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Welcome to the game and the forums.  Good luck finding a group, I'm in FL so not able to help too much.

There are normally some online games going if you don't mind that.  There is a SWRPG Discord server that is popular and has a LFG channel.  I'll try to find the official link if someone doesn't beat me to it here.

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Posted (edited)

There is a big star wars ffg discord channel i would google it.  I've had nothing but bad experiences with groups from that discord channel but its worth a try you might like it.  Really felt half the GM's had ADD.  Another GM wanted to roll nothing but red dice on everything and dictate what your character did based on what was in your bio instead of you actually choosing.  But if your patient I'm sure you will find a group there that decent.  I'm kind of lucky cause the group I've been in for the past two years is a group I've been playing online games with since 2009 so we all mesh well.  We are all pretty well educated so we don't just do random dumb stuff nor does our GM like the one I posted above. We all know the rules pretty well and almost everyone in our group doesnt try to manipulate rules for power gaming except one who does push it a little but he's like family so he gets away with it. like throwing a lightsaber as an ataru spec and also using linked and hitting multiple times with it like what was discussed in the forms here in another thread.  I'm sure he got the idea from it but the GM let him then one shot him next turn lol.

Edited by Metalghost

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Welcome to the game, young padawan.
The best place I can recommend for you to find players is at your local game shop(s).  Most of the ones I have been to have some kind of bulletin board where players can post up looking for groups, or starting groups.

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9 minutes ago, Tramp Graphics said:

I don’t know about “the best” ( that title goes to R. Talsorian’s Fuzion System, IMO), but it’s up there.

Well I should have said it is the best one I have played. I am a little familiar with Hero system and it definitely gets marks for granularity but this system hits a lot of great points for me.

  • It's easy to learn (and teach to others) but has depth so that it is worthy of continued learning and discussion.
  • I feel it fits this setting really well because it doesn't have Character Survival Defense Bloat like D&D or other systems with characters that quickly leave mortality behind.
  • The dice aren't as easily predictable as other systems so it keeps things interesting.
  • The dice prompt people to be creative and share some of the narrative duties.
  • Has a very interesting 'Loot' system that has a novel approach.
  • It has an illusion of being somewhat rules-light (because the core mechanic can be run stripped down with very little definition) but it has a lot of added descriptive and suggested goodies.
  • Has a fun vehicle combat system built into it that is fairly easy to learn and apply.
  • Wasn't built to cater to evil PCs.
  • It's a narrative system with granularity missing in some areas which allows for customization and filling in the blanks if desired. 
  • Range Bands means that the "RPG chess" situation is less likely to develop if you use a map and minis.
  • Static base Weapon Damage means you don't have great hits with 1 point of damage with a firearm.
  • Beautiful books. The art and design is inefficient but wonderful. 
  • No levels or Classes. Characters are built through play. 

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2 hours ago, Archlyte said:

 

  • I feel it fits this setting really well because it doesn't have Character Survival Defense Bloat like D&D or other systems with characters that quickly leave mortality behind.
  • Has a fun vehicle combat system built into it that is fairly easy to learn and apply.
  • Static base Weapon Damage means you don't have great hits with 1 point of damage with a firearm.

Characters start off leaving mortality behind as character death is extremely rare in this game without fiat. The static base Damage can lead to pistol shots that cannot hurt some opponents (I've seen a high-Brawn character with Enduring 3 and tweaked light armor giving a Soak of 10) meaning that even thugs need carbines or rifles to be a threat. And I just cannot agree that the vehicle combat system is fun or easy; D6 beats the pants off of FFG's system where vehicle combat is concerned.

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Posted (edited)
2 hours ago, HappyDaze said:

Characters start off leaving mortality behind as character death is extremely rare in this game without fiat. The static base Damage can lead to pistol shots that cannot hurt some opponents (I've seen a high-Brawn character with Enduring 3 and tweaked light armor giving a Soak of 10) meaning that even thugs need carbines or rifles to be a threat. And I just cannot agree that the vehicle combat system is fun or easy; D6 beats the pants off of FFG's system where vehicle combat is concerned.

It's amazing how hard fiat is for some people. 

I do sometimes have a problem with low damage firearms but minions kind of make it more acceptable to me. I figure that minions are most people and PCs essentially have a bit of plot armor. I don't see the wound threshold as anything but minor wounds until its going negative. 

I have seen the horror story characters like the one you mentioned but I think that is largely about power gamers being power gamers. Any game can be abused and this game seems to be a bit of a munchkin paradise so I have to cede that one. Given a GM and Players who are not trying to work themselves out of a job this game works quite well. 

I didn't play d6 and only a little saga so I can't speak to their resolution systems but for me this game has vehicle combat that doesn't require a lot of prep and dedication. 

Edited by Archlyte

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15 hours ago, Archlyte said:

It's amazing how hard fiat is for some people. 

I do sometimes have a problem with low damage firearms but minions kind of make it more acceptable to me. I figure that minions are most people and PCs essentially have a bit of plot armor. I don't see the wound threshold as anything but minor wounds until its going negative. 

I have seen the horror story characters like the one you mentioned but I think that is largely about power gamers being power gamers. Any game can be abused and this game seems to be a bit of a munchkin paradise so I have to cede that one. Given a GM and Players who are not trying to work themselves out of a job this game works quite well. 

I didn't play d6 and only a little saga so I can't speak to their resolution systems but for me this game has vehicle combat that doesn't require a lot of prep and dedication. 

Yeah based on the adversaries in the game most of the galaxy are minions with a few rising to the level of rival. And then even fewer reaching the level of nemesis. And then even fewer reaching the level of PC.

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15 hours ago, Archlyte said:

 I have seen the horror story characters like the one you mentioned but I think that is largely about power gamers being power gamers. Any game can be abused and this game seems to be a bit of a munchkin paradise so I have to cede that one. Given a GM and Players who are not trying to work themselves out of a job this game works quite well.

A high-Brawn Trandoshan Hired Gun starting with Marauder and then buying Body Guard was the character in question. All of the options on this character were available with nothing more than the Edge Core.

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25 minutes ago, HappyDaze said:

A high-Brawn Trandoshan Hired Gun starting with Marauder and then buying Body Guard was the character in question. All of the options on this character were available with nothing more than the Edge Core.

I didn't mean to imply that you'd have to use splat books to achieve power creep as was the case in old 3.x D&D with all of the extra splat books that went off the deep end. My emphasis here is on the idea that just because you can do something doesn't mean you should. The core book by itself provides plenty of ways to overpower the character into either forcing the GM to do the Zero-Sum Game and matching power level for power level, or to just give up and let the players walk through everything but maintain a varied world, not one where everything they tend to meet just happens to be as powerful as they are. 

The game has some warnings built into it, but then counter to that it has trees and a more or less linear progression instead of a curve, so the average user is gonna rightly see it as an invitation to just keep building. Apart from that I would say that it at least doesn't have you at 60 Wound Threshold by session 4 via some expanding Hit Point mechanic.

New players to the system and also to TTRPGs in general are going to explore the upper end of the power scale. Some people grow out of this and others still find it fun 15+ years after entering the hobby.  

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