Jump to content
Blail Blerg

Call for suggestions: What are you having fun with that we should try??

Recommended Posts

Just now, TasteTheRainbow said:

Not flying it, but I got beat by an awesome list I’m for sure going to try.

Tavson P/A

Longshot

Muse w/squad leader

Rivas

Scorch

 

 

The SL Muse/Tavson combo is brutal.

I sense at least 2x Fanatical+Optics.

Share this post


Link to post
Share on other sites

Muse + Tavson is a strong combo. Not entirely sure SL adds 8pt of value but I can see the attraction. Thing is, you always shoot Muse 1st, even without SL.

Friend of mine runs Sense Rey with Korr and title alongside loaded Nien and The Big Deal. Nien is chock full of semi-broken bull**** and still seems better value than Poe to me. It does come across as hard to fly well, since the only one who doesn't burn fast for the points is Finn, and if you shoot at him 1st, you're already in trouble.

Edited by Cuz05

Share this post


Link to post
Share on other sites
37 minutes ago, Cuz05 said:

Muse + Tavson is a strong combo. Not entirely sure SL adds 8pt of value but I can see the attraction. Thing is, you always shoot Muse 1st, even without SL.

Friend of mine runs Sense Rey with Korr and title alongside loaded Nien and The Big Deal. Nien is chock full of semi-broken bull**** and still seems better value than Poe to me. It does come across as hard to fly well, since the only one who doesn't burn fast for the points is Finn, and if you shoot at him 1st, you're already in trouble.

Muse can stay permanently behind Tavson. It’s more effective than I thought it would be

Share this post


Link to post
Share on other sites
On 10/7/2019 at 6:40 PM, Wazat said:

If waking up the balancers were that easy we'd all be marching back and forth bashing pots together just to be thorough.  They'd get pretty tired of us fast.  ;)

One of my buddies that flies jedi aces lamented that he's basically trapped with his list design.  He has to have R2 or else he's not competing with the lists that do, but he'd really prefer a different list design and playstyle.  Once he was done with the last tournament he switched to flying Luminara with C1-10P (with Anakin + Ric, and R2 on only one ship) and was having great fun with that list.  Once he figured out how to use her, Luminara started being a real monster, jamming foes and nerfing their attacks regularly.  ^_^  I haven't checked, but I assume he'll have to switch back to his standard R2 list for the upcoming Regional on Saturday (though it'd be awesome if the Luminara version feels good enough to gamble on a Regional; I admire the exploration and trickery).

He's hoping for a nerf to R2 simply so he's got more breathing room for listbuilding without giving up his edge against other rebel/republic lists.  And when people feel trapped into taking an option, I hope for a nerf for the same reason.  I like to see diversity on the table, and that opens up a lot more options for designing and perfecting your use of the list and playstyle you love.

And in more selfish terms, I wouldn't cry too much if run&regen weren't such an automatic and highly effective playstyle.  It's kinda tedious to fight.  A 2+ point increase would be welcome.

I've made it to 10th out of ~60 at an HST recently with Padme and Luminara. I had to chew through two Imp aces lists and a Sinker swarm to get there.

Those two ships are seriously underrated. I also just tried Lumi with C1-10P last night, and I had a lot of fun with her. I made the mistake of keeping both evade charges for the engagement, when I really should've used the first one on the first turn and then the second one in the first round of combat.

She absolutely neutered the offense though.

I'm hoping they hit regen hard for Jedi. Like, without regen, I find 7b Anakin overcosted (I thought his original pricing was spot on). But, with regen, he's undercosted. And, being an avid Republic player, I constantly feel like not having regen puts me at a disadvantage.

Edited by SavouryRain

Share this post


Link to post
Share on other sites
7 hours ago, TasteTheRainbow said:

Muse can stay permanently behind Tavson. It’s more effective than I thought it would be

Oh I've played against it a fair bit, just not with SL. Muse is massive for Tavson, no argument there. Forcing him to stop, hard 1 and deal with debris in order to get guns on you is standard. Muse means he doesn't even care. SL obviously helps him mod when you refuse to shoot him. That'll make a big difference, if you give him more than one shot.

I've not had a great deal of trouble dealing with it though. It's not entirely possible to keep her safe and in actions behind him, particularly when he needs to stop. Muse will also have to deal with the obstacles you place between you and them, which is hard when Tavson takes up so much room.

I'll generally mitigate Tavsons 1st shot with range and obstructions while dealing with the other half of the squad. Muses shots will be worthless, moreso with SL. Then I'm round the shuttle and Muse is dead. The 1st bit is the tricky part, with Muse making Tavson less predictable.

Where it always gets complicated is if I've been unable to do enough to the rest of the squad before taking Muse and doing the shuttle dance. Tavson is a big chunk to try and earn off if there is still an ace making life difficult.

It looks good with those 3 TIE/fo, a lot to deal with there. I just feel like SL is a bit too expensive for it's impact on Tavson and Muse's actions.

Edited by Cuz05

Share this post


Link to post
Share on other sites

@Blail Blerg I played version 1 of Rey & Pray twice last night:

Rey (73)    
    Heightened Perception (3)    
    Korr Sella (6)    
    Contraband Cybernetics (3)    
    Rey's Millennium Falcon (5)    
Ship total: 90  Half Points: 45  Threshold: 6    
    
Logistics Division Pilot (32)    
    Jamming Beam (0)    
    R4 Astromech (2)    
Ship total: 34  Half Points: 17  Threshold: 4    
    
Poe Dameron (68)    
    Crack Shot (1)    
    R2 Astromech (4)    
    Integrated S-Foils (0)    
    Black One (2)    
    Jamming Beam (0)    
Ship total: 75  Half Points: 38  Threshold: 4    
    
Total: 199    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z244X72WW245WWW92WW193Y346XW12WWWW5WY231X116W2WW175WW171W12&sn=Rey %26 Pray 1&obs=

 

Poe was his regular self, neither wildly disappointing nor particularly exciting.  I think he's just not my style of pilot.  There were a couple of times where I missed having Heroic on him.  I used his shield regen to good effect but didn't like doing it (again, not my style).

The support transport was pretty decent and Rey appreciated those double mods, though I kept wondering how I'd do with Tallissan instead.  I was always given First Player so her init wouldn't matter, but she's mobile and heroic + crack shot is decent, even if her ability is not.  For what it's worth though, that transport was far from dead weight, providing good support and some decent shots.  Surprisingly in that 2nd game, dice luck made sure Poe did almost no damage all game, while the transport did decent damage.   Because, ya know, dice game and all.  ;)  My opponent's two filler Z-95s were impossible to hit because Poe's dice just couldn't overload theirs, shot after shot.

I also put the transport's Jamming Beam to good use, denying Quickdraw her lock without invoking her wrath.  That was fantastic.

 

The really fun part was Rey.  She did bonkers stuff with her setup, at one point slooping while stressed and rotating her arc for a total of 3 stress, only to try to clear it all next round and bump.  Had she not died that round to a lucky shot, she'd have spent contraband cybernetics to sloop again and mod up.  ^_^  She's high-damage, mobile, good silly fun, and effective.... but she burns down alarmingly fast as the Scavenged YT always does.  That's been my issue with Rey in the past: use her well because you won't have her for more than a few turns.  She's not like (edit: Rebel) Han who can just run through the obstacles all day shooting and mitigating damage down to scratches: her place in life is to explode while shouting wildly into the night.

I consistently failed to use Heightened Perception.  Using that force on dice modification kept sounding better than shooting before an init 6.  I never had a clutch round where shooting first would have mattered (e.g. kill the init 6 before it kills me), so that might have changed things, but at least in these 2 games it was always a bad choice.  I think I'll remove it -- Rey's force is just too valuable and she can't spare a single charge.

The combination of Rey's Falcon title, Korr Sella, and Cybernetics is a really solid build for her; she was greatly liberated by the lower footprint stress had on her life.  The coordination from the transport also helped -- it's fantastic that it can coordinate a rotate or boost even though she's packed to the gills with stress, and on non-stressed turns, she had focus + lock + force for blanks, creating really consistent damage and sometimes defense.  I definitely missed having Finn on Rey, but that would be a tight fit indeed... I'm not sure what's right to remove.  Maybe something like this below, though I know how you feel about not having shield regen on an ace when it's available.  In return, Rey is even more of a flying nuke; she'll be burned down first for sure, but she should do a lot of damage before that happens.

Rey (73)    
    Korr Sella (6)    
    Finn (10)    
    Contraband Cybernetics (3)    
    Rey's Millennium Falcon (5)    
Ship total: 97  Half Points: 49  Threshold: 6    
    
Logistics Division Pilot (32)    
    Jamming Beam (0)    
Ship total: 32  Half Points: 16  Threshold: 4    
    
Poe Dameron (68)    
    Crack Shot (1)    
    Integrated S-Foils (0)    
    Black One (2)    
    Jamming Beam (0)    
Ship total: 71  Half Points: 36  Threshold: 4    
    
Total: 200    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z244XWW245WW174W92WW193Y346XW12WWWWWY231X116WWW175WW171W12&sn=Rey %26 Pray 1&obs=

 

Overall I liked this first foray into the fleet, and with practice I think I'd do even better with it.  I can heartily recommend the fleet for you to try.

Edited by Wazat
bah

Share this post


Link to post
Share on other sites

@Wazat, lol, it is a lot like the build I had mentioned right? Just with a generic transport? 

 

I was looking over your insights, nice share. Had a thought: what if instead we use Leia crew to mitigate stress? it ALSO adds a 3rd force, which as you say is a valuable commodity. I've seen places where the I7 shot is good for killing an ace list, but I do note, unless Rey actually comes head to head with that I6 ace for a PS kill, its not that useful. I'm still worried Heightened would be very useful for the worst matchups. 

I feel like Han's ability just isn't great. It becomes blank after setup, and that doesn't seem good enough. 

 

And yes, I agree, these Res-Falcons burn like tissue paper. The next upgrade I wanted to add was Han Solo crew. But then I think you NEED a coordinating transport or pod or something, cuz its so many actions. 

 

Edit, nvm, can't put Han on there cuz Leia takes up two seats. Maybe on the Korr Sella version. But then you can't evade either when you're stressed. 

Rey (73)
Han Solo (6)
Korr Sella (6)
Contraband Cybernetics (3)
Rey’s Millennium Falcon (5)

Logistics Division Pilot (32)
Jamming Beam (0)

Poe Dameron (68)
Heroic (1)
R2 Astromech (4)
Integrated S-Foils (0)
Black One (2)
Jamming Beam (0)
Total: 200

View in Yet Another Squad Builder 2.0

R2 regen just is probably too good. R5 could be reasonable too. And sounds like Heroic is actually worth more like 2pts and more valuable than Crack. 

 

Edited by Blail Blerg

Share this post


Link to post
Share on other sites
5 minutes ago, Blail Blerg said:

@Wazat, lol, it is a lot like the build I had mentioned right? Just with a generic transport? 

Yup, just the first pass on the fleet we were discussing.  I have another variant that adds an A-Wing instead and I haven't given it a shot yet.

 

4 minutes ago, Blail Blerg said:

I was looking over your insights, nice share. Had a thought: what if instead we use Leia crew to mitigate stress? it ALSO adds a 3rd force, which as you say is a valuable commodity. I've seen places where the I7 shot is good for killing an ace list, but I do note, unless Rey actually comes head to head with that I6 ace for a PS kill, its not that useful. I'm still worried Heightened would be very useful for the worst matchups. 

I feel like Han's ability just isn't great. It becomes blank after setup, and that doesn't seem good enough. 

 

And yes, I agree, these Res-Falcons burn like tissue paper. The next upgrade I wanted to add was Han Solo crew. But then I think you NEED a coordinating transport or pod or something, cuz its so many actions. 

 

Edit, nvm, can't put Han on there cuz Leia takes up two seats. Maybe on the Korr Sella version. But then you can't evade either when you're stressed. 

Rey (73)
Han Solo (6)
Korr Sella (6)
Contraband Cybernetics (3)
Rey’s Millennium Falcon (5)

Logistics Division Pilot (32)
Jamming Beam (0)

Poe Dameron (68)
Heroic (1)
R2 Astromech (4)
Integrated S-Foils (0)
Black One (2)
Jamming Beam (0)
Total: 200

View in Yet Another Squad Builder 2.0

R2 regen just is probably too good. R5 could be reasonable too. And sounds like Heroic is actually worth more like 2pts and more valuable than Crack. 

 

I meant Rebel Han when comparing to Rey.  Resistance Han isn't great, just an init 6 with an ability that's often hazardous to employ, and his ship doesn't lend itself well to utilizing that init 6.  Han Crew is interesting, but the Korr version is all about managing and overcoming the scavenged YT's persistent struggles with stress, and I don't feel he's a great fit.  You'll be stressed on most of the turns you'd want to evade anyway, and with Rey, I'd rather get a lock.

I like the idea of Leia.  You might consider moving Leia onto the transport, both to free up room and distribute points off of Rey, and to give opponents incentive to target that transport and let Rey live a bit longer to do her work.  But that 3rd force on Rey is really tempting too.

I'd say Heroic might be worth its weight in crack, but it's harder to say whether Crack Shot is better.  Ba-dum-tss.  ;)  Crack Shot gives him a round of solid punch that could shunt an enemy damage source off the table early, while Heroic helps a ton with his defense rolls and occasionally on attacks.  It's a longer burn, and IMO it's a good pairing with regen because double-blanks are pretty common on 2 defense dice.  (And good lord, Poe could not roll attacks to save his life last game -- he literally almost died of it.  But that's just dice variance being its god-forsaken self, hah.)

I think I'd like to give the Rey-Finn combo a try and see how I like it.  It probably won't be solid meta, but I enjoy the more casual stuff anyway.  I'm also still planning to try the Ketsu + Latts Hound + Generic Hound combo above at some point.

Share this post


Link to post
Share on other sites

I flew HanUU last night against Hera(VCX)/Wedge/Miranda.  Miranda was light - just Proxies - and Wedge had a droid and Ion Torps.  Hera had Nien/Dorsal/VTG and something more?  One Blue Scout had Leia and the other was naked.  Han was a little heavy - title/EU/Trick Shot/Chewie/Lando.  It was my first time facing a VCX in 2.0, and my first time EVER destroying one - which is to say that I won the game 200-92, losing only the two Scouts.  Rebel Han is pretty dang easy to fly - punchy and tanky and maneuverable.  Although that does accurately describe Hera as well, ha ha.  I wonder about a list employing both of them.  Yikes.  But yeah, after spending a few weeks flying interceptor-types and drones, flying something that can't be one-shot was extraordinarily pleasant.  I can see why hardcore Rebel players do it.

Details.  I focused Wedge down right **** quick, then turned to Miranda - who suffered an early Damaged Engine crit to make her much less unpredictable.  My reasoning was that I could afford to simply chase down that VCX at my leisure; it's a brick.  But Hera with Nien riding co-pilot is squirrelly as all get-out.  The naked blocker U-Wing died relatively quickly - Wedge plus VCX primary plus Dorsal double-tap is BRUTAL.  The Leia went next, but not before helping take out Wedge and Miranda.  Han only lost three shields.  Which means I never triggered Chewie.  I also didn't get a lot use out of Lando, as most of the time it was more effective to boost out of arc.  There was never any doubt about when it was time to use Han's reroll ability - either my rolls were hot, or they were hot garbage.  I think Trick Shot triggered twice?

So I might consider slimming Han down a bit to buff up the U-Wings.  Drop Trick and Chewie and Lando to bring a Scout up to Magva and the other up to...I don't know?  Or do I just go flapjacks and run Han in one YV and Lando in the other?  At any rate, it was very, very nice to fly something completely different from my regular.  And I will now NOT be dropping to just two factions.

Share this post


Link to post
Share on other sites

I was playing Obi (7B, Sense, R2), Mace (7B, Heightened, R2) and Luminara (Chopper), before the points change, but that list went from 199 to 206, so I tried to adjust it a bit. I tried R5s on Obi & Mace and though I won all 3 games those droids didn't feel useful as you can easily go from half health to dead without having the chance to use them.

A few pics from those games:

Rd1 vs Dash/Miranda:

IMG_1227.jpg

Rd2 vs Lando/Miranda

IMG_1228.jpg

Rd3 vs Torkil, Seevor, 3x Cartel Marauders

IMG_1229.jpg

IMG_1230.jpg

I then tried R2-A6 on Obi and R5-P17 on Mace and they performed really good. I lost 1 game by 10p in the very last roll (a tokenless-jammed defender nattied 4 hits on Lumi for half health), won 200-0 my second game against 4 Naboo and Luminara, and lost by 16p in the last roll against a crazy bombing list (Cat, Vennie, A-Wing).

IMG_1236.jpg

Now those lists are Extended only, as several upgrades (7B, Chopper, Sense...) are out of Hyperspace. Actually, apart from maybe trying out those 5 CLT jedi I will avoid republic for Hyperspace. ( I just don't like Arcs and Y-Wings...)

Edited by RoockieBoy

Share this post


Link to post
Share on other sites

New points mean I try and get to be the plot-heros for once. RESISTANCE. 
Also. SCUM later down the page. 

Cobalt Squadron Bomber (52)

Rey (70)
Heightened Perception (3)
Rey’s Millennium Falcon (2)

Han Solo (65)
Heroic (1)
Chewbacca (5)
Electronic Baffle (2)
Total: 200

View in Yet Another Squad Builder 2.0

So, shrimp at 52? YES. Its very fun, its very worth playing. Power level: Reasonable. Basically perfect, but not game breaking. Now also worth trying with Trajedy Simulation, aka, Did you ever hear the Tragedy of Darth Plagueis the Wise?

This bare minimum Rey outfit was pretty good. The point drops were very nice. Again, not game breaking. Note: Fly right at the opponent when you're not being numbers-jousted. 

Next to try is Rey with Leia and Title. I think it will do more damage and will be more malleable. 

Han Solo... Whooo, time was not kind to Han. Even at 65, he feels weak attack-wise. i feel like he should go down to 63. Chewie worked great in this list. Heroic proc'ed once for an evade. Nice. Baffle too was a nice thing to have, actually forgot to use it at a good time. 

Main issue still with Res Falcons: they die fast. Same with Res Bomber: no reinforce or double actions, they go down fast. 

Having the extra arcs on the Shrimp was nice. 

This list was fun. Strictly Tier 2, good casual, won't edge out a good player with a Tier 1. 

--------------

Dalan Oberos (54)
Predator (2)
Advanced Sensors (10)

Guri (64)
Elusive (3)
Hull Upgrade (7)
Virago (8)

Trandoshan Slaver (52)
Jamming Beam (0)
Total: 200

View in Yet Another Squad Builder 2.0

This was another Strictly Tier 2 list. Again, solid, probably would not want to play it vs Tier 1 aces. 

Guri probably should come down a bit. Virago could go down to 7 I think. I've seen the boost used, I've never actually wanted to. Either go Predator or Elusive. In a sense, both offense and defense need help, but you'll lose most to Init6 aces anyway... so I'd wager defense, and go wide and take R2-3 shots. 

Dalan is SO MUCH FUN. This build is pretty perfect. AdvSensors gives so much more focus for defense. Being blocked is no big deal either. Dalan's ability doesn't care if he's stressed. You can do it over and over if you want. And that let me abuse rocks to fire through, and keep time on target. You HAVE to try Dalan. Soooo much fun. Its like attaching a jetpack to a pogo stick. 

Slaver is tried and true. Pretty ok. Nice to have points go down. Consider 4-Lom to dunk on aces. Play defensively if aces. 

Might be good to try Tel or Dengar with the Jumpmaster reductions. 

Share this post


Link to post
Share on other sites

Still iterating on Hatin' Kanan. He's better than ever now that you can fit one or two solid pieces for him to protect, but it's tricky to find the definite best. Current version:

Kanan Jarrus (80)    
    Hate (9)    
    Fire-Control System (2)    
    Ion Cannon Turret (5)    
    Magva Yarro (8)    
    Maul (12)    
    Shield Upgrade (3)    
    Ezra Bridger (14)    
    
Wullffwarro (56)    
    Intimidation (3)    
    "Zeb" Orrelios (1)    
    Lando Calrissian (2)    
    Hull Upgrade (3)    
    
Total: 198    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z62X204W113WW138W51W48W165W81WY58X122W65W44W164&sn=Unnamed Squadron&obs=

He can regen 2 force on a single point of damage, and then he gets rerolls on both attacks without spending the lock. Tons of options for passive mods in both arcs, and plenty of defense to go around.

Wulff acts as a force-multiplier for triple-taps on a diminished defense (bumped if possible). Chewie might be a better choice than Lando for defense but I can't decide yet; Wulff's probably not getting many actions as-is.

The idea of 3 5-dice attacks, two of which are fully modded, against a reduced agility target seems... really strong.

Combine that with neutering the attacks coming back at you and you have a bona fide power 2-ship list for rebels at long last.

Side note: Generally speaking, I think Ezra is now a better value in a TIE as a cheap sense/foresight carrier, but Kanan can make decent use of a larger force pool due to his high regen rate, Ezra mitigates the downside of Maul's regen with a bonus reroll on a turret attack, and now that he's only 4 above VTG and equal to Han gunner I'd come close to calling it a good choice.

You can probably nuke an X-Wing a round with this list, and maybe ionize a second. Not sure if that's enough to win the damage race against 5 of them, but it might be. A major crit-train will take you to some nasty places though, so avoid a hull breach if at all possible.

Edited by ClassicalMoser

Share this post


Link to post
Share on other sites

Also, is this the new Palp Aces?

Patrol Leader (67)    
    Emperor Palpatine (11)    
    
Grand Inquisitor (52)    
    Heightened Perception (3)    
    Fire-Control System (2)    
    
Soontir Fel (53)    
    Daredevil (2)    
    Targeting Computer (3)    
    
Total: 193
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z216XWW29WWWWW147Y169X72W113WY179X117W249W&sn=Unnamed Squadron&obs=

Still room for Kallus, Tua, Title, Concussions/Mag-Pulse (great with HP!),  or some other toy.

Edited by ClassicalMoser

Share this post


Link to post
Share on other sites
2 hours ago, ClassicalMoser said:

Also, is this the new Palp Aces?

Patrol Leader (67)    
    Emperor Palpatine (11)    
    
Grand Inquisitor (52)    
    Heightened Perception (3)    
    Fire-Control System (2)    
    
Soontir Fel (53)    
    Daredevil (2)    
    Targeting Computer (3)    
    
Total: 193
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z216XWW29WWWWW147Y169X72W113WY179X117W249W&sn=Unnamed Squadron&obs=

Still room for Kallus, Tua, Title, Concussions/Mag-Pulse (great with HP!),  or some other toy.

I wonder if a Delta Sq TIE Defender would be good with PalpDeci and Predator Soontir...

That's one ship that's nearly impossible to hurt, one ship with a bazillion HP, and one of the best late-game ships in the game. Target priority is all over the **** place.

Share this post


Link to post
Share on other sites
On 10/17/2019 at 5:43 PM, Wazat said:

...at one point slooping while stressed and rotating her arc for a total of 3 stress, only to try to clear it all next round and bump.

It should be noted that if you do bump while doing a blue move, Korr Sella does *not* clear all of your stress, as she requires you to fully execute the maneuver. Something I've been caught out by before!

Share this post


Link to post
Share on other sites

Anyone new squads? 

Check out my Res Falcon Falcon Bomber or Starvipers commentary above if you haven't. 

---

Quick note on Defenders and "target priority". 
Its only a hard decision if the opponent has poor understanding of the game. You'd be quick to point out that leaving Soontir to endgame is nearly assuredly bad. a single delta, by experience is generally just a 3-die gun that has a hard time always being on target (initiative and full speed). 
Taking advantage of this target priority hard decision only works if your opponent is not so good or confused. NOT if your opponent is good. Therefore, its considered winning more when you've won already: pointless. 

Yes the Delta is pretty good endgame but soontir is better. 

 

I never want to play games like this. I want to beat better players who are even more lucid than I, not worse players. 

Edited by Blail Blerg

Share this post


Link to post
Share on other sites

I tried 2 Deci + Mauler vs some XWings with PTs.

Rear Admiral Chiraneau (76)
Minister Tua (7)
Electronic Baffle (2)

Morna Kee (75)

“Mauler” Mithel (31)
Elusive (3)
Afterburners (6)
Total: 200

View in Yet Another Squad Builder 2.0 

Deci's are still a bit overcosted I think. The lack of extra actions hurts on the big base. Not sure how it is more upgraded, but 2ship should be even worse nowadays. Its pretty close, but I reckon the Deci's could come down 2 points. Dauntless probably should come down to 1-2 points. 
If Deci's come down, might consider raising some generic and Imp crew to compensate. Its the base chassis that is overcosted. Upgrades seem to be about right, and generic upgrades are hard to tone just for Deci's. 

Tricks are pretty good, consider Moffy J. 

RAC is pretty fine. I like him now, but still a bit overcosted. Tua is near required.

Morna is pretty fun too, but suffers lack of mods. 

This mauler build is the dumbest cheapest Ace I could think of. It was dumb. It didn't survive when I bumped and failed elusive vs 1 PT. 

This list looks bad vs 5x. 

This is probably a Tier3 fun list. Its not very good. 

2 Deci's kitted out don't look great either. 

And 1 deci kitted out doesn't look that enticing either. They just don't seem enticing. 

---

Xwings with PT are super expensive and suffer on defense. If that alpha isn't good, you're done for. Definitely Tier 2 at best. 

Share this post


Link to post
Share on other sites

Some of my mates have been having a lot of fun with Daredevil Ric and 4 CLT Jedi. It's not S-tier, but it is a really fun list with a decent track record. The jedi are excellent blockers (or arc dodgers against lower init generics) and can hit hard with focussed CLT shots. The focus action is important, though - without it, they struggle to put in any damage at all. Ric isn't my favourite ship, but he's fast enough to keep up and fills out the remaining points nicely.

Share this post


Link to post
Share on other sites
3 hours ago, gadwag said:

Some of my mates have been having a lot of fun with Daredevil Ric and 4 CLT Jedi. It's not S-tier, but it is a really fun list with a decent track record. The jedi are excellent blockers (or arc dodgers against lower init generics) and can hit hard with focussed CLT shots. The focus action is important, though - without it, they struggle to put in any damage at all. Ric isn't my favourite ship, but he's fast enough to keep up and fills out the remaining points nicely.

I'm surprised to hear that it wasn't that good. 

Actually I'm not really. But I was hoping it'd be better. 

Does the CLT seem to make enough of an impact? Or is the whole thing still horribly under-gunned and under-defended?

Share this post


Link to post
Share on other sites
15 hours ago, Blail Blerg said:

I'm surprised to hear that it wasn't that good. 

Actually I'm not really. But I was hoping it'd be better. 

Does the CLT seem to make enough of an impact? Or is the whole thing still horribly under-gunned and under-defended?

It's not a horrible list, I'd rank it as probably B- tier. The key weakness is that without focus, the CLT is a wet noodle. This means that double-repositioning or k-turning to get bullseye doesn't really pay off - my mate managed some scary r1 bullseyes off kturns and none of them did damage because he had no focus and force isn't enough when you're adding a focus result.

The list is quite defensive, because it can double reposition to arc dodge/block or tank up with force focus. The list can also hit powerfully on offense with focused CLT attakcs, and use force to line them up. Critically, though, a ship can't do a great job of being defensive and offensive in the same turn. That's the main weakness, but it's also why I think the 1-force jedi are really fun and interesting, because you have to choose whether to invest in attack or defense. If I were to build a pair of "duel squadrons" which were balanced against each other for casual play (like a board game, or MtG duel decks) then I'd almost certainly use the knights because of their interesting mechanics.

Ric is also Ric - he hits hard on the initial pass, but then he has to either slow down to stay in the fight or spend a while turning around. The opposing player can just ignore him until a turn when they can match speed, at which point they can remove Ric from the equation. Broadside would be another option for that slot, but he's very slow.

Share this post


Link to post
Share on other sites

I've had a lot of fun using a Deci in this sloane squad lately

Patrol Leader (67)
Minister Tua (7)
Admiral Sloane (9)
Hull Upgrade (2)

Obsidian Squadron Pilot (23)

Obsidian Squadron Pilot (23)

Obsidian Squadron Pilot (23)

Obsidian Squadron Pilot (23)

Obsidian Squadron Pilot (23)
Total: 200

View in Yet Another Squad Builder 2.0

The deci has a really great dial for keeping in position orbiting the Ties and has been my favorite Sloane carrier for flying with the basic tie/ln chassis.  Other than this list though, the only real luck I've had with a Deci has been a barebones RAC with just proton torps for a pseudo 270 firing arc and even then he's kinda leaning on his buddy Jendon.


The next off the wall squad I think I'll be trying out is this

Obsidian Squadron Pilot (23)

Obsidian Squadron Pilot (23)

Obsidian Squadron Pilot (23)

Obsidian Squadron Pilot (23)

Scimitar Squadron Pilot (27)
Skilled Bombardier (2)
Cluster Mines (8)

Scimitar Squadron Pilot (27)
Skilled Bombardier (2)
Proximity Mines (6)

Scimitar Squadron Pilot (27)
Skilled Bombardier (2)
Proximity Mines (6)
Total: 199

View in Yet Another Squad Builder 2.0

I'm curious to see if I can manage enough board control to matter.  Also, 7 ties makes me happy.  Like I want to cackle inside and tell my pretties to fly.  No idea if I can actually make it work, but that's half the fun.

After that, I'm thinking about trying an updated take on the 6-ship tie swarm like this

Seyn Marana (30)
Marksmanship (1)

Gideon Hask (30)

Del Meeko (30)

Saber Squadron Ace (36)

Saber Squadron Ace (36)

Saber Squadron Ace (36)
Total: 199

View in Yet Another Squad Builder 2.0

Because I always liked the Interceptors, but had a hard time quite squeezing them in before.  I *think* it'll hold up relative to the prior inferno / howl swarm just by dent of more red dice and being able to split up if needed without losing firepower, but will have to wait and see because as much as I like this idea, the oddball mines list is calling to me more right now.

Share this post


Link to post
Share on other sites

Just got back from store open play night. I throughly enjoy this take on “ace + friends” archtype:

(76) Kylo Ren [TIE/vn Silencer]
(13) Proton Torpedoes
Points: 89

(33) "Scorch" [TIE/fo Fighter]
(2) Fanatical
Points: 35

(25) Epsilon Squadron Cadet [TIE/fo Fighter]
Points: 25

(25) Epsilon Squadron Cadet [TIE/fo Fighter]
Points: 25

(25) Epsilon Squadron Cadet [TIE/fo Fighter]
Points: 25

Total points: 199

Oh, and it’s hyperspace legal too. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...