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Rise of the Separatists - Spoilers/ Q&A

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1 hour ago, Jareth Valar said:

Except now, mechanically, you're better off just giving the commander Imperial Valor. That way the minion group can still act AND act as an impromptu shield.

Not all of them have that ability. In fact, most of them don't, and I don't recommend giving it away so freely as it cheapens the impact when it actually show up.

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On 5/19/2019 at 9:12 PM, Jareth Valar said:

Except now, mechanically, you're better off just giving the commander Imperial Valor. That way the minion group can still act AND act as an impromptu shield.

Isn't a minion group considered one ally though?  So even with Imperial Valor, a blast from a big weapon would wipe them all out right?

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On 5/16/2019 at 8:42 AM, Zuldan said:

Does anyone know if an errata been released for the book? Think found some descrepences in damage. Looks like at least to things have a15 for damage. Lol

I didn't see this posted, but the Jedi Palawan tree's last row has the talent "Sincerest Flattery". It is marked as only costing 15xp. Typo?

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9 minutes ago, Volt80 said:

I didn't see this posted, but the Jedi Palawan tree's last row has the talent "Sincerest Flattery". It is marked as only costing 15xp. Typo?

it will be a couple months before we get them. but send that question to the customer support email so it gets added to the list.

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On 5/12/2019 at 6:58 AM, Donovan Morningfire said:

So interesting little observation, in that the sidebar on page 7 discussing having PCs enter play with more XP and credits than the norm, what was Knight Level play has now been dubbed Heroic Level play, and that said PCs get 9000 credits worth of gear as opposed to 9K of gear or a basic lightsaber.

Also, I like the options presented for starting PCs in the Clone Soldier and Jedi careers to get a highly discounted "starter package" of gear for 1000 or 2500 credits respectively.  Thus, your Jedi/Padawan can start with a basic lightsaber by taking the +2500 credits Morality option, but won't have the extra starting XP that other PCs might have, and Clone Soldiers can have a rifle, some grenades, and clone trooper armor for 1000 credits.  The impression I get is the intent is those gear options are intended for characters who have those specific careers, although it's probably not much of a problem to allow other F&D characters to get a basic lightsaber for the same discounted cost.

Not sure if starting at Knight/Heroic Level disqualifies a PC from getting those discounted gear packages or not, but with the book pricing a basic lightsaber at 8000 credits, it is possible for a Heroic Level Jedi/Padawan to have their lightsaber, a Jedi utility belt (priced at 800 credits), heavy (or concealing) robes, and a couple stimpacks just from that 9000 credits gear allowance.  I could see it being intended that Heroic Level Clone Soldiers and Jedi having to purchase their gear under the normal rules and costs, with the discounted packages meant to be a trade-off for a standard starting character's beginning resources (Jedi PCs don't get extra starting XP from Morality, Clones have to lower their starting Duty), but it's likely left vague enough for GMs to make their own decision.

The "Weapons of Traditions" callout on pg 54 I think answers this. A "starting Jedi character" can use 2500cr of their starting credits to be granted a lightsaber "of any type".  

This would apply the Heroic Jedi's starting 9,000cr, would it not?

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1 hour ago, Volt80 said:

The "Weapons of Traditions" callout on pg 54 I think answers this. A "starting Jedi character" can use 2500cr of their starting credits to be granted a lightsaber "of any type".  

This would apply the Heroic Jedi's starting 9,000cr, would it not?

yes

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11 hours ago, Volt80 said:

I didn't see this posted, but the Jedi Palawan tree's last row has the talent "Sincerest Flattery". It is marked as only costing 15xp. Typo?

 

11 hours ago, Daeglan said:

it will be a couple months before we get them. but send that question to the customer support email so it gets added to the list.

 

Well, I submitted it and got a response within 12 hours!  It is indeed a typo that they will correct in future printings. 

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11 hours ago, Volt80 said:

The "Weapons of Traditions" callout on pg 54 I think answers this. A "starting Jedi character" can use 2500cr of their starting credits to be granted a lightsaber "of any type".  

This would apply the Heroic Jedi's starting 9,000cr, would it not?

Like I said, it depends on the definition of "starting," and was probably left deliberately vague so that the GM could choose for themselves, something that FFG does a fair bit in both this and Genesys and in turn drives rules-obsessed players and GMs up a wall due to the "lack" of what they perceive as a straight answer from the rules as written.

Myself, I view "starting" as getting just the baseline XP that one gets from their species, 500 credits, plus any bonuses from increased Obligation, decreased Duty, or Morality.  Given how Heroic/Knight Level XP is called out as not being allowed to be spent on characteristics (something that regular starting XP can be used for), that leads to believe the intent is that the gear bonuses for Jedi and Clone Soldiers aren't meant Heroic/Knight Level characters, who as I noted can already very easily afford a lightsaber or military-grade weaponry with the 9000 credit allotment that all Heroic Level characters have access to.

Daeglan's answer equates to "whenever a character enters the campaign, that's when they started" be it at Heroic Level or some other amount of XP awarded after the standard character creation.

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10 minutes ago, Donovan Morningfire said:

Daeglan's answer equates to "whenever a character enters the campaign, that's when they started" be it at Heroic Level or some other amount of XP awarded after the standard character creation. 

Gotta say I find that pretty convincing, since a starting character isn't defined by their XP total, as that can vary even between non-heroic starters.

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I was reading over the Clone Specs and found them to be pretty great especially Pilot. I was thinking to offer them to players of other eras, could swap Clone for Assault so that you have Assault Office, Assault Pilot, and Assault Trooper. The only unusual thing I can see is the Clanker Killer talent.

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8 hours ago, Drig said:

I was reading over the Clone Specs and found them to be pretty great especially Pilot. I was thinking to offer them to players of other eras, could swap Clone for Assault so that you have Assault Office, Assault Pilot, and Assault Trooper. The only unusual thing I can see is the Clanker Killer talent.

Don't even swap out the names.

"Where'd you learn to scrap clankers like that?"

"I learned all I know about fighting from my father, CT-4412."

It's an instant background or plot hook.

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11 minutes ago, Stan Fresh said:

Don't even swap out the names.

"Where'd you learn to scrap clankers like that?"

"I learned all I know about fighting from my father, CT-4412."

It's an instant background or plot hook.

That is a fresh take. Lol Seriously though, love the idea. 

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3 minutes ago, Stan Fresh said:

It is my fondest wish to one day play a jetpack-using character who gets to deliver the line "I am a jet trooper, like my father before me."

It would be an honour to serve with you. 

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2 hours ago, Stan Fresh said:

It is my fondest wish to one day play a jetpack-using character who gets to deliver the line "I am a jet trooper, like my father before me."

What? not a rocketeer line?

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Here's an interesting recent podcast interview with Dave Filoni on the subject of Jango Fett's potential status as a Mandalorian:

 

The gist of it being that while Jango is not Mandalorian by blood (which was never the case anyway), it does not preclude him from being so by adoption, or other means.

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Does anyone else think that Vulture droids should have been Silhouette 2 rather than Silhouette 3? They seem really small compared to most Sil 3 fighters.

Also, a payload of 12 concussion missiles seems really large for such an expendable unit. Anywhere from 2-6 (total, so 1-3 missiles per launcher) should be more than enough and seems more reasonable compared to much larger fighters carrying only 6-8.

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2 hours ago, HappyDaze said:

Does anyone else think that Vulture droids should have been Silhouette 2 rather than Silhouette 3? They seem really small compared to most Sil 3 fighters.

Also, a payload of 12 concussion missiles seems really large for such an expendable unit. Anywhere from 2-6 (total, so 1-3 missiles per launcher) should be more than enough and seems more reasonable compared to much larger fighters carrying only 6-8.

Remember that Silhouette in both this game and Genesys are like scale in the Transformers franchise (specifically the G1 cartoon).  To paraphrase the Transformers Wiki:

"Silhouette in this system is, not to put too fine a point on it, screwed."

For instance, the VCX-100 is cited as Silhouette 5, when it should probably be Silhouette 4, and there's vessels cited as Silhouette 3 (starfighter scale) that should probably be Silhouette 4, such as the Kestrel KST-100.

So odds are, the Vulture droids are on the higher end of Silhouette 2.  Given the rocket-tag nature of starship combat, them being smaller than most PC craft probably helps them survive space combat longer given their not much more durable than TIE fighters.

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Vulture droids in Movies and vulture droids in TCW are notably different in size.
3.6 vs 6.96 meters respectively.

Sorry about poor image quality, but the B1 and vulture are at least visible in silhouette.

unknown.png

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