OberMatthew 10 Posted March 7, 2019 (edited) Hi guys, now i will show you a combos (with VIC-II) and you will tell me if i'm crazy or if they can work! Dice roll valid for all of the examples RED = Hit , Blank , Crit BLUE = Hit , Crit , Acc I) Title: Warlord Turbolaser: QTC Weapon Team: Sensor Team First step: Using "Sensor Team" i remove a blue die with the hit face and turn the red blank into an acc Second step: with QTC i add another red die with the face acc Third step: With the title "Warlord" I change one of the two acc into a red die with double damage After all this confusion i can get an acc and a double damage. It's not true? II) VSD-II and Arquitens with "Hand of Justice" Title: Warlord Turbolaser : TRC Officer: Needa Weapon Team: Sensor Team First step: I spend an "Evade" defense token and transform the red die with blank in a double damage. (TRC) Second step: with "Sensor Team" i remove a blue hit and turn a red hit into acc Third step: I turn the acc into a double damage through the title "warlord" With this combination I can have 4 certain damage with only two red dice. Of course, I sacrifice an evade, but if the build includes a light cruiser with hand of justice the problem could be resized Edited March 7, 2019 by OberMatthew Quote Share this post Link to post Share on other sites
CommanderDave 429 Posted March 7, 2019 Yes, you can also do H9s and Warlord and have a similar effect. Oh, and if you add Kallus, it works on squads too! 2 OberMatthew and The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted March 7, 2019 It is legal and works the way you think it does. The real opportunity cost (and one reason Sensor Team isn’t well-liked) is the loss of Gunnery Team. Since you’re spending a die anyway, H9 Turbolasers do about the same thing while allowing you to get that extra front shot and giving you guaranteed hits on all your flak. 1 OberMatthew reacted to this Quote Share this post Link to post Share on other sites
OberMatthew 10 Posted March 7, 2019 2 minutes ago, CommanderDave said: Yes, you can also do H9s and Warlord and have a similar effect. Oh, and if you add Kallus, it works on squads too! But if I use the H9 I have to change a damage with an acc, while QTC I add an acc, right? 4 minutes ago, The Jabbawookie said: It is legal and works the way you think it does. The real opportunity cost (and one reason Sensor Team isn’t well-liked) is the loss of Gunnery Team. Since you’re spending a die anyway, H9 Turbolasers do about the same thing while allowing you to get that extra front shot and giving you guaranteed hits on all your flak. Ahhh ok, now i understand the difference! 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
OberMatthew 10 Posted March 7, 2019 I edited the Topic with a new combo idea "II)" Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted March 7, 2019 39 minutes ago, OberMatthew said: I edited the Topic with a new combo idea "II)" With steps 2 and 3, you lose 1 damage and convert 1 damage to 2, for a net gain of 0. The TRCs do some lifting, though, and in a perfect world you would spend a blank. 1 1 Bertie Wooster and OberMatthew reacted to this Quote Share this post Link to post Share on other sites
OberMatthew 10 Posted March 7, 2019 you are right, it's math matthew!🤦♂️ Quote Share this post Link to post Share on other sites
Bertie Wooster 1,857 Posted March 7, 2019 With Captain Jonus + Warlord, you can also turn a blank into an acc, acc into a double when attacking ships. You can't use it against squads though, and it relies on Jonus being within distance 1 of an enemy ship. H9 + Warlord is the most consistent. 4 OberMatthew, Kylemcph240, Akhrin and 1 other reacted to this Quote Share this post Link to post Share on other sites
Akhrin 576 Posted March 7, 2019 4 hours ago, OberMatthew said: Hi guys, now i will show you a combos (with VIC-II) and you will tell me if i'm crazy or if they can work! Dice roll valid for all of the examples RED = Hit , Blank , Crit BLUE = Hit , Crit , Acc I) Title: Warlord Turbolaser: QTC Weapon Team: Sensor Team First step: Using "Sensor Team" i remove a blue die with the hit face and turn the red blank into an acc Second step: with QTC i add another red die with the face acc Third step: With the title "Warlord" I change one of the two acc into a red die with double damage After all this confusion i can get an acc and a double damage. It's not true? @Dreadnowt went over to this combo rather than the standard H9/Warlord setup some time back if I recall. I was dubious until I ran into it on the table, it's kinda nice to guarantee the acc/double result from the side or rear of a Vic 2! Quote Share this post Link to post Share on other sites
Cleto0 219 Posted March 7, 2019 1 hour ago, Akhrin said: @Dreadnowt went over to this combo rather than the standard H9/Warlord setup some time back if I recall. I was dubious until I ran into it on the table, it's kinda nice to guarantee the acc/double result from the side or rear of a Vic 2! never underestimate a Warlord... even if it is a VIC I. it can roll 6 damage out the side with a CF command. It can. *shudders* it can.... Quote Share this post Link to post Share on other sites
OberMatthew 10 Posted March 8, 2019 Precious suggestion! Quote Share this post Link to post Share on other sites
Norell 1,198 Posted March 8, 2019 I wonder if the I) combo works without the Sensor Team. Do the dice generate enough accuracies that justify the 10 points spent on the QTC? Quote Share this post Link to post Share on other sites
Akhrin 576 Posted March 8, 2019 20 minutes ago, Norell said: I wonder if the I) combo works without the Sensor Team. Do the dice generate enough accuracies that justify the 10 points spent on the QTC? Not really, unless you have some other form of accuracy generation. Jonus could do the trick in place of Sensor Team. 1 Bertie Wooster reacted to this Quote Share this post Link to post Share on other sites
Bertie Wooster 1,857 Posted March 8, 2019 50 minutes ago, Norell said: I wonder if the I) combo works without the Sensor Team. Do the dice generate enough accuracies that justify the 10 points spent on the QTC? QTC requires a red die to have an accuracy icon, in order to add the second red die with an accuracy. Not reliable without Sensor Team or Jonus (I'd prefer Jonus because then I can take Gunnery Team). 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
Bertie Wooster 1,857 Posted March 8, 2019 [ flagship ] Victory II-Class Star Destroyer (85 points) - Moff Jerjerrod ( 23 points) - Warlord ( 8 points) - Captain Brunson ( 5 points) - Gunnery Team ( 7 points) - Disposable Capacitors ( 3 points) - Quad Turbolaser Cannons ( 10 points) - Leading Shots ( 4 points) = 145 total ship cost 1 Captain Jonus ( 16 points) This could work. You have room for a Gozanti, a Glad-II and full squads. A Glad-II Demo also loves Jonus. 1 Akhrin reacted to this Quote Share this post Link to post Share on other sites
OberMatthew 10 Posted March 8, 2019 Playing i fell in love with the combination of QTC and Warlord ... 1 red acc and double damage to each attack, even from the less armed zones 1 Bertie Wooster reacted to this Quote Share this post Link to post Share on other sites
Cleto0 219 Posted March 10, 2019 On 3/8/2019 at 12:12 PM, OberMatthew said: Playing i fell in love with the combination of QTC and Warlord ... 1 red acc and double damage to each attack, even from the less armed zones Too expensive I think Maybe more like this? Assault: Advanced Gunnery Defense: Contested Outpost Navigation: Solar Corona Victory I (73) • Gunnery Team (7) • Spinal Armament (9) • External Racks (3) • Warlord (8) = 100 Points Gozanti Cruisers (23) • Comms Net (2) • Suppressor (4) (cut able) = 29 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points ISD Kuat Refit (112) • Darth Vader (36) • Governor Pryce (7) • Boarding Troopers (3) • Electronic Countermeasures (7) • Leading Shots (4) • External Racks (3) • Avenger (5) = 177 Points Squadrons: • Captain Jonus (16) • Mauler Mithel (15) • Black Squadron (9) • Tempest Squadron (13) • TIE Phantom Squadron (14) = 67 Points Total Points: 398 honestly 2nd player is still very good with this type of build. Quote Share this post Link to post Share on other sites
OberMatthew 10 Posted March 10, 2019 Very competitive list, well jonus and warlord. But i prefer to increase the side damage of the victory, perhaps using QBT or EA... QTC in my opinion is inadvisable on a VIC-I, so it is right to use it differently Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted March 10, 2019 Boarding Troopers + Vader + External Racks. Boosts the side and front damage, 79 points before the commander. Quote Share this post Link to post Share on other sites
DunaMoose 92 Posted March 13, 2019 On 3/7/2019 at 1:52 AM, The Jabbawookie said: It is legal and works the way you think it does. The real opportunity cost (and one reason Sensor Team isn’t well-liked) is the loss of Gunnery Team. Since you’re spending a die anyway, H9 Turbolasers do about the same thing while allowing you to get that extra front shot and giving you guaranteed hits on all your flak. Agreed. If only the H1MC80 could carry a Weapons Team slot...it might be the only ship that wants Sensor Team. Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted March 13, 2019 17 hours ago, DunaMoose said: Agreed. If only the H1MC80 could carry a Weapons Team slot...it might be the only ship that wants Sensor Team. Gunnery Team would still eclipse it, unfortunately. Two Ackbar shots with six to ten dice is a hard act to follow. Quote Share this post Link to post Share on other sites
DunaMoose 92 Posted March 13, 2019 6 hours ago, The Jabbawookie said: Gunnery Team would still eclipse it, unfortunately. Two Ackbar shots with six to ten dice is a hard act to follow. True, true. Gunnery Team is arguably the best. 1 Cleto0 reacted to this Quote Share this post Link to post Share on other sites
Cleto0 219 Posted March 14, 2019 20 hours ago, DunaMoose said: True, true. Gunnery Team is arguably the best. Good luck arguing against it 😂 Quote Share this post Link to post Share on other sites
DunaMoose 92 Posted March 14, 2019 3 hours ago, Cleto0 said: Good luck arguing against it 😂 Easy. Advanced Gunnery and second player. 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted March 15, 2019 47 minutes ago, DunaMoose said: Easy. Advanced Gunnery and second player. I think the difficult part is arguing for Sensor Team... 1 Cleto0 reacted to this Quote Share this post Link to post Share on other sites