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tombesis

Battle on a Desert Planet far, far away.

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Forces:

Imperial Forces: Dart Vader, Gen. Veers, 1 x 74Z Speeder Bike, 3 x Snowtroopers Squads (7 men included 2 special weapons), 3 x Stormtroopers Squads (7 men included 2 special weapons).

Rebel Forces: Luke Skywaler, Leia Organa, R2-D2, 1 x AT-RT (laser cannon), 3 x Rebel Troopers Squads (7 men included 2 special weapons + grenades and snipers), 3 x Fleet Troopers Squads (7 men included 2 special weapons).

The Impieral Force has an advantage of 30 points.

 

Scenario:

The Empire discovered a rebel base concealed inside a village on a desert planet. The rebel are researching secret improvements for their X-Wings figthers, these studies are saved into an Astromech's memory.

The Emperor ordered a blitz attack against this base. The aim of the attack is the capture of the Astromech unit.

Dart Vader took command of the attack. He has 45 minutes to complete his mission. He divided his forces in two sections. Gen. Veers, with the Stormtroopers and the Bikes will execute a feint against the village's walls, to draw the enemy forces. Meanwhile at the head of the Snowtroopers now equipped with sand uniforms, he will launch a major attack disembarking from transport units inside the village.

 

Initial Setup:

The Rebel Force deploys on the field a single AT-RT inside the village's walls concealing the remaining forces in the buildings placing tokens to record their placement. Luke takes command of the AT-RT and the Rebel Troopers concealing his forces South of the green line, while Leia with the Fleet Troopers conceal herself North of the green line. R2-D2 is concealed inside one building.

The Imperial Forces do not deploy on the field. Gen. Veers will enter from the Southern border of the map, while Dart Vader will disembark from the sky.

 

Special Rules:

1. The Empire rolls 2D8 at the begin of each turn. This is the number of (virtual) minutes the turn will last. Minutes are represented by little red cubes. They may use those cubes to do the following things: 4 cubes to destroy a section of the wall, 1 cube to scan a building to find R2-D2 or enemy concealed forces, 3 cubes to scan one of the larger building, 10 cubes to start the landing procedure, 1 cube to put a new single squad or leader in play (the cube is paid a single time for each squad or leader, once in play it must not be paid again). The Empire may accumulate cubes for future use, it is not forced to expend it every single cube.

2. Gen. Veers may enter from the Souther border of the map. Dart Vader must decide which Landing Zone use to disembark (LZA or LZB), once fixed it cannot be changed and all his units must disembark there. Dart Vader places a marker inside the LZ and deploys his units on that marker. A unit deployed may execute its two actions from there normally.

3. The Rebels may activate any unit they want when its token is drawn from the cup, but once activated it loses its concealement status and must exit from the building from a door or deploy inside the building or on its roof.

4. It is possible for the Empire to scan a building using a cube (minute) or execute a search action with a squad, reducing the squad's actions to one for that turn.

5. When the roll of the 2D8 exhaust the minutes available (cubes) the game ends at the end of that turn.

6. All the units' token are placed in the cup. The Rebels can decide to not activate a unit loosing that activation and keeping it concealed. The Empire can decide to not deploy the unit loosing that activation.

7. R2-D2 is moved attached to a squad (not leader) and does not fire or execute any other action.

 

Victory Conditions:

The Empire wins if it is able to (1) find R2-D2 and bring it up to the marker placed inside the LZ selected by Dart Vader and (2) bring at least one squad belonging to Gen. Veers' command within one distance lenght (use the fire ruler) from the marker on the LZ selected by Dart Vader (i.e. it is able to establish a connection with Vader's forces).

The Rebels wins if the Empire is not able to fulfill both its conditions.

 

Players:

2 players for the Empire (Dart Vader and Gen. Veers) and 2 players for the Rebels (Luke and Leia). It is recommended to use two sets of chits for the activations for each team with different colors, but it is not obligatory.

 

AAR.

The game started with Gen. Veers destroying a section of the wall on the left side of his front. He bring into field all is squads through that hole, while the bikes executed a feint on the right flying over the walls.

Luke reacted destroying the isolated bikes with the AT-RT and then created a line of defense with the rest of his squads, running into the field from the buildings along the walls.

Meanwhile Vader scanned the area from the sky with the Fleet's instruments.

During turn three Vader decided to land his forces at LZA and Luke reacted attacking Dart Vader himself, while Leia revealed his forces in the Northern section of the village.

At turn 6 the Empire was able to find R2-D2 inside a building in the Southern area of the village. A Stormtrooper Squad was able to capture it and to run toward the LZA, covered by the Snowtrooper's fire.

The game concluded at turn 7 (the very last turn because the 45 minutes have just ended), when the Stormtrooper were able to bring R2-D2 to the marker inside the LZA, determining the Empire's vitory fulfilling both the victory conditions.

 

 

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