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brentandjen

How many points should speeder bikes really cost?

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21 hours ago, crx3800 said:

It's probably one of those units that's only an upgrade card or command card away from being a real blast to play. 

Agreed.  Their main issue seems to be that they die too quickly and their firepower seriously degrades after the first bike dies.  An upgrade card that solves either issue would make them amazing.

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they should have Sharpshooter 1 just like the Scouts because they are Scouts on Bikes, and reduce the cost to 80 because lets face it TaunTauns got the better keey word in Agile 1 because there is only Crits and High Velocity which cancel Dodge but there is a crap ton of Sharpshooter to cancel Cover 1

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6 hours ago, Darth evil said:

they should have Sharpshooter 1 just like the Scouts because they are Scouts on Bikes, and reduce the cost to 80 because lets face it TaunTauns got the better keey word in Agile 1 because there is only Crits and High Velocity which cancel Dodge but there is a crap ton of Sharpshooter to cancel Cover 1

Cover is passively always on though while agile only works after you activate to move and get tokened up. If you get the jump on tauntauns before they activate they get nothing.

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Bikes are 6 wounds 90 points. i.e. 15 pts per wound. 

while normal stormtroopers are 11 pts per wound. 

Bike shoot way better  and are more effective when wounds are being dealt. 

SO no reason to update costs. 

MAybe it would be better to improve your tactics.

 

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I feel like it was only the other day when Triple Bike & Veers was THE META for empire, how far we've come lol

I'll reserve my judgement & comparison on how good TaunTauns are  until I play against them

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I think they are fairly priced, however to many sharpshooter units these days that are counters to them.

They can pull of succecful flank attacks and got impact, however just like the airspeeder there isn't much demand for this.

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