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flooze

Scum hyperspace?

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With two other ships that can reliably deal damage (and therefore that are threats), I don't think you need quite as big a bid for Guri.

Four points with Nym and Kavil seems reasonable.

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Posted (edited)

how about...

Black Sun Assassin (48)    
    Crack Shot (1)    
    
Ship total: 49  Half Points: 25  Threshold: 3    
    
Black Sun Assassin (48)    
    Crack Shot (1)    
    
Ship total: 49  Half Points: 25  Threshold: 3    
    
Black Sun Assassin (48)    
    Crack Shot (1)    
    
Ship total: 49  Half Points: 25  Threshold: 3    
    
Captain Seevor (30)    
    Squad Leader (8)    
    
Ship total: 38  Half Points: 19  Threshold: 2    
    
    
Total: 185    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v6!s=200!150:116,,,,:;150:116,,,,:;150:116,,,,:;247:131,:&sn=Unnamed Squadron&obs=

Seevor's Assassins. Coordinate ur best positioned ship and disrupt their green tokens. 15 pts could be for passive sensors depending on price?

Edited by Da_Brown_Bomber

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Here is something I have been working on.

Started as 

Outer Rim Pioneer (28)    
    Tactical Officer (2)    
L3-37 (Escape Craft) (26)    
    Tactical Officer (2)    
Kad Solus (54)    
    Crack Shot (1)    
Old Teroch (56)    
    Crack Shot (1)     
Captain Seevor (30)    
Total: 200  

After a few iterations it became this.

Outer Rim Pioneer (28)    
    Tactical Officer (2)     
Dalan Oberos (StarViper) (54)    
    Advanced Sensors (10)    
Fenn Rau (68)    
    Swarm Tactics (3)    
Captain Seevor (30)    
    Juke (5)      
Total: 200  

Will be taking this to the hyperspace tournament this weekend and will post the results later.

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54 minutes ago, Arcana57 said:

  Dalan Oberos (StarViper) (54)    
    Advanced Sensors (10)    

Big fan of this guy. Tricky to use with Adv Sen but he is possibly one of those most lunatic ships in ths game with it, makes lower Init very sad. Being able to focus at R2/3 is a big advantage over Guri and gives him more freedom in his approach. Still good against higher Init if you have something else to draw attention, such as Fenn Rau!

Good luck!

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Posted (edited)

Once more into the fray! 

Small tourney on Saturday. To said new points, so be it. Still not sure what to play... Another try for fang + tie + vipers? Built a list with two variations, please comment. The general idea is token hatred by Teroch and Seevor. Swarm tactics for the opportunity. 

And an alternative (without the viper, sad) 

Feel free to comment - inspire me! You see in which direction I'm thinking... 

 

#1 - Outmanuever 

Old Teroch (56)
Swarm Tactics (4)

Captain Seevor (30)

Black Sun Assassin (48)
Outmaneuver (6)

Black Sun Assassin (48)
Outmaneuver (6)
Total: 198

View in Yet Another Squad Builder 2.0

 

#2 - squad leader

Old Teroch (56)
Swarm Tactics (4)

Captain Seevor (30)
Squad Leader (8)

Black Sun Assassin (48)
Predator (2)

Black Sun Assassin (48)
Predator (2)
Total: 198

View in Yet Another Squad Builder 2.0

 

#3 - 4 a**holes (yes this is not hyperspace legal...) 

Old Teroch (56)
Swarm Tactics (4)

Captain Seevor (30)
Juke (7)

Unkar Plutt (33)
Pattern Analyzer (5)
IG-88D (3)

Torkil Mux (37)
L3-37 (4)
Engine Upgrade (2)
Moldy Crow (18)
Total: 199

View in Yet Another Squad Builder 2.0

Edited by flooze

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13 minutes ago, flooze said:

#2 - squad leader

Old Teroch (56)
Swarm Tactics (4)

Captain Seevor (30)
Squad Leader (8)

Black Sun Assassin (48)
Predator (2)

Black Sun Assassin (48)
Predator (2)
Total: 198

View in Yet Another Squad Builder 2.0

I personally like this squad. My personal flavor would be to add Fearless to Old T and Juke to Captain Seevor. Swarm Tactics is nice can have Seevor engage the same time but the Fang are so quick and like to reposition that it may not allow Seevor to stay close for too long. I've flown Old T a lot and having an ability that triggers if/when he's the last ship helps push damage IMHO. Overall, I like this list.

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Posted (edited)

Huh, interesting!

I've been looking at Squad Leader Seevor recently and have been using Swarm Teroch for a while. Not thought to combine them. I like that.

Swarm T runs with a Recruit for us. Recent list had Kavil and Talonbane/now Graz.

But maybe....

(56) Old Teroch [Fang Fighter] (4) Swarm Tactics. Points: 60

(44) Zealous Recruit [Fang Fighter] Points: 44

(43) Kavil [BTL-A4 Y-wing] (5) Ion Cannon Turret (4) Swarm Tactics. Points: 52

(30) Captain Seevor [Modified TIE/ln Fighter] (8) Squad Leader. Points: 38

Total points: 194

6pt to mess about or bid with. Proxy mines are laugh, with Ion about.

Obvious pincer is obvious but neither is particularly nice to drive at.

Gonna have to try this, thanks! 

Oh, but I love the Assassins too, nice one :D

Edited by Cuz05
Remembers Hyperspace still happens. Oops.

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11 hours ago, Cuz05 said:

Gonna have to try this, thanks! 

You're welcome. Tell us how it went. 

13 hours ago, MUrunner20 said:

I personally like this squad. My personal flavor would be to add Fearless to Old T and Juke to Captain Seevor.

How useful is juke on seevor? He won't have any mods, so on a good roll it's fine but otherwise isn't it very expensive for doing so little? 7pts now... 

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Not overly powerful, but could be fun.  Now that electronic baffle is HS legal, you can choose when to actually blow up your ship.

Seven of these:

(24) Binayre Pirate [Z-95-AF4 Headhunter] (2) Deadman's Switch (2) Electronic Baffle Points: 28 

 

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Hey guys,

I am attending a Hyperspace tournament tomorrow and I can’t decide on a list. Looking for some insights. Just to clarify, I don’t play too much, so I have no time to test out lists.

The first one I am pondering is 

Fenn Rau

3 Zealous Recruits

Can be powerful but I am afraid it does not forgive any mistakes.

The other one I am thinking about looks like this:

(56) Old Teroch [Fang Fighter]
(2) Predator
Points: 58

(48) Black Sun Assassin [StarViper-class Attack Platform]
(2) Predator
(2) Fire-Control System
Points: 52

(48) Black Sun Assassin [StarViper-class Attack Platform]
(2) Predator
(2) Fire-Control System
Points: 52

(29) Lando Calrissian [Escape Craft]
(6) Tactical Officer
Points: 35

Total points: 197

The idea is for Lando to give out locks and to have as many mods as I can in general. Maybe I could switch Lando out for the Outer Rim Pioneer to have 3 ini3 ships? I don’t know.

Maybe you guys have some good lists that you have been doing well with in Hyperspace. Please share your thoughts.

Cheers!

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Posted (edited)

I have been flying star viper generics for a while now. Fire control system does not fit their style. You don't want to take a lock. Focus or roll/boost onto focus is the typical action. 

Edited by flooze

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9 minutes ago, flooze said:

I have been flying star viper generics for a while now. Fire control system does not fit their style. You don't want to take a lock. Focus or roll/boost onto focus is the typical action. 

Predator on Assassins is nice for being able to have some sort of mod when you're stalking opponents that gain bonuses when your ships are stressed. The x> Focus can be pretty painful to you if you try and make use of it against them. Haven't figured out a good upgrade for Enforcers yet, but FCS definitely ain't it.

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19 hours ago, fps_pyz said:

Never mind, went with 4 fangs and ended up being 4th out of 13 participants. These ships are the best!

Good job! Its a strong list, a lot of fun to fly and can be very rewarding.

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