Sargent (figure upgrade, causes you to lose steadfast -1).

Attack dice are one red, one blue, with Precise negative 1, and after all rerolls, the defender can remove one icon from the dice.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...