Caimheul1313 2,990 Posted March 9, 2019 2 minutes ago, JediPartisan said: See RRG pg 11 under Abilities: “If the timing of an ability uses the word “after,” that ability’s effect occurs immediately after the described timing event has occurred.” You might be able to resolve in whichever order you want, but the Ability that happens directly after the Standard Move means that the next Ability will not be taking place “After” a Move Action. I could be wrong, but I think this is how it goes. I’m sure FF will clarify at some point before release. It will still be taking place "After" a move action. That wording is to prevent the use of free actions. Otherwise, Relentless and Standby also cannot trigger off the same movement since both must happen "immediately." Which makes Vader with Saber throw practically immune to Standby. Technically by the rules Armament upgrades do absolutely nothing, yet seemingly people have determined that they provide the unit with an attack profile to use, even before emails were sent in to ask for clarification. 1 minute ago, azeronbloodmoone said: also can we get the SWTOR era units now i would love to see them go with them first then clone wars. Highly doubtful that era will ever show up, since there's just the one video game still going in that era, and they got the license pre-Disney if I recall correctly. Disney has completely ignored it otherwise as far as I'm aware. I'd love HK droids at least though, I much prefer that design over the IG's. 1 nashjaee reacted to this Quote Share this post Link to post Share on other sites
Dark Don 91 Posted March 9, 2019 Really liking the models. I can see them being used in a Hoth themed army or with alternate paint jobs to suit other climates. Thats the key cadets, have fun and enjoy the game. Good work FFG. 3 Tubb, ScummyRebel and Caimheul1313 reacted to this Quote Share this post Link to post Share on other sites
MasterShake2 5,184 Posted March 9, 2019 38 minutes ago, JediPartisan said: See RRG pg 11 under Abilities: “If the timing of an ability uses the word “after,” that ability’s effect occurs immediately after the described timing event has occurred.” You might be able to resolve in whichever order you want, but the Ability that happens directly after the Standard Move means that the next Ability will not be taking place “After” a Move Action. I could be wrong, but I think this is how it goes. I’m sure FF will clarify at some point before release. That's not correct unless FFG has really changed how they handle timing for this game (which I'm pretty sure they haven't). It's essentially check to see eligibility, then resolve in order and as long as it's qued up in the timing sequence, it doesn't matter if something else happens in between. 3 nashjaee, Tirion and Caimheul1313 reacted to this Quote Share this post Link to post Share on other sites
JediPartisan 810 Posted March 9, 2019 1 minute ago, MasterShake2 said: That's not correct unless FFG has really changed how they handle timing for this game (which I'm pretty sure they haven't). It's essentially check to see eligibility, then resolve in order and as long as it's qued up in the timing sequence, it doesn't matter if something else happens in between. Fair enough. I just remembered something like it coming up and was addressed that if the action didn’t happen right before (and there was something that happened in between), then the ability wouldn’t proc. I knew there was a chance my memory was recalling it incorrectly and so that’s why I mentioned it, cause I figure one of you might remember. If I do recall exactly what it was, i’ll Post, but until then, you’re probably right. Cheers.😁 Quote Share this post Link to post Share on other sites
azeronbloodmoone 189 Posted March 9, 2019 24 minutes ago, Caimheul1313 said: Highly doubtful that era will ever show up, since there's just the one video game still going in that era, and they got the license pre-Disney if I recall correctly. Disney has completely ignored it otherwise as far as I'm aware. I'd love HK droids at least though, I much prefer that design over the IG's. there are 4 games that have it and 2 are still going and the last bioware put out about that game was that they can do almost anything just as long as it doesn't change the disney timeline they have. they are also strong rumors of a SWTOR movie/tv show in production. Quote Share this post Link to post Share on other sites
azeronbloodmoone 189 Posted March 9, 2019 1 minute ago, JediPartisan said: Fair enough. I just remembered something like it coming up and was addressed that if the action didn’t happen right before (and there was something that happened in between), then the ability wouldn’t proc. I knew there was a chance my memory was recalling it incorrectly and so that’s why I mentioned it, cause I figure one of you might remember. If I do recall exactly what it was, i’ll Post, but until then, you’re probably right. Cheers.😁 the player who controls the mini controls when each effect goes off but they have to go off when they are suppose too. so you can't stack vader relentless attack with additional move. but in the case of tauntaun both of their actions will take place after a standard move action. this doesn't apply if the tauntauns get force moved. the key words on them is after a standard move and a move action as you only perform the move action part on your turn. the other part (agile) can be kicked off with a force push as it looks like they are troopers too. Quote Share this post Link to post Share on other sites
docForsaken 92 Posted March 9, 2019 7 hours ago, TauntaunScout said: Oh man. Legion just got real. 40k won't see a dime from me for a very long time. I have 9 boxes of minis to pre-order. Can we keep mentioning @TauntaunScout in this thread even though he already replied? It's just too much fun 1 ellhaynes reacted to this Quote Share this post Link to post Share on other sites
TallGiraffe 3,447 Posted March 9, 2019 41 minutes ago, aniron said: There is also the medium repeater blaster, which the Rebel Troopers can't take. Seems irrelevant considering it is it's own unit. Quote Share this post Link to post Share on other sites
JediPartisan 810 Posted March 9, 2019 2 minutes ago, azeronbloodmoone said: the player who controls the mini controls when each effect goes off but they have to go off when they are suppose too. so you can't stack vader relentless attack with additional move. but in the case of tauntaun both of their actions will take place after a standard move action. this doesn't apply if the tauntauns get force moved. the key words on them is after a standard move and a move action as you only perform the move action part on your turn. the other part (agile) can be kicked off with a force push as it looks like they are troopers too. The only problem I see with what you are saying is that then we are having severe power creep. For 90 point (same cost as Speerderbikes) you get a unit that moves twice, gets two dodge tokens and attacks (5 actions equivalent in one activation), but also has 8 health and has a training slot. Seems too good to be true. I’m not saying it’s not, but it does seem too good to be true. Aside from units that haven’t come out yet, are there other units that support your claim? I can’t think of any (there may be some I just can’t recall). 1 CaptainRocket reacted to this Quote Share this post Link to post Share on other sites
Zrob314 833 Posted March 9, 2019 5 hours ago, Caimheul1313 said: So, in the new canon they are native to Hoth, and I don't think have ever shown up anywhere else in canon. In "Legends" there's only a single mount from the Old Republic MMO, that I can find of non-white colouring. But don't let that stop you! Star Wars is big, and just because we haven't seen it doesn't mean it can't exist! Native isn't the same as endemic. Bears are all over the world.....but Kangaroos are only in Australia. Also there's got to be something there for wampas to eat, right? Carnivorous apex predator like that has to have prey. Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted March 9, 2019 6 minutes ago, azeronbloodmoone said: there are 4 games that have it and 2 are still going and the last bioware put out about that game was that they can do almost anything just as long as it doesn't change the disney timeline they have. they are also strong rumors of a SWTOR movie/tv show in production. Knights of the Old Republic, KotOR2, The Old Republic, and what other game? What I meant was there is only one game that has been supported or is ongoing since the takeover by Disney, I did not mean to say that era was only used in one game. If the other game you are referencing is "Galaxy of Heroes," I don't really consider than an "Old Republic" game, since the only real tie is using some of the characters, without developing the era or returning it to canon. The rumoured TV shows have so far been revealed: Clone Wars revival, the Mandalorian (set post OT, pre NT), and the Cassian Andor live action show. As hopeful as I might be for a return to that era, many of the rumours are only "strong" because they are often repeated by hopeful fans. Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted March 9, 2019 (edited) 19 minutes ago, JediPartisan said: The only problem I see with what you are saying is that then we are having severe power creep. For 90 point (same cost as Speerderbikes) you get a unit that moves twice, gets two dodge tokens and attacks (5 actions equivalent in one activation), but also has 8 health and has a training slot. Seems too good to be true. I’m not saying it’s not, but it does seem too good to be true. I agree these seem a little "too good" they only get 1 attack per activation still though. The free pivot is nice, but other vehicles get a similar ability, I think just because the movement stick is wonky. 2 move and dodge is pretty awesome as is the move and free attack though and I agree that the 90 points for extra wounds seems way better than the speeder bikes (the ability to gain suppression >>> cover 1 ,) 2 red dice with surge is a little too good as well. Where is the Ram ability mentioned ? because training options should have added a couple of points to their cost as well. Edited March 9, 2019 by buckero0 Quote Share this post Link to post Share on other sites
chemnitz 328 Posted March 9, 2019 Tauntauns can be suppressed or panicked, so that might bring them down a notch. Especially when the operate as flankers, away from a Commander... Quote Share this post Link to post Share on other sites
JediPartisan 810 Posted March 9, 2019 (edited) If the Tauntaun’s Abilities only proc one per move, then they’re closer to what the Speederbikes are in power. Speederbikes don’t get suppression like @chemnitz mentioned. Also bikes get a free move, they have cover one and impact, etc, etc. But if both Tauntaun Abilities can proc from the same move, it becomes OP. And I don’t think that’s just my opinion, cause any unit that can do 5 equivalent actions (6 if you throw in pivot) in one activation is just plainly OP. And I say this as primarily a rebel player. If they came out with an Imp unit with the same, I would say the same. edit: actually you can do 7 equivalent actions if one move can proc multiple abilities. 2 moves, 2 dodge tokens -Agile1, 1 attack -Relentless, 2 pivots -Reposition. Yep broken. Edited March 9, 2019 by JediPartisan Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted March 9, 2019 16 minutes ago, Zrob314 said: Native isn't the same as endemic. Bears are all over the world.....but Kangaroos are only in Australia. Also there's got to be something there for wampas to eat, right? Carnivorous apex predator like that has to have prey. I wasn't trying to say it didn't make sense for the Tauntauns to be a native creature to Hoth, but that they weren't imported by the Rebels. Black and Brown rats can be found almost everywhere in the world, yet they are only "native" to parts of Asia. Sentient species tend to knowingly and unknowingly transport other species to other environments. If the Tauntaun was imported, it could be a similar situation to the largest herd of camels on Earth, which is found in Australia, a location where they are not a native species. Since (for the most part) only sentient creatures have interplanetary travel, creatures like Tauntaun and Wampa would "endemic" to their homeworld barring transportation. While wild populations of kangaroos may not exist outside of Australia and some of the surrounding islands (I know Tree-Kangaroos are in New Guinea), Wallabies would be endemic as well, were it not for introduced breeding population in New Zealand, France, Hawaii, and the UK. We only see a small slice of the fauna of Hoth, and there are other prey animals for Wampas (such as Rayboo), so the Tauntauns could have reasonably been imported from a different world. Quote Share this post Link to post Share on other sites
Djaskim609 431 Posted March 9, 2019 1 hour ago, docForsaken said: Can we keep mentioning @TauntaunScout in this thread even though he already replied? It's just too much fun these units look really cool, but I'm an imperial player. Honestly, I was happy for him and it was cool to see everyone tag him. Quote Share this post Link to post Share on other sites
JediPartisan 810 Posted March 9, 2019 If we’re getting a Creature Unit Type (Tauntaun’s presumably being Creature Troopers), does that open the door for creatures as Terrain? Players alternating control of a rancor each round would be hilarious! 1 CaptainRocket reacted to this Quote Share this post Link to post Share on other sites
AllDeadDave 116 Posted March 9, 2019 (edited) Missing rules for Tauntaun ; "Transport 1 only active after the model dies". Edited March 9, 2019 by AllDeadDave clarity Quote Share this post Link to post Share on other sites
JediPartisan 810 Posted March 9, 2019 Did anyone notice this at the bottom of the article? ”Once on the field, however, the Mark II Medium Blaster Trooper is free to aid the ranged attacks of any friendly unit.” Wonder if that means that it can combine fire with another unit like Chewie’s 2 pip Command Card, where he and Leia make one attack together? That would be soooo awesome. Maybe that’s the only way it can attack? The sentence before that is curious. “Rather than act as a heavy weapon upgrade, this miniature becomes its own unit that can only be deployed as a detachment from the Rebel Veterans.” Does that mean the Mark II Medium Blaster Trooper is somehow controlled by the Veterans? So many questions. Still can’t wait ...Are they here yet... are they here yet... are they here yet? Quote Share this post Link to post Share on other sites
JediPartisan 810 Posted March 9, 2019 (edited) 5 minutes ago, AllDeadDave said: Missing rules for Tauntaun ; "Transport 1 only active after the model dies". Yuck! edit: that brings up a question. Since thes are technically troopers, if there is only one left, can the Landspeeder transport them? And if so, where does the TaunTaun sit? Edited March 9, 2019 by JediPartisan 1 AllDeadDave reacted to this Quote Share this post Link to post Share on other sites
AllDeadDave 116 Posted March 9, 2019 3 minutes ago, JediPartisan said: Yuck! Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted March 9, 2019 7 minutes ago, JediPartisan said: Yuck! edit: that brings up a question. Since thes are technically troopers, if there is only one left, can the Landspeeder transport them? And if so, where does the TaunTaun sit? Can't transport them, light open transport is a small based mini Quote Share this post Link to post Share on other sites
JediPartisan 810 Posted March 9, 2019 Just now, thepopemobile100 said: Can't transport them, light open transport is a small based mini Too bad, I can just picture the Tauntaun in the front seat with its head hanging out and it’s tongue flapping in the wind.🤪🥴 1 3 steveisbig, ellhaynes, Jedirev and 1 other reacted to this Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted March 9, 2019 1 hour ago, docForsaken said: Can we keep mentioning @TauntaunScout in this thread even though he already replied? It's just too much fun Yes you can. I will pretty much always have more to say about this. I am thinking I will send a free box of them the The Fantastic Teri in the hopes that I can get her to do a painting video of them. Quote Share this post Link to post Share on other sites
That Blasted Samophlange 6,923 Posted March 9, 2019 5 hours ago, mr_mithrandir said: Reeikan? Deck officer? As an Imperial only player I’ll be honest, I’m sold. I can’t help it. I’m with @TauntaunScout. FFG take all my money. It’s yours. Major Bren Derlin would be the best choice. As I recall he has been used in one or two canon novels, was there on hoth, has the rank, and played By John Ratzenberger so very recognizable. Quote Share this post Link to post Share on other sites