battlestarbill 112 Posted July 28, 2019 New Squadron (45) "Quickdraw" [TIE/sf Fighter] (10) Special Forces Gunner (2) Fanatical (2) Fire-Control System Points: 59 (51) Sienar-Jaemus Engineer [TIE/vn Silencer] Points: 51 (51) Sienar-Jaemus Engineer [TIE/vn Silencer] Points: 51 (34) "Scorch" [TIE/fo Fighter] (2) Fanatical Points: 36 Total points: 197 This actually seems interesting. You lose the damage consistency from the test pilots for 2 insane blockers but you pick up fanatical scorch. Hmm Quote Share this post Link to post Share on other sites
eRADicator67 36 Posted July 29, 2019 I haven't played in about 2 and a half to 3 months. I took the following to one of our monthly tournaments this past weekend: Kylo Ren: Supernatural Reflexes, Pattern Analyzer Backdraft: Fanatical, Fire Control System, Concussion Missiles, Special Forces Gunner, Hull Upgrade Null Our community is tiny but competitive. I placed 3rd out of 10. Not too bad. Most of our players think FO isn't any good at the moment but there are some real gems in this faction. Backdraft did a lot of good work with that hull upgrade (negated half points once and death once as well) and the concussions. Quote Share this post Link to post Share on other sites
DarthSempai 354 Posted July 29, 2019 Toughts on Kylo - Hate, Advanced Optic First Order Test Pilot - Fanatical, Advanced Optic Backdraft - Fanatical, FCS, Hull Upgrade 195 points total Can 3 ships, 2 of those at ps4, have any chance of success against high I aces? Or do you need 4+ ships or super high I to have any chance at all in competitive games? Quote Share this post Link to post Share on other sites
Glattyator 79 Posted July 29, 2019 6 hours ago, eRADicator67 said: I haven't played in about 2 and a half to 3 months. I took the following to one of our monthly tournaments this past weekend: Kylo Ren: Supernatural Reflexes, Pattern Analyzer Backdraft: Fanatical, Fire Control System, Concussion Missiles, Special Forces Gunner, Hull Upgrade Null Our community is tiny but competitive. I placed 3rd out of 10. Not too bad. Most of our players think FO isn't any good at the moment but there are some real gems in this faction. Backdraft did a lot of good work with that hull upgrade (negated half points once and death once as well) and the concussions. Can you usemissles whilst your arc is backwards? Still firing out the front for clairification Quote Share this post Link to post Share on other sites
fantomenos 49 Posted July 29, 2019 6 minutes ago, Glattyator said: Can you usemissles whilst your arc is backwards? Still firing out the front for clairification Yes, but you fire them backwards. "Heavy Weapon Turret" on the SF overrides the arc requirement on missiles and requires it to become a turret arc requirement. Quote Share this post Link to post Share on other sites
eRADicator67 36 Posted July 30, 2019 9 hours ago, Glattyator said: Can you usemissles whilst your arc is backwards? Still firing out the front for clairification As stated above, yes you can! Backdraft's ability doesn't work with the concussions but you should shoot from the front once or twice, once out the back and you should be digging into hull at this point. Once the hull is being hit, you use the concussions (which also negates range bonuses as you fly off into the sunset). The Heavy Turret ability and Backdraft's ability mean I don't require Pattern Analyzer on the SF and it's extremely good at hit and run tactics. As soon as I'm in range I go for the lock which I was always hesitant about with QD/FCS because I wanted to reduce damage taken a lot more. Not so much with Backdraft because while he can fly past and still shoot, my opponent normally needs to K-turn or similar and BD always ends up with lock/focus for 2-3 attacks which helps a lot with pouring the damage on. It's not an easy list by any means. Mistakes were made 😂 2 fantomenos and Glattyator reacted to this Quote Share this post Link to post Share on other sites
dsul413 1,273 Posted July 31, 2019 (edited) Another variation on some of the 5+ ship lists that are showing up: "Quickdraw" (45) Fanatical (2) Pattern Analyzer (5) Special Forces Gunner (10) Ship total: 62 Half Points: 31 Threshold: 3 "Backdraft" (39) Swarm Tactics (3) Advanced Optics (4) Ship total: 46 Half Points: 23 Threshold: 3 Zeta Squadron Survivor (32) Ship total: 32 Half Points: 16 Threshold: 3 Zeta Squadron Survivor (32) Ship total: 32 Half Points: 16 Threshold: 3 Lieutenant Rivas (28) Ship total: 28 Half Points: 14 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=First Order&d=v8ZsZ200Z243X181W206WW182WWY242X132W186WWWWY259XWWWWY259XWWWWY265XW&sn=Lets Get Weird FO&obs=coreasteroid0,core2asteroid0,core2asteroid2 Swarm Tactics or Fanatical on Backdraft is the choice I'm sitting on right now. I think Fanatical might be better, but Tactics is there because of the prevalence of I4 ships showing up across the meta. That gives me three shots before (most) lists would be able to burst a ZSS, as a lot of ace lists have a token I4 or lower in there as support or damage dealer. Edit: I can also lose advanced optics on backdraft and add afterburners or shield upgrade to QD, but I think that may nerf backdraft a little more than I want. Edited July 31, 2019 by dsul413 1 fantomenos reacted to this Quote Share this post Link to post Share on other sites
MarkEmm 19 Posted August 2, 2019 Played my Ups + 3xSF list at the weekend. It was hard to get anything meaningful from Hux. TBH most any list with Silencer/SF/Ups is playable. Played a few games with 5 x Omega Experts with Adv.Op and Fanatical - awesome. So much time on target and the number of times you just get 2 hits is amazing. Reminds me of Vader - Vader always max hits. Well the SF's almost always get 2, and with 5 ships and 10 perma-arcs, they almost always get shots. No shenanigans, no tricks, just concentrate on flying well. 1 Deffly reacted to this Quote Share this post Link to post Share on other sites
Deffly 293 Posted August 2, 2019 12 hours ago, MarkEmm said: Played a few games with 5 x Omega Experts with Adv.Op and Fanatical - awesome. So much time on target and the number of times you just get 2 hits is amazing. Reminds me of Vader - Vader always max hits. Well the SF's almost always get 2, and with 5 ships and 10 perma-arcs, they almost always get shots. No shenanigans, no tricks, just concentrate on flying well. Yup, it's a list that kills the enemy with a thousand cuts. 30 health with half of them shields behind 2agi makes them last frustratingly long. No need for formation flying and sooo many Arcs for ace coverage. Quote Share this post Link to post Share on other sites
wurms 5,313 Posted August 3, 2019 On 7/28/2019 at 7:57 AM, battlestarbill said: New Squadron (45) "Quickdraw" [TIE/sf Fighter] (10) Special Forces Gunner (2) Fanatical (2) Fire-Control System Points: 59 (51) Sienar-Jaemus Engineer [TIE/vn Silencer] Points: 51 (51) Sienar-Jaemus Engineer [TIE/vn Silencer] Points: 51 (34) "Scorch" [TIE/fo Fighter] (2) Fanatical Points: 36 Total points: 197 This actually seems interesting. You lose the damage consistency from the test pilots for 2 insane blockers but you pick up fanatical scorch. Hmm See my post on last page. List is good but not great. Does nothing special but is beefy. I will fly it again cuz its fun, but probably not in a tournament. Quote Share this post Link to post Share on other sites
StriderZessei 948 Posted August 3, 2019 (edited) Reddit user FrankDodger shared this list with me yesterday. Apparently, he's 16-2 with it. (45) "Quickdraw" [TIE/sf Fighter] (10) Special Forces Gunner (5) Pattern Analyzer (2) Fanatical (6) Shield Upgrade (64) Lieutenant Tavson [Upsilon-class command shuttle] (5) Pattern Analyzer (5) Captain Phasma (2) Electronic Baffle (39) "Backdraft" [TIE/sf Fighter] (5) Pattern Analyzer (10) Special Forces Gunner (2) Fanatical Edited August 3, 2019 by StriderZessei 1 Rydiak reacted to this Quote Share this post Link to post Share on other sites
fantomenos 49 Posted August 4, 2019 (edited) Went 2/2 at a store championship in Portland with this: TIE/fo Fighter - •Commander Malarus - 41 •Commander Malarus - First Order Enforcer (39) Fanatical (2) TIE/vn Silencer - •“Recoil” - 70 •“Recoil” - Quantity Over Quality (58) Marksmanship (1) Proton Rockets (7) Advanced Optics (4) TIE/vn Silencer - •Kylo Ren - 83 •Kylo Ren - Tormented Apprentice (76) Hate (3) Advanced Optics (4) Total: 194/200View in the X-Wing Squad Builder Really fun to fly. I'll probably replace Malarus with Midnight. Her pilot ability looks good on paper but... didn't prove all that useful. Edited August 4, 2019 by fantomenos Quote Share this post Link to post Share on other sites
Deffly 293 Posted August 5, 2019 5 hours ago, fantomenos said: Went 2/2 at a store championship in Portland with this: TIE/fo Fighter - •Commander Malarus - 41 •Commander Malarus - First Order Enforcer (39) Fanatical (2) TIE/vn Silencer - •“Recoil” - 70 •“Recoil” - Quantity Over Quality (58) Marksmanship (1) Proton Rockets (7) Advanced Optics (4) TIE/vn Silencer - •Kylo Ren - 83 •Kylo Ren - Tormented Apprentice (76) Hate (3) Advanced Optics (4) Total: 194/200View in the X-Wing Squad Builder Really fun to fly. I'll probably replace Malarus with Midnight. Her pilot ability looks good on paper but... didn't prove all that useful. I'd look at something different on Malarus, Elusive or Juke could work well 1 Rydiak reacted to this Quote Share this post Link to post Share on other sites
DXCrazytrain 460 Posted August 8, 2019 (edited) Which is better and why? Kylomegas (200/200) ================== TIE/vn Silencer: Kylo Ren (76 + 4) + Advanced Optics (4) TIE/sf Fighter: Omega Squadron Expert (34 + 6) + Fanatical (2) + Advanced Optics (4) TIE/sf Fighter: Omega Squadron Expert (34 + 6) + Fanatical (2) + Advanced Optics (4) TIE/sf Fighter: Omega Squadron Expert (34 + 6) + Fanatical (2) + Advanced Optics (4) ScorchLOmegas (200/200) ====================== TIE/vn Silencer: Kylo Ren (76 + 4) + Advanced Optics (4) TIE/FO Fighter: "Scorch" (34 + 6) + Fanatical (2) + Advanced Optics (4) TIE/sf Fighter: Omega Squadron Expert (34 + 6) + Fanatical (2) + Advanced Optics (4) TIE/sf Fighter: Omega Squadron Expert (34 + 6) + Fanatical (2) + Advanced Optics (4) Edited August 8, 2019 by DXCrazytrain Quote Share this post Link to post Share on other sites
Deffly 293 Posted August 8, 2019 It comes down to preference: Do you want three ships moving at the same initiative with 6 Arcs to shoot from but will only put out 2 hits most of the time? or An I4 who can occasionally dole out 4 hit/crits at range 1 but is more vulnerable to blank outs on defence and restricted to blue moves to get most value out of? 1 DXCrazytrain reacted to this Quote Share this post Link to post Share on other sites
DXCrazytrain 460 Posted August 8, 2019 So I think I like trip SFs more but what's the better way to kit them out? Kylomegas (200/200) ================== TIE/vn Silencer: Kylo Ren (76 + 4) + Advanced Optics (4) TIE/sf Fighter: Omega Squadron Expert (34 + 6) + Fanatical (2) + Advanced Optics (4) TIE/sf Fighter: Omega Squadron Expert (34 + 6) + Fanatical (2) + Advanced Optics (4) TIE/sf Fighter: Omega Squadron Expert (34 + 6) + Fanatical (2) + Advanced Optics (4) Shirtless and the Survivors (199/200) ========================== TIE/vn Silencer: Kylo Ren (76) TIE/sf Fighter: Zeta Squadron Survivor (32 + 9) + Passive Sensors (3) + Concussion Missiles (6) TIE/sf Fighter: Zeta Squadron Survivor (32 + 9) + Passive Sensors (3) + Concussion Missiles (6) TIE/sf Fighter: Zeta Squadron Survivor (32 + 9) + Passive Sensors (3) + Concussion Missiles (6) Quote Share this post Link to post Share on other sites
AceDogbert 777 Posted August 8, 2019 If you give the Zetas Ion Missiles instead of Concussions, you can afford to give Kylo Hate & Advanced Optics. This makes him a much deadlier endgame piece, and you force your opponent to worry about mass Ionisation. 2 StriderZessei and DXCrazytrain reacted to this Quote Share this post Link to post Share on other sites
Saloh Cin 3 Posted August 8, 2019 3 hours ago, AceDogbert said: If you give the Zetas Ion Missiles instead of Concussions, you can afford to give Kylo Hate & Advanced Optics. This makes him a much deadlier endgame piece, and you force your opponent to worry about mass Ionisation. I'll agree with this. Zetas are your blockers too. Kylo needs a upgrade or two. You'll have to play around to find the upgrades which suit your style with the end game in mind. I for instance play PA and hate on Kylo. Quote Share this post Link to post Share on other sites
Pewpewpew BOOM 1,246 Posted August 9, 2019 On 7/31/2019 at 9:51 AM, dsul413 said: Another variation on some of the 5+ ship lists that are showing up: "Quickdraw" (45) Fanatical (2) Pattern Analyzer (5) Special Forces Gunner (10) Ship total: 62 Half Points: 31 Threshold: 3 "Backdraft" (39) Swarm Tactics (3) Advanced Optics (4) Ship total: 46 Half Points: 23 Threshold: 3 Zeta Squadron Survivor (32) Ship total: 32 Half Points: 16 Threshold: 3 Zeta Squadron Survivor (32) Ship total: 32 Half Points: 16 Threshold: 3 Lieutenant Rivas (28) Ship total: 28 Half Points: 14 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=First Order&d=v8ZsZ200Z243X181W206WW182WWY242X132W186WWWWY259XWWWWY259XWWWWY265XW&sn=Lets Get Weird FO&obs=coreasteroid0,core2asteroid0,core2asteroid2 Swarm Tactics or Fanatical on Backdraft is the choice I'm sitting on right now. I think Fanatical might be better, but Tactics is there because of the prevalence of I4 ships showing up across the meta. That gives me three shots before (most) lists would be able to burst a ZSS, as a lot of ace lists have a token I4 or lower in there as support or damage dealer. Edit: I can also lose advanced optics on backdraft and add afterburners or shield upgrade to QD, but I think that may nerf backdraft a little more than I want. I’ve run 5 in several games, including a tourney a couple weeks back. I’ve had mixed results, but that is more me than the list. I never new this was a “thing” now. (45) "Quickdraw" [TIE/sf Fighter] (10) Special Forces Gunner (2) Fire-Control System Points: 57 (39) "Backdraft" [TIE/sf Fighter] (10) Special Forces Gunner (2) Fire-Control System Points: 51 (34) "Scorch" [TIE/fo Fighter] (2) Fanatical Points: 36 (28) Lieutenant Rivas [TIE/fo Fighter] Points: 28 (26) Epsilon Squadron Cadet [TIE/fo Fighter] Points: 26 Total points: 198 Quote Share this post Link to post Share on other sites
RelativeShoe 46 Posted August 15, 2019 I’ve started flying the following and am really enjoying it. Nice mix of blocking and consistent shots from the Zetas, spike damage from Scorch and Quickdraw’s usual beastiness. Started with Fanatical Omegas, but I’m not convinced they’re worth the points unless you’re spamming them. Still tweaking the list but this iteration is a lot of fun! FO Heavy Squad (32) Zeta Squadron Survivor [TIE/sf Fighter] (10) Special Forces Gunner (4) Advanced Optics Pointss: 46 (32) Zeta Squadron Survivor [TIE/sf Fighter] (10) Special Forces Gunner (4) Advanced Optics Points: 46 (34) "Scorch" [TIE/fo Fighter] (4) Advanced Optics (1) Crack Shot Points: 39 (45) "Quickdraw" [TIE/sf Fighter] (5) Pattern Analyzer (1) Crack Shot (2) Fire-Control System (6) Afterburners (10) Special Forces Gunner Points: 69 Total points: 200 3 Synel, StriderZessei and hargleblarg reacted to this Quote Share this post Link to post Share on other sites
DXCrazytrain 460 Posted September 9, 2019 Entourage (200/200) ================== TIE/vn Silencer: Kylo Ren (76 + 9) + Sense (5) + Advanced Optics (4) TIE/FO Fighter: "Scorch" (34 + 2) + Fanatical (2) TIE/vn Silencer: Sienar-Jaemus Engineer (51) TIE/FO Fighter: Lieutenant Rivas (28) Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted November 10, 2019 On 7/10/2019 at 5:39 AM, Magnus Grendel said: I've considered "Avenger" with a swarm On 7/10/2019 at 8:19 AM, theBitterFig said: The other Avenger Swarm occurring to me: 3x Fanatical Omega Expert SFs, Fanatical Omega Ace FO, Fanatical Avenger. I've thought about (and played once) Blackout, 2x SF, 2x FO, so it's a question of whether Blackout worth enough to downgrade one SF to an FO. So it seems @Oldpara might have unlocked the Avenger swarm: more ships. Also, if possible, be Old Para. That helps no doubt. The list was Avenger, 3x Epsilon Cadet FO, 2x Zeta Survivor SF. Sounds kind of nice. First Order generics are fairly cheap, SFs are really nice for time-on-target, and it seems like Avenger can be clutch sometimes. Some games here: 1 1 Oldpara and hargleblarg reacted to this Quote Share this post Link to post Share on other sites
Amc879 149 Posted November 11, 2019 @theBitterFig This is similar to a FO list from worlds where someone (Evan?) Flew 3 Epsilon Fo, 2x zeta SF and QD. 1 Oldpara reacted to this Quote Share this post Link to post Share on other sites
Oldpara 1,269 Posted November 11, 2019 6 hours ago, Amc879 said: @theBitterFig This is similar to a FO list from worlds where someone (Evan?) Flew 3 Epsilon Fo, 2x zeta SF and QD. Yes, Evans list was inspiration for Avenger swarm. 2 theBitterFig and Codes reacted to this Quote Share this post Link to post Share on other sites
Codes 20 Posted December 1, 2019 I dunno about ‘best’ fo lists. But I flew this last night and had a lot of fun. Kylo and the Upsilon Escort (64) Lieutenant Tavson [Upsilon-class command shuttle] (1) Biohexacrypt Codes Points: 65 (76) Kylo Ren [TIE/vn Silencer] (3) Hate Points: 79 (26) Epsilon Squadron Cadet [TIE/fo Fighter] Points: 26 (26) Epsilon Squadron Cadet [TIE/fo Fighter] Points: 26 Total points: 196 The Ties were suppose to be blockers to help Tavson have more time on targets. It kinda worked. If I was better anyways. I’ve hardly got to play all year and a very casual player but had fun with this list. 1 admat reacted to this Quote Share this post Link to post Share on other sites