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DunaMoose

Clonisher MkII

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@clontroper5 created the Clonisher list in wave 2. Now in wave 7 I think there can be many improvements over the OG list. 

Here's my go at it:

Name: Clonisher II
Faction: Imperial
Commander: Admiral Screed

Assault: Opening Salvo
Defense: Planetary Ion Cannon
Navigation: Superior Positions

Gladiator I (56)
• Intel Officer (7)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 90 Points

Raider II (48)
• Admiral Screed (26)
• Admiral Montferrat (5)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 98 Points

Raider I (44)
• Ordnance Experts (4)
• External Racks (3)
= 51 Points

Raider I (44)
• Ordnance Experts (4)
• External Racks (3)
= 51 Points

Raider I (44)
• Ordnance Experts (4)
• External Racks (3)
= 51 Points

Raider I (44)
• Ordnance Experts (4)
• External Racks (3)
= 51 Points

Squadrons:
= 0 Points

Total Points: 392

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I have been summoned! 

I also thought about what I would for a clonisher wave 7 and this is what I have been useing:

Clonisher Wave 7 addition 
Author: Clontroper5

Faction: Galactic Empire
Points: 385/400  

Commander: Admiral Screed

Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom Objective

 

[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
-  Admiral Screed  ( 26  points) 
 Avenger  ( 5  points) 
-  Strategic Adviser  ( 4  points) 
-  Boarding Troopers  ( 3  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Leading Shots  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 166 total ship cost

 

Gladiator I-Class Star Destroyer (56 points)
 Demolisher  ( 10  points) 
-  Intel Officer  ( 7  points) 
-  Ordnance Experts  ( 4  points) 
-  Engine Techs  ( 8  points) 
-  Expanded Launchers  ( 13  points) 
= 98 total ship cost

 

Raider I-Class Corvette (44 points)
 Instigator  ( 4  points) 
-  Ordnance Experts  ( 4  points) 
-  External Racks  ( 3  points) 
= 55 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points) 
= 25 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points) 
= 25 total ship cost

 

2 TIE Fighter Squadrons ( 16 points) 
= 16 total squadron cost

 

 

 

Basically I traded my 2 expande& launcher raiders in the original list for an ISD with strat Adv, and then screeds lifeboat raider became 2 gozanti's it works pretty well and is fun to play, perhaps it can inspire you on your building of similar lists 

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Posted (edited)
45 minutes ago, clontroper5 said:

I have been summoned! 

I also thought about what I would for a clonisher wave 7 and this is what I have been useing:

Clonisher Wave 7 addition 
Author: Clontroper5

Faction: Galactic Empire
Points: 385/400  

Commander: Admiral Screed

Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom Objective

 

[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
-  Admiral Screed  ( 26  points) 
 Avenger  ( 5  points) 
-  Strategic Adviser  ( 4  points) 
-  Boarding Troopers  ( 3  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Leading Shots  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 166 total ship cost

 

Gladiator I-Class Star Destroyer (56 points)
 Demolisher  ( 10  points) 
-  Intel Officer  ( 7  points) 
-  Ordnance Experts  ( 4  points) 
-  Engine Techs  ( 8  points) 
-  Expanded Launchers  ( 13  points) 
= 98 total ship cost

 

Raider I-Class Corvette (44 points)
 Instigator  ( 4  points) 
-  Ordnance Experts  ( 4  points) 
-  External Racks  ( 3  points) 
= 55 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points) 
= 25 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points) 
= 25 total ship cost

 

2 TIE Fighter Squadrons ( 16 points) 
= 16 total squadron cost

 

 

 

Basically I traded my 2 expande& launcher raiders in the original list for an ISD with strat Adv, and then screeds lifeboat raider became 2 gozanti's it works pretty well and is fun to play, perhaps it can inspire you on your building of similar lists 

Ah! Clon! A surprise to be sure, but a welcome one!

Nice custom objectives!

Also, IMHO I prefer two actviations v 1 large with SA because of the fact that you can shoot four times, have twice the commands, and less risk of dying. 

I may be a little biased towards MSU and non-meta stuff xD

Edited by DunaMoose

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1 hour ago, DunaMoose said:

Also, IMHO I prefer two actviations v 1 large with SA because of the fact that you can shoot four times, have twice the commands, and less risk of dying

It’s definitely a trade off.  All those benefits exist, but in exchange the large is easier to coordinate, repairs better and doesn’t lose firepower or sacrifice victory points until fully killed.

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6 hours ago, The Jabbawookie said:

doesn’t lose firepower or sacrifice victory points until fully killed.

Very true indeed. I was just thinking about the small's ability to break off after the other got blown up.

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On 3/31/2019 at 10:00 AM, DunaMoose said:

I was just thinking about the small's ability to break off after the other got blown up.

If you get a ship into the fight, it will most likely stay in the fight. I would say that more than 50% of my games end in a 400. I think I may be biased to large ships as they are more iconic and deadly. With 6 activations, I think a Large ship is better because you need to have some sort of anchor in your list. It doesn't have to be a large ship, but I find it easier to have a plan when I know where the majority of my points are moving to.

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3 hours ago, Cleto0 said:

If you get a ship into the fight, it will most likely stay in the fight. I would say that more than 50% of my games end in a 400. I think I may be biased to large ships as they are more iconic and deadly. With 6 activations, I think a Large ship is better because you need to have some sort of anchor in your list. It doesn't have to be a large ship, but I find it easier to have a plan when I know where the majority of my points are moving to.

True. I'm a bit more biased to MSU, but I do understand your point.

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On ‎4‎/‎3‎/‎2019 at 3:08 AM, DunaMoose said:

True. I'm a bit more biased to MSU, but I do understand your point.

I too enjoy the MSU listbuilding, especially Imperial. Although the burden of execution is high, when the threat is spread evenly across the entire fleet, such as a few Raiders with OE&Xrax or Vader and one or two GSDs with ET,OE&APT/ACM, it really presents a dilemma for your opponent on what to chase, what to focus on, and what to shoot first. Many times I have 'Demolished' large ships with ol' Screed Demo triple-tap, leaving a look of complete horror on their faces as I steam through the wreckage towards their cowardly 'lifeboat'.

So, Now I really want to run the absolutely Punishing high-bid Screed/Ozzel 3x GSD2 - ET,OE,APT/ACM, Demo/Insidious and 2x Raider2 - Vader, OE,xrax..... Truck yeah

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