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Elkerlyc

"switching to (adding) force powers to a campaign

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Hi,

 

The last 2 years I ran a campaign with non-force user player characters.

Now we are considering mixing things up and adding force.

What do I need as a storyteller/GM? And what do players need?

(I obviously have the core rule book)

Also and closely related; which adventure would you recommend as a starting point?

Last but not least; is it easier to start afresh (new characters?) or can we use currrent characters?

 

As always; thanks a bunch in advnace/much appreciated.

 

 

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If all the current characters are going to become force sensitive, instead of creating new characters, I would go with some sort of strong vergence encounter. Nexus of Power has a bunch of modular encounters that might be of use.

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