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I'll keep playing as long as I have people to play with.  Our small community doesn't look to be going anywhere, and we'll probably be adopting (most of) the IACP to keep things somewhat fresh.

The way I look at it: a group of genuine, generous, and good-hearted fans should be able to do better than the profit-centered company that's abandoned us with a -very- limited Spectre Cell meta. ; )

Our community has already been switching things up a bit for over a year now, such as by playing tournaments on alternate maps, and hosting team tournaments.  The IACP (again, most of it) is proving to be a rather easy sell, so far.

So it looks like we're good. : )

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I actually had this conversation with my friend yesterday. He was discussing how his local Warmachine scene has dried up and he feels the game is close to dying and that makes him no longer excited to play. That led to us talking about Imperial Assault, and how I didn't have the same concerns.

I explained that I had had a mindset shift now that I've backed a couple of kickstarter games like Conan where there will be no ongoing retail releases but the community continues to crank out new scenarios for play. I play the **** out of that game and it doesn't bother me that I won't have more figures - I already have plenty. The same goes for Imperial Assault - there will be fan created content like new campaigns and skirmish maps, and some will no doubt be excellent. I look forward to playing them all. 

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I just recently got into the game by getting the core game and a couple expansions along with lots of minis. Sad to see it slow down in production, but I still have hours of play left in this. I could easily see using the figures with the RPG system that's out.

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I've got lots to paint, and we've got the app.  But I'll admit this takes some wind out of the proverbial sails.

I guess this gives our group more reason to try some of the other games we've got, though.  This is both good and bad.

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 I couldn't say that I'm not disappointed by the recent news from FFG, but I’m definitely still here, still playing Campaign with our small group, still playing Skirmish where and when I can get a game and still playing the App when I get a few hours free at home.

I’ve been gaming for all of my teenage/adult life and for me IA is one of the best games I’ve ever played. As others have said, there is plenty of content already and scope for so much more to be done within the community and/or individually. I believe, if I can find like minds around me, that I will still be playing IA in one form or another when I’m in my retirement home.

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I've also recently picked up Core Space by Battlesystems, which looks great, but also as a great tool for implementing a more RPG-like campaign, so I'll be getting IA characters and minis into that at some point (part of my "in the background" project of a Star Wars "mega-campaign" which will also involve a bit of armada into it).

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2 hours ago, Captain_Tycho said:

 I believe, if I can find like minds around me, that I will still be playing IA in one form or another when I’m in my retirement home.

This is the trick though... I'd be playing IA three times a week if I could find opponents willing to do the same.

Without new product, stores won't stock it because even the old product won't sell (think my FLGS has already stopped), and without being able to buy it, no-one new will play it. So then you're depending on a like-minded group who remain like-minded and don't get distracted by the hobby butterfly... which can happen, and it's great when it does, but it's harder.

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We're in for the long haul, but I'm really sad about the news.  Yes, just like Chess and Risk, the game will continue to be fun to play without new content.  But that's not my concern.

I'm a skirmish player, so all of my comments after this are about skirmish, not campaign

What seems to not be evident to non-skirmish players is that a lack of new content always brings the end of any skirmish game.  Why?  Because a few squads always rise to the top after a while, and without new content those few top squads will dominate anything else until something new enters the scene.  That's when things get stale and boring: "Oh, you're playing that again?  Ok, well, I guess you'll win...."  People stop playing when that's the case.  This is why skirmish players have been lamenting the lack of new content for quite a while...status quo literally kills the game.  In a sense, you could think of any skirmish game (including IA skirmish) as a complex puzzle to solve: "What squad(s) will handle everything else the best, given the pieces that are currently available?"  The excitement of trying to solve the "puzzle" involves both squad-building and playing, with the continual quest to discover the best new squads...and then once you've discovered the best squads, you need to master the nuances of playing each one.  But once the puzzle has been definitively solved and nuances mastered, the challenge and spark is gone until new pieces are added to the puzzle.  So in short: IA skirmish is dead without new content.  People will move on to discover new puzzles to solve.

However, if we can continue designing new cards and re-costing older cards (effectively creating new ones!), we CAN bring new content and new life to the game!  That's what the IA Community Project (IACP) is all about.  One of my friends asked me if I thought the game was dead.  I replied that it won't die at all if the IACP is embraced and supported by the community.  I played Star Wars Miniatures (by WotC) many years ago, and after WotC dropped the game in 2010, the SWM community immediately set to work designing new cards (and re-using existing minis), with the result that the game is STILL being played and designed to this day, 9 years later!  Similar things have been done with one of the SW card games (that I never played) and other games too.  So yes, the IA skirmish game can still continue for many more years...the main differences are that (1) the community is now in charge of development, rather than FFG, and (2) we will need to find a new source for figures, since FFG will no longer be providing them.

So yeah, I'm in it for the long haul!  I will ensure that the IA Vassal mod remains up to date and ready to go for as long as the IACP is active.

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I've been dropping in far less frequently since the announcement.  My IA campaign group is considering whether to turn to other games.  We've played through everything except Bespin Gambit.  Might consider fan-made content, but dismayed at no new physical content.  App not an option because there's been five of us.

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16 hours ago, thereisnotry said:

 In a sense, you could think of any skirmish game (including IA skirmish) as a complex puzzle to solve: "What squad(s) will handle everything else the best, given the pieces that are currently available?"  The excitement of trying to solve the "puzzle" involves both squad-building and playing, with the continual quest to discover the best new squads...and then once you've discovered the best squads, you need to master the nuances of playing each one.  But once the puzzle has been definitively solved and nuances mastered, the challenge and spark is gone until new pieces are added to the puzzle.  So in short: IA skirmish is dead without new content.  People will move on to discover new puzzles to solve.

In case of IA this process may be (much) longer, because each mission creates different "puzzle". But it will happen anyway.

And, in addition, there is self-fulfilling prophecy working: people expect others to drop out from the game (because "puzzle" becomes stall), so they drop from the game themselves

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Posted (edited)
On ‎4‎/‎18‎/‎2019 at 3:45 PM, thereisnotry said:

What seems to not be evident to non-skirmish players is that a lack of new content always brings the end of any skirmish game.  Why?  Because a few squads always rise to the top after a while, and without new content those few top squads will dominate anything else until something new enters the scene.  That's when things get stale and boring: "Oh, you're playing that again?  Ok, well, I guess you'll win...."  People stop playing when that's the case.  This is why skirmish players have been lamenting the lack of new content for quite a while...status quo literally kills the game.  In a sense, you could think of any skirmish game (including IA skirmish) as a complex puzzle to solve: "What squad(s) will handle everything else the best, given the pieces that are currently available?"  The excitement of trying to solve the "puzzle" involves both squad-building and playing, with the continual quest to discover the best new squads...and then once you've discovered the best squads, you need to master the nuances of playing each one.  But once the puzzle has been definitively solved and nuances mastered, the challenge and spark is gone until new pieces are added to the puzzle.  So in short: IA skirmish is dead without new content.  People will move on to discover new puzzles to solve.

However, if we can continue designing new cards and re-costing older cards (effectively creating new ones!), we CAN bring new content and new life to the game!  That's what the IA Community Project (IACP) is all about.  One of my friends asked me if I thought the game was dead.  I replied that it won't die at all if the IACP is embraced and supported by the community.  I played Star Wars Miniatures (by WotC) many years ago, and after WotC dropped the game in 2010, the SWM community immediately set to work designing new cards (and re-using existing minis), with the result that the game is STILL being played and designed to this day, 9 years later!  Similar things have been done with one of the SW card games (that I never played) and other games too.  So yes, the IA skirmish game can still continue for many more years...the main differences are that (1) the community is now in charge of development, rather than FFG, and (2) we will need to find a new source for figures, since FFG will no longer be providing them.

So yeah, I'm in it for the long haul!  I will ensure that the IA Vassal mod remains up to date and ready to go for as long as the IACP is active.

I found a well-working solution to that "problem" for our loose group. All of us love playing skirmish, and most of us have favourite teams and figures we always love to play - not because they are the most powerful/cost-effective, but because we love the characters and how they play in the game. I'm constantly designing new skirmish missions and new universal elements which can be dropped into existing missions and we don't shy away from creating deliberately asymetrical missions to change things up and keep each player on his or her toe. To some this might not sound fun, because for many skirmish is all about perfect balance and competition, but to us, it's about challenges and having the balls to experiment, and we have loads of fun that way.

 

Edited by Fourtytwo

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When in doubt about the future, build it yourself. We have the resources and players to make new units viable and could keep this game going for a long time yet.

Check out my units and let me know what you think^

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Will probably get around to buying ToL later this year, and still keep checking the boards out of habit, but my group is playing other games right now and I don't see that changing this year. 

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Posted (edited)

I'm still around. I play campaign only but have yet to finish all the official material, and when we've finally done that we're planing to re-play everything at least once. And then there are the handful of fan campaigns out there, which we'll definitely try out, and finally, @IanSolo_FFG & I are writing our own fan-made campaign (which is, admittedly, struggling with motivation at the moment), so there are hundreds of hours left in Imperial Assault for us :D

 

PS: I might also add that I plan to use the minis in a future SW RPG campaign, so I'll get even more love out of this product, even if FFG never produce anything else for IA :) 

Edited by angelman2

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I've been down this road before. Games Workshop killed Mordheim but it's still playable with any miniatures that float your boat. And it's still one of the greatest skirmish games ever created. While it may not be *thriving* there are definitely people that still play.

Compared to Mordheim, Imperial Assault is in FAR better health.

The existing products will still probably be available for years to come.

Likewise it's possible that FFG will decide to drop a new expansion at some point. Just because there are no CURRENT plans to do so, it doesn't mean that it won't happen.

Especially if the existing stuff is still selling.

Likewise there is always the possibility of a 2.0 release.

And in between, the fans will keep playing and coming up with homebrewed stuff to keep playing the game they love.

In fact, the game may enter an even better place if the community works on the more broken elements of the game and smooths out the rough spots.

Likewise, fans can keep cranking out new scenarios, maps, characters, and equipment.

Doom and gloom? Not my style.

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Posted (edited)

This was just really good timing for me, I was getting burned out on the game and looking for something else. With my casual play group I am playing the RPG now, with my competitive group we are playing Legion. Both are very fun games.

IA will sit on the shelf until a new app campaign comes out and i will bust it out then gladly, refreshed after a long break. But as far as skirmish goes I have no interest anymore after playing Legion.

IA will always hold a special place with me as my gateway into the board gaming world, and especially the competitive table top scene.


I will continue to support the game and buy any future physical content (if any), as well as play the campaign casually with friends for years to come. I am especially looking forward to years from now when my little ones are old enough to play and I can break it out yet again even more refreshed and excited to experience again the incredible game that is Imperial Assault.

The minis are just awesome for the RPG as well, combined with my Legion minis I can basically do any scenario I want and have a strong visual component to go with it. The tiles help add an extra element as well. 

What did IA have, 4.5 years? Around there? That's a pretty good competitive play run for a game that was just tacked on at the end and never really planned or given a full set of resources. 

I still believe there will be physical content for IA some point down the road, but it will be a long enough gap to effectively kill the competitive play.

Edited by FrogTrigger

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On 4/17/2019 at 7:00 AM, GuillotineTE said:

Now that IA has basically been announced to be finished, I’ve noticed people abandoning ship and dropping like flies left and right.

That’s...oddly menacing.  You seem to be suggesting people who abandon IA die soon after. 🤔

It’s an interesting theory for giving life-extension to a game you like: “Hey, don’t leave.  I’ve seen other people leave - they died.  Like flies.

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