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Knobbonk

Theorycrafting Imperial Supression

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Working off a few assumptions here about Shoretroopers. Assuming you need to take a unit of shores per mortar, and mortars are a corps unit, and the mortar is a 4+ range suppressive weapon, we can do something like

Krennic

Bossk

2x Shoretroopers

2x Mortars

2x Storms w/DLT

2x Deathtroopers with focus fire config

2x sniper strike teams

That gives us 27 points to play with for further upgrades, or could cut one of the Storms to free up another 68. Really depends what the shores have for heavy options I suppose.

Basically what we've got here is 12 activations that just throw buckets of suppression on the table. We can match a wonder twins/z6 spam list in activations and hopefully pull ahead with superior action economy. A list like this would be very soft to vehicles, but if it works the way that I'm hoping, there may be a bit of an RPS element to the metagame. Mass suppression beats trooper spam, vehicles beats mass suppression, trooper spam beats vehicles.

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I'd also consider ewebs with the barrage generator on it for extra suppression.  A 65 point suppression delivery system with surge to crit and a decent Dice pool seems like a great buy to me.  I'd consider dropping one of the DT's and a sniper team for a pair of ewebs.  I think with the long range you get from the mortars, DT's and bossk you should be ok with just a single sniper team.  

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I really, really considered the ewebs, but they just haven't ever performed for me in any games I've run them. It may just be a case of me not using them properly, but limited mobility and range 3 always seems to bite me in the butt. All of the suppressive units on this list can do their job at range 4. 

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Posted (edited)

I can't say much about this list since all mortar stats are just speculation so far (BUT this is a theory crafting thread, so...). Tbh I don't think/hope the mortar will be the same as the one on the atst. Simpy because a range 4+ weapon has very limited LoS if you play with recommended terrain. The ATST can compensate this by it's huge hight, but the mortar unit's los will get blocked by a hedge.

Maybe they get a squadsight mechanic, like if they get an order they can use the commanders Los or the Los of a unit with an aim/standby token or something like that.

Edited by Staelwulf

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On 5/9/2019 at 9:34 AM, Staelwulf said:

I can't say much about this list since all mortar stats are just speculation so far (BUT this is a theory crafting thread, so...). Tbh I don't think/hope the mortar will be the same as the one on the atst. Simpy because a range 4+ weapon has very limited LoS if you play with recommended terrain. The ATST can compensate this by it's huge hight, but the mortar unit's los will get blocked by a hedge.

Maybe they get a squadsight mechanic, like if they get an order they can use the commanders Los or the Los of a unit with an aim/standby token or something like that.

I think the card has been spoiled already. The troopers that arm themortar  will have another type of weapon though as well, otherwise their mortar range woild be a problem once the opponent moves up.

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