Deadborder 11 Posted March 18, 2019 (edited) This is a little pet project of mine that I've been belting away at on and off for the last six or so months. It started as an expansion of the excellent Fallout Genesys theme by GM Phil, but quickly grew to something much, much bigger. While I did build from the core of Phil's work, I have considerably expanded on it in a number of ways. The result was that I wound up splitting it into five different files. Fallout Genesys The "core" file which should be everything you need to play. This covers the following areas: World Background (As a guide to newcomers to the series) Character Creation New Rules (Radiation, Power Armour and Chems) Basic equipment, including weapons, armour, chems and more. This is intended to be a stand-alone file; all you need to play is this and the Genesys core rulebook. The other two files are optional but can be used to give your game more options and flavour. Fallout Genesys Armoury The first "spin off" file, this one is an attempt to create a reasonably definitive collection of equipment from across the Fallout universe (without cluttering up the main file too much). It includes: Weapons Armour Power Armour Weapon and other Equipment Modification This file is still a work in progress. While it is largely complete, there are still a few items that I haven't yet written up (largely because I haven't figured values for them or haven't yet figured the mechanics). Fallout Genesys Factions The third file, this one provides summaries of a number of factions within the Fallout world as a tool for both GMs and players. For each faction it includes: A brief history and background of that faction Character creation for that faction, including new character options where applicable New equipment appropriate to each faction Sample characters for each faction Fallout Genesys Adversaries The third spin-off file is a collection of Adversaries for use with the Fallout setting. It includes: Assorted creatures Various typical NPCs such as Raiders and Mercenaries Modifications for creatures to give them additional abilities Fallout Genesys Adversaries II Finally, this file contains a collection of more faction specific Adversaries, based on various groups from the Fallout world. It includes: A brief background for each group Sample members of that group Suggestions for using existing NPCs with different groups Fallout Genesys Cybernetics The first optional rules expansion, this file contains rules for adding Cybernetics from the Fallout world. Includes: Rules for various Cybernetic augmentations A guide to who possesses and can provide such implants A full themed factional write-up As said, this is very much a work in progress. I appreciate any feedback and constructive criticism. Edited July 21, 2020 by Deadborder 3 3 SavageBob, Zeph91, QorDaq and 3 others reacted to this Quote Share this post Link to post Share on other sites
kaosoe 7,580 Posted March 18, 2019 I bet @DarthGM will be excited to know his supplement continues to be an inspiration. 1 DarthGM reacted to this Quote Share this post Link to post Share on other sites
DarthGM 2,337 Posted March 21, 2019 I am. 2 dougansf and evo454 reacted to this Quote Share this post Link to post Share on other sites
Deadborder 11 Posted March 21, 2019 (edited) First round of updates! Changed a couple of weapons. Changes to weapon modifications and added a few more Formatting and other small quality of life improvements The links in the main post now go to the revised/updated files. I'll continue to update them as I go and as things (inevitably) change. Edited March 21, 2019 by Deadborder Quote Share this post Link to post Share on other sites
simpatikool 104 Posted March 26, 2019 Hey Deadborder, I just went over your items posted to see how you developed your ideas. Very well done sir. Quote Share this post Link to post Share on other sites
Deadborder 11 Posted March 29, 2019 On 3/26/2019 at 11:30 PM, simpatikool said: Hey Deadborder, I just went over your items posted to see how you developed your ideas. Very well done sir. Thank you very much for that. It's been a long and involved process, but I'm pretty happy with the results. Also, updates! The Factions file has been updated with several more factions. Quote Share this post Link to post Share on other sites
HappyDaze 10,142 Posted April 2, 2019 I can't help but feel that Strong Back is way too weak for a Fallout setting. You should be able to carry a half-dozen weapons (at least two being rifles and one being a heavy weapon) a few outfits of armor & clothing, and assorted other gear and still be unencumbered... and that's before taking a rank of Strong Back. Quote Share this post Link to post Share on other sites
Deadborder 11 Posted April 5, 2019 On 4/2/2019 at 8:45 PM, HappyDaze said: I can't help but feel that Strong Back is way too weak for a Fallout setting. You should be able to carry a half-dozen weapons (at least two being rifles and one being a heavy weapon) a few outfits of armor & clothing, and assorted other gear and still be unencumbered... and that's before taking a rank of Strong Back. This is one of those cases of game logic versus common sense. Yes, in the Fallout video games, you can carry a couple of hundred pounds of weapons, armour, ammo, consumables and junk on you without issue. However, that's hardly realistic either. I chose to go with something more realistic that fit more with the overall Genesys system and its values Quote Share this post Link to post Share on other sites
Deadborder 11 Posted April 12, 2019 Update again! All three files have been updated with some new equipment and a few edits. Quote Share this post Link to post Share on other sites
_PNW_ 2 Posted April 21, 2019 On 4/4/2019 at 9:25 PM, Deadborder said: This is one of those cases of game logic versus common sense. Yes, in the Fallout video games, you can carry a couple of hundred pounds of weapons, armour, ammo, consumables and junk on you without issue. However, that's hardly realistic either. I chose to go with something more realistic that fit more with the overall Genesys system and its values Somebody clearly plays on Survival mode 1 ImperialYeet reacted to this Quote Share this post Link to post Share on other sites
Deadborder 11 Posted May 17, 2019 Updated! Revisions to all three files with some new equipment, a few changes to a couple of weapons and a few general quality of life updates Quote Share this post Link to post Share on other sites
Setukh 1 Posted June 13, 2019 Do you have any plans for crafting / settlement building? I know @DarthGM had plans at one time before the real life got him in it's cruel grip Also, I've got a homebrew Cryolator that I changed over from a freeze gun which I found in (if I recall) one of the Star Wars sourcebooks. I'll PM you the stats for you to fiddle with once I'm home from work. Quote Share this post Link to post Share on other sites
Deadborder 11 Posted June 14, 2019 15 hours ago, Setukh said: Do you have any plans for crafting / settlement building? I know @DarthGM had plans at one time before the real life got him in it's cruel grip Also, I've got a homebrew Cryolator that I changed over from a freeze gun which I found in (if I recall) one of the Star Wars sourcebooks. I'll PM you the stats for you to fiddle with once I'm home from work. Thank you for that; I'd love to get those Cryolator stats off of you as it's continued to stump me. Crafting is something that is on my to-do list, but at the moment my plan is to get the core mechanics under control and then handle things like Adversaries. But I'm certainly open to ideas Quote Share this post Link to post Share on other sites
Setukh 1 Posted June 14, 2019 (edited) It was one I meant to go back and go over with a bit of a fine-toothed comb but I never did and there didn't seem to be much call for it in my game so it has just been left alone. Feel free to edit as you will Name: Cryolator Skill: Ranged (heavy) Dam: 6 Crit: - Range: Medium Enc: 2 HP: 1 Price: 450 Rarity: 11 (since there is supposedly only ONE Cryolator) Special: Ensnare 1 (use 2 Advantage to Immobilize a target for 1 round), Pierce 5 (ignores 5 points of soak), Stun Damage (deals damage to Strain), Pierce 0 vs Armor removes Setback Dice due to cold. Melee attacks against a target struck by the Cryolator in the same round add two Boost Dice to their attack. Edited June 14, 2019 by Setukh added a sentence. Quote Share this post Link to post Share on other sites
Deadborder 11 Posted August 13, 2019 A belated thank you for that! And now after a long wait here's a new update, with the first draft of the Adversaries collection 1 Mathadar reacted to this Quote Share this post Link to post Share on other sites
Mathadar 27 Posted September 6, 2019 Looking great! Love the Adversaries collection, and found the use of the template Glowing and Scorched to be useful as well. Quote Share this post Link to post Share on other sites
Deadborder 11 Posted September 23, 2019 Updated again. Added a fifth (!) file which includes a number of different groups from the Fallout world, complete with sample characters from each. Fun fact: one of the groups described was considered for a full factional write-up in the Factions file. Another one may yet be expanded out into one in a future add-on. Quote Share this post Link to post Share on other sites
Deadborder 11 Posted October 24, 2019 More updates. Added a couple of new weapons and a few new Adversaries while also making a few tweaks and changes to other things. My first "supplemental" rule collection is presently in testing and hopefully I'll have a draft of it... soon Quote Share this post Link to post Share on other sites
Deadborder 11 Posted January 21, 2020 After a lot of delays, I have my first rules expansion, Fallout Genesys Cybernetics posted. In addition, there has been numerous updates, revisions and edits to the other files. 2 DarthDude and Zeph91 reacted to this Quote Share this post Link to post Share on other sites
Mathadar 27 Posted July 21, 2020 Adversaries II the link is broken, just fyi. It links to Cybernetics now. Also, Factions is listed as being in the owner's trash and can't be previewed. Everything else looks excellent. I had checked last year, and had missed some of the updates you had done. Quote Share this post Link to post Share on other sites
Deadborder 11 Posted July 21, 2020 4 hours ago, Mathadar said: Adversaries II the link is broken, just fyi. It links to Cybernetics now. Also, Factions is listed as being in the owner's trash and can't be previewed. Everything else looks excellent. I had checked last year, and had missed some of the updates you had done. Thank you for that. I've been through and now not only fixed the links but also updated new versions of the files. This round of updates includes content from Wastelanders, such as new weapons, equipment, factions and adversaries. It also includes a lot of tweaks and modifications to things that were already there to reflect actual gameplay testing. 1 Mathadar reacted to this Quote Share this post Link to post Share on other sites
gilbur 212 Posted July 21, 2020 so I just wanted to know, have you added anything from the wasteland series yet since it did inspire the creators of Fallout. I wonder how many people realized this little tidbit of news. Quote Share this post Link to post Share on other sites
Deadborder 11 Posted July 22, 2020 I haven't added anything from Wasteland, nor do I plan to. While it did influence Fallout, it's still a separate world which would be better handled in it's own write-up Quote Share this post Link to post Share on other sites
gilbur 212 Posted July 24, 2020 On 7/21/2020 at 7:15 PM, Deadborder said: I haven't added anything from Wasteland, nor do I plan to. While it did influence Fallout, it's still a separate world which would be better handled in it's own write-up okay, i understand. just checking since you were inspired and even added your own additional stuff. Quote Share this post Link to post Share on other sites
Deadborder 11 Posted July 24, 2020 53 minutes ago, gilbur said: okay, i understand. just checking since you were inspired and even added your own additional stuff. I haven't added anything original. Everything in the files is based on content from the Fallout games. 1 Mathadar reacted to this Quote Share this post Link to post Share on other sites