Edgehawk 2,457 Posted March 7 Just now, Imperial Stormtrooper said: How far am I from the shuttle? 2 maneuvers would get you to short range of the action just inside the shuttle, or the queensguard engaged with Val. Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted March 7 (edited) 1 hour ago, bsmith23 said: Can I save the Advantage as a Boost on my next try to escape? Not likely to turn this roll around much, but I think you missed a Boost for Handling +2? edit to add: Missed both boosts for handling, actually. I can see why you might think they wouldn’t apply, but I don’t think it is specified that they wouldn’t? Edited March 7 by Edgehawk Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 665 Posted March 7 19 minutes ago, Edgehawk said: 2 maneuvers would get you to short range of the action just inside the shuttle, or the queensguard engaged with Val. Ok, I forgot to ask earlier are they all engaged with someone, or just the one? If its just the one, I'll move over there and shoot at one of the non-engaged ones, and take one of the floating boosts (unless someone has a cool idea that needs them). Quote Share this post Link to post Share on other sites
bsmith23 494 Posted March 7 (edited) 28 minutes ago, Edgehawk said: Not likely to turn this roll around much, but I think you missed a Boost for Handling +2? edit to add: Missed both boosts for handling, actually. I can see why you might think they wouldn’t apply, but I don’t think it is specified that they wouldn’t? So roll 2 extra boosts? It might give me some extra advantages to play with. Edited March 7 by bsmith23 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted March 7 7 minutes ago, Imperial Stormtrooper said: Ok, I forgot to ask earlier are they all engaged with someone, or just the one? If its just the one, I'll move over there and shoot at one of the non-engaged ones, and take one of the floating boosts (unless someone has a cool idea that needs them). The two at the top of the ramp, just inside the shuttle, are not engaged. The PQ is on the deck nearby, along with several troopers; Evon is also close, but not quite engaged. Queensguard have broken formation, so Adversary 1, Defense 1, each. 1 Imperial Stormtrooper reacted to this Quote Share this post Link to post Share on other sites
bsmith23 494 Posted March 7 : 2eB 0 successes, 2 advantage 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 665 Posted March 7 If either of the two are hurt I'll attack the hurt one, otherwise it doesn't matter much. Attacking the Queensguard: 1eP+1eA+1eB+1eC+1eS 1 failure So much, for positive dice doing anything. I'll post IC later today. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted March 7 2 hours ago, bsmith23 said: : 2eB 0 successes, 2 advantage Okay! So 3 net Advantages can definitely pass a Boost to your next check (2 really, so 1 left over); unless you can think of a narrative use. 3 Advantage is pretty good, but no Triumph. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 1,694 Posted March 7 Hale: Maneuver: Aim Action: Shoot at Queensguard in Stormcrow (grabbing a floating Boost): Light 'em up!: 3eP+2eB+1eC+1eD+1eS 2 successes, 2 threat, 1 Triumph WOOO! Lucky Triumph. 14 damage, and I'll trigger a second hit on the same group. What's for the Threat? Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted March 7 15 minutes ago, P-47 Thunderbolt said: What's for the Threat? Z-6 over heats, damaged 1 step, take 2 strain. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 1,694 Posted March 7 Welp, I'm out. See ya guys! Did I at least take them out? Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted March 7 16 minutes ago, P-47 Thunderbolt said: Welp, I'm out. See ya guys! Did I at least take them out? The remaining queensguard separated into 3 individual rivals on their turn, but you definitely took one of the two in the shuttle down. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 1,694 Posted March 7 (edited) Oh. Then I'll hit both the ones in the shuttle. I assume I take out the injured one, but not the other? Edited March 7 by P-47 Thunderbolt 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted March 7 7 minutes ago, P-47 Thunderbolt said: Oh. Then I'll hit both the ones in the shuttle. I assume I take out the injured one, but not the other? Never mind. Hale takes both down, with the two hits. I assigned some damage to them for the console explosion, so both were mildly wounded already. 1 P-47 Thunderbolt reacted to this Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 1,694 Posted March 7 Banshee Squad: Maneuver: Aim Action: Shoot at the last guy (and hopefully[?] miss Pinky): Don't hit Pinky: 2eP+1eA+1eB+1eC+1eD+1eS 0 successes, 1 advantage Nope. They'll pass on a Boost to the next person up. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Rimsen 871 Posted March 8 Sorry, back!Athletics - not getting blown up: 1eP+1eA+2eD 0 successes Now what? 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted March 8 12 hours ago, P-47 Thunderbolt said: Nope. They'll pass on a Boost to the next person up. Firstly, roll a Boost die! @Rimsen Quote Share this post Link to post Share on other sites
Shlambate 1,968 Posted March 8 Sorry was busy yesterday. So all but one of the PQ guard are dead so No one is threatening Evon? Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 665 Posted March 8 @Edgehawk Can I add a triumph to the ion cannon's hit on the flagship? Hopefully allowing them to crit? Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted March 8 1 hour ago, Shlambate said: Sorry was busy yesterday. So all but one of the PQ guard are dead so No one is threatening Evon? Correct. There are a couple pirate engineers, and a few saboteurs unaccounted for, but the fighting aboard the Intrepid has ceased. Everyone not involved in the space battle may roll for Strain recovery. 6 minutes ago, Imperial Stormtrooper said: @Edgehawk Can I add a triumph to the ion cannon's hit on the flagship? Hopefully allowing them to crit? Yes! Roll for the Crit, +10. 1 Imperial Stormtrooper reacted to this Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 1,694 Posted March 8 Strain Recovery (Discipline): 1eP+2eA 3 successes, 1 advantage Woo! 3 Success is enough to get Hale back on his feet. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Shlambate 1,968 Posted March 8 Discipline (Strain Recovery): 1eP+3eA 3 successes, 2 advantage only 3 success 1 1 Rimsen and Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 665 Posted March 8 Strain recovery: Strain Recovery: 2eA 3 successes Forgot to put what skill I used, but it doesn't matter that much since my cool and discipline are the same. Crit Roll: 1d100+10 50 Component Hit: "One component of the attack's choice is knocked offline and is rendered inoperable until the end of the following round." I'd like to select the bridge. Bridge: "The bridge is damaged. No starship maneuvers or starship actions may be executed aboard the ship until the damage is repaired. In addition, the ship continues on its course at its current speed, and it cannot be stopped or its course changed until the damage is fixed." Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted March 8 44 minutes ago, Imperial Stormtrooper said: I'd like to select the bridge That’s fine, unless you would prefer to shut down the tractor beam holding the Phantom. Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 665 Posted March 9 It has been so long since I've seen the tractor rule used I thought it needed an action to keep it going, but from what I've read in the CRB it seems I was mistaken. I am conflicted but, I think that disabling the bridge will be more useful, so I'll stick with that. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites