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TheSapient

Prone condition question

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Am I reading the Prone condition properly? 

It doesn't really limit a character, other than how far they could move with a move action?   A prone character could, during their turn, move one range band (as per Movement and Positioning on pg 262) and Strike (pg 264), and stand up (because they did not perform a Movement action)?

Outside of limiting how far someone can move, and any techniques that affect prone characters differently, is there anything else that prone people need to worry about mechanically?

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Posted (edited)

That's about it in this edition. In that sense it's similar to being Slowed in D&D 4E or knocked down in Blood Bowl. It's primarily there to limit additional movement through the Maneuver action, the 2 Opp Water ability to move a range band, or some techniques with the Movement tag. (The majority don't actually move you, but it is still there to limit interaction with the Water stance or provide a link for mounts and some other tags.)

 

Edit: Even if there aren't many techniques that take Prone as an input, each becomes a lot better if your target is actually Prone. And they're available starting at Rank 1 or 2 (depending on school), so that Earth-focused shugenja with a Tetsubo of Earth will be violent as soon as they can find victims to smash with their digging bar.

Edited by NFK

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2 hours ago, NFK said:

Edit: Even if there aren't many techniques that take Prone as an input, each becomes a lot better if your target is actually Prone. And they're available starting at Rank 1 or 2 (depending on school), so that Earth-focused shugenja with a Tetsubo of Earth will be violent as soon as they can find victims to smash with their digging bar.

This. There are actually quite a few techniques that pile up extra harm on prone targets, and for all types of characters: Tetsubo of Earth for Shuggies, Rushing Avalanche Style for Kata users, and I could be wrong but I recall the Kiho Way of the Earthquake also does something nasty...

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1 hour ago, Franwax said:

but I recall the Kiho Way of the Earthquake also does something nasty...

It inflicts extra damage equal to bonus successes as well as your earth ring - nice but not devastating - but it also 'promotes' Prone to Immobilized

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There are indeed quite a few ways to “combo” nicely between party members. Another one is the use of the Shuji sensational distraction in combat. Why would lower vigilance on a target be any good in a fight? Just ask your friend with Iaijutsu cut: rising blade or Spinning blades style :) !

Or Disorient someone with Tempest of Air to open them up to the guy with Veiled Menace style...

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