thepopemobile100 977 Posted March 9, 2019 8 minutes ago, KommanderKeldoth said: They look like they are on the same size base as the bikes. Just got out my minis and compared to the preview picture. I think the range 2 pistols are still strictly worse than the bikes range 3 main cannon + range 2 black dice pistols. Having to get that close will open them up to snowtrooper grenade retaliation, aimed lightning from the emperor, etc. The lack of the Speeder keyword can't be overstated either, bikes really need that key word to be effective hit and run flankers by ducking over LoS blocking terrain. The tauntauns look good, and people are seeing a lot of keywords on the card and declaring them broken, but unhindered, agile, and relentless are just giving them the basic tools that Speeder bikes get from cover 1 and speeder 1 They could be the same base size. I don't have any medium based units so I really wouldn't know for sure. Beyond that, I'm with you on everything else. Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted March 9, 2019 Honestly, Tauntaun riders need all that shenanigans. They have one more health than bikes, but the same defense die and don't have Cover 1. I do not think Agile will be once per turn, because Tauntaun riders don't have Nimble, and every rebel player should know how fun rolling White without dodge tokens is. Lack of Speeder 1 affects their maximum speed and ability to just ignore certain terrain types without needing to climb (and note Tauntauns are not Expert Climbers, and can't be since they don't have a Gear slot). The red dice are pretty accurate with Surge, but without a little bit of Sharpshooter, getting cover is easy and that can chop your damage down - especially with one mini left. I think all their mobility stuff is to let them be not just quick, but unlike speeders flexible. You can slow down to take tight turns, pivot to make sure you're always going the right way, etc. They're great for a smash and grab on objectives, or to skirmish on the edge of an opposing force, but you're probably not going to mass them into a line charge on the enemy main body. Also, nobody is really mentioning this, but, they're a Trooper unit. With courage. And they're fast. And you're probably sending them a bit ahead of your commanders. They get caught in a few too many shots and they're liable to run right off the board. Don't need to worry about that with bikes and RTs. This also means they can't get out of a melee for free too. 2 Omegaclone and SirCormac reacted to this Quote Share this post Link to post Share on other sites
azeronbloodmoone 189 Posted March 9, 2019 48 minutes ago, KommanderKeldoth said: They look like they are on the same size base as the bikes. Just got out my minis and compared to the preview picture. I think the range 2 pistols are still strictly worse than the bikes range 3 main cannon + range 2 black dice pistols. Having to get that close will open them up to snowtrooper grenade retaliation, aimed lightning from the emperor, etc. The lack of the Speeder keyword can't be overstated either, bikes really need that key word to be effective hit and run flankers by ducking over LoS blocking terrain. The tauntauns look good, and people are seeing a lot of keywords on the card and declaring them broken, but unhindered, agile, and relentless are just giving them the basic tools that Speeder bikes get from cover 1 and speeder 1 the new emplacment trooper and the tauntauns are both medium bases. Quote Share this post Link to post Share on other sites
Darth evil 906 Posted March 9, 2019 FFG where is the Krennic article ?😠 2 HelHound and lologrelol reacted to this Quote Share this post Link to post Share on other sites
SirCormac 530 Posted March 9, 2019 1 hour ago, thepopemobile100 said: I agreee with everything you said but this. Because the Tauntauns have relentless they can still move twice then shoot, and I'm fairly confident that they're on a bigger base than the bikes so they go farther with their two moves than two moves from a bike. It also means that so long as you have the foresight (I don't usually) to take an aim for your first action, you can shoot after your move with an aim. I don't think this is power creep as this unit isn't for the empire and really should be getting compared with the RT for the rebels since they seem to be geared for a similar purpose. Except the Laser Cannon RT, that's for anti armor purposes (and my favorite for the job). It's not really a statement to disagree with, I just didn't make myself clear. In my first situation, the Tauntauns move twice and then finish at Range 3, and thus have no one to shoot. The bikes, on the other hand, still have an action left and Range 3 shooting so they shoot. There, clarified. Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted March 9, 2019 (edited) 5 minutes ago, SirCormac said: It's not really a statement to disagree with, I just didn't make myself clear. In my first situation, the Tauntauns move twice and then finish at Range 3, and thus have no one to shoot. The bikes, on the other hand, still have an action left and Range 3 shooting so they shoot. There, clarified. So take many, many squads of tauntauns and just keep pushing forward. EXCELSIOR! In actuality I see them being committed later in the game. They can be fast enough to pounce on an undefended objective token in just a turn or two. The enemy will have moved forward so as to be in range. If they really can't shoot back, if you wait a turn or two to commit them fully, you'll be (potentially) set up to move them down a well covered approach so that artillery* support can lay down a suppressive fire to protect them. *Artillery support might be literal, like Atgars, or just a squad of troopers with a heavy weapon behind some barricades with a wide field of vision. Edited March 9, 2019 by TauntaunScout 1 Jabby reacted to this Quote Share this post Link to post Share on other sites
Indy_com 1,144 Posted March 9, 2019 33 minutes ago, TauntaunScout said: *Artillery support might be literal, like Atgars, or just a squad of troopers with a heavy weapon behind some barricades with a wide field of vision. Hopefully we'll eventually get some form of artillery as a deployable unit. Either a Support or Heavy unit would work. Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted March 9, 2019 4 minutes ago, Indy_com said: Hopefully we'll eventually get some form of artillery as a deployable unit. Either a Support or Heavy unit would work. That would be the Atgars. Quote Share this post Link to post Share on other sites
Indy_com 1,144 Posted March 9, 2019 11 minutes ago, TauntaunScout said: That would be the Atgars. Atgars? That's AT-RTs of some description, yes? Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted March 9, 2019 Atgar corporation makes the 1.4 FD P-Tower. Though, I think saying the "1.4 FD" or "1.4 Laser Cannon" is probably easier for people to understand, as "Atgar" is not mentioned anywhere on the card. Quote Share this post Link to post Share on other sites
Indy_com 1,144 Posted March 9, 2019 15 minutes ago, UnitOmega said: Atgar corporation makes the 1.4 FD P-Tower. Though, I think saying the "1.4 FD" or "1.4 Laser Cannon" is probably easier for people to understand, as "Atgar" is not mentioned anywhere on the card. Ah, ok. I just say "Dish Gun". 3 1 2 Jabby, UnitOmega, Greasypotatoes and 3 others reacted to this Quote Share this post Link to post Share on other sites
TalkPolite 391 Posted March 10, 2019 4 hours ago, Darth evil said: FFG where is the Krennic article ?😠 Probably two weeks out for their release, which we are pretty sure has been pushed back. I never understand why we just can’t be happy that we’re getting more stuff... 2 Alpha17 and Dark Don reacted to this Quote Share this post Link to post Share on other sites
TallGiraffe 3,447 Posted March 10, 2019 5 minutes ago, TalkPolite said: Probably two weeks out for their release, which we are pretty sure has been pushed back. I never understand why we just can’t be happy that we’re getting more stuff... Why are we sure about a pushback? Quote Share this post Link to post Share on other sites
jcmonson 302 Posted March 10, 2019 5 minutes ago, TallGiraffe said: Why are we sure about a pushback? The Spanish FFG site, which has been pretty spot on, has them listed as Q2 now. Quote Share this post Link to post Share on other sites
TalkPolite 391 Posted March 10, 2019 Yep, that. They changed from Q1 to Q2, and the Spanish FFG site has been the only accurate one all this time. They could come at the start of April (so it wouldn’t be much of a push) but it might be later Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted March 10, 2019 6 hours ago, SirCormac said: It's not really a statement to disagree with, I just didn't make myself clear. In my first situation, the Tauntauns move twice and then finish at Range 3, and thus have no one to shoot. The bikes, on the other hand, still have an action left and Range 3 shooting so they shoot. There, clarified. They skirmish. First move is speed 3 into range, Relentless triggers for the attack, second move free pivot and run out of range. Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted March 10, 2019 9 hours ago, KommanderKeldoth said: I think the range 2 pistols are still strictly worse than the bikes range 3 main cannon + range 2 black dice pistols. Having to get that close will open them up to snowtrooper grenade retaliation, aimed lightning from the emperor, etc. The lack of the Speeder keyword can't be overstated either, bikes really need that key word to be effective hit and run flankers by ducking over LoS blocking terrain. The tauntauns look good, and people are seeing a lot of keywords on the card and declaring them broken, but unhindered, agile, and relentless are just giving them the basic tools that Speeder bikes get from cover 1 and speeder 1 Definately same base size. Range 2 pistols would be about even if they didn't have the surge, but they do, they are much better. Free dodge and cover 1 are about equal. Tauntauns get 2 extra wounds. They get sharpshooter which is near Pierce status as the best keywords in the game (and nullify any cover 1 advantage the bikes may have) The free move the bikes get can actually be a detriment as well. Tauntauns are just better, if they cost more, or were missing one of the super actions or sharpshooter or had the same wounds, they might be close but they are frankly head and shoulders above everything else in the game for their points per damage/per health/per defense/per keywords. Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted March 10, 2019 57 minutes ago, buckero0 said: Definately same base size. Range 2 pistols would be about even if they didn't have the surge, but they do, they are much better. Free dodge and cover 1 are about equal. Tauntauns get 2 extra wounds. They get sharpshooter which is near Pierce status as the best keywords in the game (and nullify any cover 1 advantage the bikes may have) The free move the bikes get can actually be a detriment as well. Tauntauns are just better, if they cost more, or were missing one of the super actions or sharpshooter or had the same wounds, they might be close but they are frankly head and shoulders above everything else in the game for their points per damage/per health/per defense/per keywords. The bikes average a little more damage per roll than tauntauns at range and can do so from range 3. Sharpshooter is nice but so is impact, especially since there's probably going to be more armor on the table with the new heavies. Sure tauntauns have more health, but they can also panic. They need relentless and unhindered both just to keep up with bikes and they still can have problems with terrain since they don't have expert climber. The free move from bikes can be good or bad depending in the situation, but being able to ignore terrain up to size one is awesome which is something tauntauns can't do. On the rebel's side there's plenty of stuff that out damages them for the cost, tanks better, or both for cheaper. The big advantage of tauntauns for rebels is that they are fairly well rounded while still having a high speed. 2 KommanderKeldoth and UnitOmega reacted to this Quote Share this post Link to post Share on other sites
KommanderKeldoth 3,141 Posted March 10, 2019 53 minutes ago, thepopemobile100 said: The bikes average a little more damage per roll than tauntauns at range and can do so from range 3. Sharpshooter is nice but so is impact, especially since there's probably going to be more armor on the table with the new heavies. Sure tauntauns have more health, but they can also panic. They need relentless and unhindered both just to keep up with bikes and they still can have problems with terrain since they don't have expert climber. The free move from bikes can be good or bad depending in the situation, but being able to ignore terrain up to size one is awesome which is something tauntauns can't do. On the rebel's side there's plenty of stuff that out damages them for the cost, tanks better, or both for cheaper. The big advantage of tauntauns for rebels is that they are fairly well rounded while still having a high speed. Well said. Tauntauns can also be engaged in melee while the Speeder bikes can't. It can be both a good and bad thing (especially since the tauntauns are no slouches with their horns and claws). I think that they will play pretty different roles in the game with the bikes being more capable hit and run flankers and the tauntauns being better frontal assault shock troops more prone to eating a lot of damage on the way in. The main advantage the tauns have is the fact that they can capture objectives Quote Share this post Link to post Share on other sites
costi 1,297 Posted March 10, 2019 On 3/8/2019 at 8:26 PM, Mep said: I thought so to at first but speeder bikes get cover1 for all attacks against them (though the dodge is good). They get more dice, so it is possible to do more damage though I am guessing their mean damage is similar. However, speeders are range 1-3 and can travel 3 times in a turn. Down side is they must travel once a turn. With the tauntauns you are basically compelled to move them, if only a little, to get their bonus dodge. I am not willing to crown tauntauns as strictly better because of the range. Also, Tauntauns might be a better melee unit than range. That would make them rather different than speeder bikes. Tauntauns will get cover 1 thanks to suppression after the first shot. Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted March 10, 2019 33 minutes ago, costi said: Tauntauns will get cover 1 thanks to suppression after the first shot. If Creature Troopers get cover from suppression. It'd be pretty reasonable for them not to. Then again, Emplacement Troopers do, so who knows. Quote Share this post Link to post Share on other sites
Dark Don 91 Posted March 10, 2019 12 hours ago, TalkPolite said: Probably two weeks out for their release, which we are pretty sure has been pushed back. I never understand why we just can’t be happy that we’re getting more stuff... Amen 3 srMontresor, CaptainRocket and Jabby reacted to this Quote Share this post Link to post Share on other sites
Mep 2,291 Posted March 10, 2019 7 hours ago, costi said: Tauntauns will get cover 1 thanks to suppression after the first shot. Good point. However they can also lose an action from suppression. Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted March 10, 2019 (edited) 32 minutes ago, Mep said: Good point. However they can also lose an action from suppression. True but I would also raise this point: the most handsome person on the forum has announced they plan on painting at least 5 squads plus homebrew some character conversations. Edited March 10, 2019 by TauntaunScout 1 Jedhead reacted to this Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted March 10, 2019 18 hours ago, TalkPolite said: I never understand why we just can’t be happy that we’re getting more stuff... I'm tickled pink. My biggest problem is, I can't possibly keep up with my painting backlog now! Quote Share this post Link to post Share on other sites