Jump to content
Sign in to follow this  
RedDogReb

Invading Personal Space (My Up Close & Personal List Gets Another Run Out)

Recommended Posts

Played @Hetzen last night.

I took the following:

ISD Kuat, Screed, Strategic Advisor, Gunnery Team (swapped from Ord Experts), ECM, Leading Shots, ACM

GSD1, Intel Officer, Ord Experts, Engine Techs, ACM, Demolisher

GSD1, Intel Officer, Ord Experts, Engine Techs, ACM, Insidious

Gozanti, comms net

Gozanti, comms net

394 points

He had the following (I can't recall all the upgrade cards)

Raider, Sloane, ...

Quasar, .....

Arquitens, Brunson....

Gozanti, Comms Net

Goazanti, Comms Net

Squadrons:

Jendon, Mauler Mithel, Ciena Ree, Marek Steele, Howlrunner, one or two more aces I think and a couple of ordinary tie fighters (maxed out on squadrons!)

Total 397

I chose 1st player and Most Wanted. These ships being my ISD and one of his Gozantis. Hhhhmmmmm....

When I saw Jons fleet I saw perhaps my worst fear - Squadrons, as far as the eye can see, squadrons.

We both deployed quite centrally, my ISD in the middle, flanked by the GSDs with the Gozantis a little behind.

Jon had his Quasar the right of his deployment, Raider behind it heading to his right, a Gozanti, the Squadrons a bit ahead, the Arquitens, with the last Gozanti (and objective ship) behind that heading to his left.

I placed obstacles in the corners, he placed his towards my side of the board.

My combat ships were Speed 3, Gozantis Speed 2 - I need to get up close and personal!

His all were Speed 1. It felt like this was going to be a long hard slog as it would take me a minimum of two turns moving to be able to fire at the ships, but would likely take plenty of shots from the squadrons before that.

And so it proved.

I was able to deal some damage to the Arquitens and cripple the Quasar from the ISD before it died a death from a thousand cuts (the killing blow coming from a Gozanti - Oh the shame LOL!) in turn 3/4 think (if this had been a video game, that would be called kill stealing!)

Fortunately my two GSDs were virtually untouched, and in good positions for Insidious to get a broad side attack on the Arq and close range front arc shot on the MW Gozanti, Demolisher was able to shoot at the Quasar and follow up and fire at the Raider with its second shot after moving.

Upshot was that in the space of a max of 2 turns, the ISD died, but so did the Most Wanted Gozanti (thanks to a very lucky structural damage when Jon decided not to burn an Intel Officered Scatter. The killing blow coming from a GSD bump though!), the Quasar from Demolisher and then the Raider was one shotted with Demolishers second shot after moving. I got the final hull point on the arq with a concentrate fire shot from one of my Gozantis. First shot missed. Second hit. Re-roll it due to Evade, rolled a hit again.

It was then we realised that all that he had left were squadrons and one Gozanti. Game over.

Final score was 423 v 279

In this game luck was very much on my side:

1. I got exactly what I needed to one shot the Raider

2. He was very unlucky getting the structural damage crit effect

3. Even with the benefit of Sloane, and one or two other upgrade cards, there were a couple of bombing runs which should/could have done more damage, so killing the ISD sooner. If it had been killed sooner, then its unlikely I would have got either the Quasar or the Arquitens, as his squadrons would have been all over the GSDs.

4. Getting a hit on a re-roll to kill the arquitens.

@Hetzen was a great oppo to play against and look forward to him playing again, although I suspect karma might be biting me in the backside next time!

The swap from my initial Ord Experts  to Gunnery Teams on the ISD also helped in my opinion. I'll keep this tweak even though it reduces the bid.

Played three, won three (even if one was by only 11 points!) with this list. It might be a bit one dimensional (fly fast, get close) but it suits my simplistic mind/style and with no squadrons, my choice of orders on the dials is reduced by 25%.

My son (18) wants to play against this list with a squadron heavy rebel list he has. His bombers could inflict serious damage, but he only has two ships (plus two GR75 flotillas) - A pelta and Assault Frigate, so I need to close quickly. His objectives though are truly awful for my squadronless fleet - Precision Strike (nope), Fighter Ambush (definitely nope), Superior Positions (again nope)....ahhhh..................

 

Share this post


Link to post
Share on other sites
Posted (edited)

Congratulations on the win, sounds like a challenging game!  How did the Gozanti eat a structural then die to a ram? Did APT not trigger?  If it did, a black crit gets through.  Structural does 2, then the hit crit punches 1 damage through hull.  Dead Gozanti.

 

And Precision Strike isn’t terrible for you with the face ups you’re dealing; a double arcing Glad is 30-60 points just by itself, plus the bombers are sacrificing damage.  Without Yavaris, and with the Pelta’s inability to run, I want to see this.  Table the upstart! 😁

Edited by The Jabbawookie

Share this post


Link to post
Share on other sites

@The Jabbawookie I had ACM, not APT. I’m happy we did it right, but if not, learn for next time.

i think this is what happened:

rolled dice, Intel Officer on scatter. Got at least one crit, and one or two hits (it might have been a second crit rather than a plain hit)

Jon decided not to burn the scatter.

crit effect takes down shields on either side of the facing shield. Crit plus one hit (or crit) takes down facing shield and does one crit, which was structural damage.

Typing this I’m doubting whether that crit which gave the structural damage card should have been counted as the effect from ACM was a crit. I’m getting confused!

If not, the Gozanti survives at least for one more turn.

Regarding my son, Precision Strike was probably my choice. 

My plan: Get close, blast through his squadrons, destroy the ships. Simples!

Share this post


Link to post
Share on other sites
Posted (edited)
8 minutes ago, RedDogReb said:

@The Jabbawookie I had ACM, not APT. I’m happy we did it right, but if not, learn for next time.

i think this is what happened:

rolled dice, Intel Officer on scatter. Got at least one crit, and one or two hits (it might have been a second crit rather than a plain hit)

Jon decided not to burn the scatter.

crit effect takes down shields on either side of the facing shield. Crit plus one hit (or crit) takes down facing shield and does one crit, which was structural damage.

Typing this I’m doubting whether that crit which gave the structural damage card should have been counted as the effect from ACM was a crit. I’m getting confused!

If not, the Gozanti survives at least for one more turn.

Regarding my son, Precision Strike was probably my choice. 

My plan: Get close, blast through his squadrons, destroy the ships. Simples!

Annnd apparently I'm blind.  Thanks.  If you used the ACM critical effect, you don't get any faceups.  I think that would be a silly choice when the flotilla is already taking hull damage and has no redirects, but you were there.

Edited by The Jabbawookie

Share this post


Link to post
Share on other sites

@The Jabbawookie lol. Happens to me all the time!

Either we did it wrong (ooops) or, if possible, do you have the option of not using the black crit  effect for ACM?

The other possibility is that it was a red crit as it was a front arc shot.

Share this post


Link to post
Share on other sites
Just now, RedDogReb said:

@The Jabbawookie lol. Happens to me all the time!

Either we did it wrong (ooops) or, if possible, do you have the option of not using the black crit  effect for ACM?

The other possibility is that it was a red crit as it was a front arc shot.

No, even if it wasn't a red crit you have the choice.

Share this post


Link to post
Share on other sites
On 4/2/2019 at 7:51 PM, The Jabbawookie said:

Congratulations on the win, sounds like a challenging game!  How did the Gozanti eat a structural then die to a ram? Did APT not trigger?  If it did, a black crit gets through.  Structural does 2, then the hit crit punches 1 damage through hull.  Dead Gozanti.

 

And Precision Strike isn’t terrible for you with the face ups you’re dealing; a double arcing Glad is 30-60 points just by itself, plus the bombers are sacrificing damage.  Without Yavaris, and with the Pelta’s inability to run, I want to see this.  Table the upstart! 😁

@The Jabbawookie just played my son, with his squadron heavy rebels....battle report coming up.....😉

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...