arnoldrew 1,712 Posted March 20, 2019 Luke -Emergency Stims -Jedi Mind Trick 6xFleet Troopers -Scattergunner -Frags -Recon Intel 2xWookie Warriors -Tenacity -Duck and Cover -Recon Intel This list is for Tabletop Simulator, since I'm not about to buy this many Fleet Troopers. I almost always run 2 units of Fleet Troopers pretty successfully (except I usually have an extra trooper or, if I can afford it, a Rebel Officer). They either murder all sorts of stuff or my opponent freaks out and focus fires them into oblivion (so a win-win), so I figured I would give this a try. Please let me know what you guys think. Quote Share this post Link to post Share on other sites
Deadshane 720 Posted March 20, 2019 Not very toolboxy. Extremely single minded army with potential for boredom. Get more into list building. Think tactic rather than power. Quote Share this post Link to post Share on other sites
Deadshane 720 Posted March 20, 2019 I think fleets are good in an army when mixed into multiple regular rebel units. Quote Share this post Link to post Share on other sites
zeromoon17 14 Posted March 20, 2019 Your opponent will just kite you since you have nothing range 3, they can just pick you off at range with everything they've got without suffering any casualties themselves. Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted March 20, 2019 43 minutes ago, zeromoon17 said: Your opponent will just kite you since you have nothing range 3, they can just pick you off at range with everything they've got without suffering any casualties themselves. Then I'll sit on the objectives, Dodge, and win. Also, kiting doesn't really work when I can just double move. Quote Share this post Link to post Share on other sites
Senjius 117 Posted March 22, 2019 On 3/21/2019 at 12:44 AM, arnoldrew said: Then I'll sit on the objectives, Dodge, and win. Also, kiting doesn't really work when I can just double move. You cannot double move if all your army is covered in suppression tokens. Luke is not enough for suppression removal. Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted March 22, 2019 (edited) On 3/22/2019 at 9:43 AM, Senjius said: You cannot double move if all your army is covered in suppression tokens. Luke is not enough for suppression removal. Under what magical condition is my opponent able to coat my entire 9-activation army in suppression tokens (short of Vader, who I rarely see and who must then himself be in range)? Is this a hypothetical featureless plain with no terrain? Kiting just simply does not work for an entire army, especially when there are objectives to consider as well as Wookiees. Edited March 25, 2019 by arnoldrew Quote Share this post Link to post Share on other sites
Bohemian73 161 Posted March 23, 2019 I don't think you need to kite the whole army, just enough to move out a unit's range and shoot with your longer range. Still kiting, just maybe not all of the army. Your list does sound interesting, just two-dimensional. My opinion, but I think multi-functional armies can react to more what an opponent might throw at you. Typical rock, paper, sissors Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted March 25, 2019 (edited) I think this may have the effect youre Looking for some of the time, but a smart or experienced player will pick off just enough of your figures to make them less effective. Once they take some casualties the unit is not as scary. Ive have wondered how effective the red scatter gun would be en masse myself as i can't seem to get my white or black dice to hit the broad side of a large barn in many games Try it out i say. Especially online. Suppression is going to eat you alive in some games Edited March 25, 2019 by buckero0 Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted March 26, 2019 (edited) On 3/22/2019 at 11:57 AM, arnoldrew said: Under what magical condition is my opponent able to coat my entire 9-activation army in suppression tokens (short of Vader, who I rarely see and who must then himself be in range)? Is this a hypothetical featureless plain with no terrain? Kiting just simply does not work for an entire army, especially when there are objectives to consider as well as Wookiees. 4x deathtroopers can hand out 3 suppression between 2 targets every round, that would be enough to cover the entire 8 activation army, and not even address the regulars. Edit: At range 4, right? That’s pretty extreme against Range 2. Not to mention it would require Krennic, and he can layer on 1-2 more depending on the round. Edited March 26, 2019 by Derrault Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted March 26, 2019 15 hours ago, Derrault said: 4x deathtroopers can hand out 3 suppression between 2 targets every round, that would be enough to cover the entire 8 activation army, and not even address the regulars. Edit: At range 4, right? That’s pretty extreme against Range 2. Not to mention it would require Krennic, and he can layer on 1-2 more depending on the round. I actually played this against a 2xDT+Krennic+Vader list and a 3xDT+Krennic list on TTS. The first game went pretty well with Advanced Positions and Limited visibility. I won it pretty handily even with both suppression bombs (they either didn't have that much suppression or were within range of Luke so no one panicked). The second game was a disaster with Advanced Positions and Rapid Reinforcements. Suppression wasn't the issue, death was. I was almost tabled by the end of round 4. Either way the games were super fun. 1 Derrault reacted to this Quote Share this post Link to post Share on other sites