Jump to content
Sign in to follow this  
King Tycho

GM mandated career change

Recommended Posts

If a player does not role play his or her career, is a GM within their rights to mandate a career change?  Or if it fits the story?  Say for instance a dwarf character epically fails at a key task, it mike make sense in the scope of the story for him to be mandated into a slayer path.  Or is this taking on too much authority as a GM?

Share this post


Link to post
Share on other sites

GM has full control of what goes on, but you have to consider how the players will take your heavy handed nature.  You might just upset the group with such rulings when it probably is best to try and be diplomatic about it and influence a person to go along with your "ideas".

Share this post


Link to post
Share on other sites

A GM might veto paths which he felt were incompatible with the character.

Otherwise, no. If you have a 'bad' roleplayer then try to talk to them about the situation. Try to resolve it amicably.

In the end you might need to learn to live with it or tell the player he needs to find another game.

Share this post


Link to post
Share on other sites

King Tycho said:

If a player does not role play his or her career, is a GM within their rights to mandate a career change?  Or if it fits the story?  Say for instance a dwarf character epically fails at a key task, it mike make sense in the scope of the story for him to be mandated into a slayer path.  Or is this taking on too much authority as a GM?

As a GM it's within your realm to suggest that becoming a Troll Slayer may be a logical step to take.  It's not your position to mechanically force them to do so.  Ironically it's well within your position to prevent someone from taking a certain class if it doesn't fit.

Share this post


Link to post
Share on other sites

King Tycho said:

If a player does not role play his or her career, is a GM within their rights to mandate a career change?  Or if it fits the story?  Say for instance a dwarf character epically fails at a key task, it mike make sense in the scope of the story for him to be mandated into a slayer path.  Or is this taking on too much authority as a GM?

 

There are different ways to resolve the issue. If the Dwarf had taken an oath he can no longer fulfill, or he failed at this oath, then it does make sense for him to become a Slayer. I'd approach the player and suggest that this is the case, and that he should decide if he wants to become a Slayer or not. If he doesn't become a Slayer, he should understand that he will be treated as an Oathbreaker by other Dwarfs.

 

This is really no different than any cause and effect situation. If someone plays a character who steals a horse, then he's likely to become a wanted man.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...