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OberMatthew

VIC-II Combo

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Hi guys,

now i will show you a combos (with VIC-II) and you will tell me if i'm crazy or if they can work!

Dice roll valid for all of the examples 

RED = Hit , Blank , Crit

BLUE = Hit , Crit , Acc

I)

Title: Warlord

Turbolaser: QTC

Weapon Team: Sensor Team

 

First step:
Using "Sensor Team" i remove a blue die with the hit face and turn the red blank into an acc

Second step:
with QTC i add another red die with the face acc

Third step:
With the title "Warlord" I change one of the two acc into a red die with double damage

 

After all this confusion i can get an acc and a double damage. It's not true?

 

II)

VSD-II and Arquitens with "Hand of Justice"

Title: Warlord

Turbolaser : TRC

Officer: Needa

Weapon Team: Sensor Team

 

First step:
I spend an "Evade" defense token and transform the red die with blank in a double damage. (TRC)

Second step:
with "Sensor Team" i remove a blue hit and turn a red hit into acc

Third step:
I turn the acc into a
double damage through the title "warlord"

 

With this combination I can have 4 certain damage with only two red dice. Of course, I sacrifice an evade, but if the build includes a light cruiser with hand of justice the problem could be resized

Edited by OberMatthew

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It is legal and works the way you think it does.  The real opportunity cost (and one reason Sensor Team isn’t well-liked) is the loss of Gunnery Team.  Since you’re spending a die anyway, H9 Turbolasers do about the same thing while allowing you to get that extra front shot and giving you guaranteed hits on all your flak.

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2 minutes ago, CommanderDave said:

Yes, you can also do H9s and Warlord and have a similar effect. Oh, and if you add Kallus, it works on squads too!

But if I use the H9 I have to change a damage with an acc, while QTC I add an acc, right?

4 minutes ago, The Jabbawookie said:

It is legal and works the way you think it does.  The real opportunity cost (and one reason Sensor Team isn’t well-liked) is the loss of Gunnery Team.  Since you’re spending a die anyway, H9 Turbolasers do about the same thing while allowing you to get that extra front shot and giving you guaranteed hits on all your flak.

Ahhh ok, now i understand the difference! 

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4 hours ago, OberMatthew said:

Hi guys,

now i will show you a combos (with VIC-II) and you will tell me if i'm crazy or if they can work!

Dice roll valid for all of the examples 

RED = Hit , Blank , Crit

BLUE = Hit , Crit , Acc

I)

Title: Warlord

Turbolaser: QTC

Weapon Team: Sensor Team

 

First step:
Using "Sensor Team" i remove a blue die with the hit face and turn the red blank into an acc

Second step:
with QTC i add another red die with the face acc

Third step:
With the title "Warlord" I change one of the two acc into a red die with double damage

 

After all this confusion i can get an acc and a double damage. It's not true?

@Dreadnowt went over to this combo rather than the standard H9/Warlord setup some time back if I recall. I was dubious until I ran into it on the table, it's kinda nice to guarantee the acc/double result from the side or rear of a Vic 2!

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1 hour ago, Akhrin said:

@Dreadnowt went over to this combo rather than the standard H9/Warlord setup some time back if I recall. I was dubious until I ran into it on the table, it's kinda nice to guarantee the acc/double result from the side or rear of a Vic 2!

never underestimate a Warlord... even if it is a VIC I. it can roll 6 damage out the side with a CF command. It can. *shudders* it can.... 

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20 minutes ago, Norell said:

I wonder if the I) combo works without the Sensor Team. Do the dice generate enough accuracies that justify the 10 points spent on the QTC?

Not really, unless you have some other form of accuracy generation. Jonus could do the trick in place of Sensor Team.

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50 minutes ago, Norell said:

I wonder if the I) combo works without the Sensor Team. Do the dice generate enough accuracies that justify the 10 points spent on the QTC?

QTC requires a red die to have an accuracy icon, in order to add the second red die with an accuracy. Not reliable without Sensor Team or Jonus (I'd prefer Jonus because then I can take Gunnery Team).

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[ flagship ] Victory II-Class Star Destroyer (85 points)
-  Moff Jerjerrod  ( 23  points)
Warlord  ( 8  points)
-  Captain Brunson  ( 5  points)
-  Gunnery Team  ( 7  points)
-  Disposable Capacitors  ( 3  points)
-  Quad Turbolaser Cannons  ( 10  points)
-  Leading Shots  ( 4  points)
= 145 total ship cost

1 Captain Jonus ( 16 points)

This could work. You have room for a Gozanti, a Glad-II and full squads. A Glad-II Demo also loves Jonus.

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On 3/8/2019 at 12:12 PM, OberMatthew said:

Playing i fell in love with the combination of QTC and Warlord ... 1 red acc and double damage to each attack, even from the less armed zones

Too expensive I think Maybe more like this?

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

Victory I (73)
• Gunnery Team (7)
• Spinal Armament (9)
• External Racks (3)
• Warlord (8)
= 100 Points

Gozanti Cruisers (23)
• Comms Net (2)
• Suppressor (4) (cut able) 
= 29 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

ISD Kuat Refit (112)
• Darth Vader (36)
• Governor Pryce (7)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• External Racks (3)
• Avenger (5)
= 177 Points

Squadrons:
• Captain Jonus (16)
• Mauler Mithel (15)
• Black Squadron (9)
• Tempest Squadron (13)
• TIE Phantom Squadron (14)
= 67 Points

Total Points: 398

honestly 2nd player is still very good with this type of build.

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Very competitive list, well jonus and warlord. But i prefer to increase the side damage of the victory, perhaps using QBT or EA... 

QTC in my opinion is inadvisable on a VIC-I, so it is right to use it differently

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On 3/7/2019 at 1:52 AM, The Jabbawookie said:

It is legal and works the way you think it does.  The real opportunity cost (and one reason Sensor Team isn’t well-liked) is the loss of Gunnery Team.  Since you’re spending a die anyway, H9 Turbolasers do about the same thing while allowing you to get that extra front shot and giving you guaranteed hits on all your flak.

Agreed. If only the H1MC80 could carry a Weapons Team slot...it might be the only ship that wants Sensor Team.

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