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Kskilt

YT 1300, UY Action Economy

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I feel like im missing an Ace, but I also feel like this is super strong. I am hoping that the Y wing is not just a huge magnet but we will see in testing. Toughest part will be flying a small, medium and big ship in formation, but if done right, Lando gives a free action to Benthic, he coordinates with Dutch to give dutch 2 target locks and one target lock to Lando, then with Benthic's normal action, he focuses giving Dutch a focus, and then Lando focuses up himself. Lando has his turret side ways and Dutch has turret either straight or to a side, but if we line up right, I should be able to Ion Cannon, Ion Missile, and both primaries from YT and Y wing in opening joust, both ships having at least 1 lock and 1 focus (Dutch having 2 locks). Benthic takes shots when he gets them. 

 

200/200

U Wing - Benthic Two Tubes (47)
Leia (2)
Tact Officer (2)
Pivot Wings

YT 1300

Y Wing - Dutch Vander (39)
R3 Astromech (3)
Veteran Turret Gunner (6)
Expert Handling (2)
Ion Cannon Turret (4)

YT 1300 - Lando Calrissian (80)

Nien Nunb (5)

Veteran Turret Gunner (6)

Ion Missiles (4)

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It would be more efficient to provide Two Tubes with Perceptive Copilot. You will end up with all 3 ships being double-modded: Lando Focus + TLs on his own, Dutch gets a lock and one for Tubes, Tubes gets a focus and shares another one to Dutch. 

You need 6 points to upgrade TacOfficer to Copilot. I'd cut either Ion Missle and Expert Handling (Dutch TLs every round anyways), or straight up Lando's VTG (it doesn't work with Missles nor is much useful for bowtie arcs).

Cheers

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Did not know that with VTG with missiles so thats helpful. I dropped VTG off Lando, and expert handling, and moved Leia over to Lando, putting Tact Officer and Perceptive Copilot on U Wing. I like keeping Tact Officer, because if I need to do something with Y wing, for example moving turret, I can always use Lando's extra ability or U wing without losing Dutch's action for target locking. I thought about cutting R3 and turning the Ion missiles to Prot Rockets on Lando but held off on that idea for now 

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i've been hanging around with this two builds (also posted):

HPSCE1

(80) Lando Calrissian [Modified YT-1300 Light Freighter]
(5) Nien Nunb
(2) Leia Organa
Points: 87

(52) Wedge Antilles [T-65 X-wing]
(0) Servomotor S-foils
(6) Afterburners
(1) Crack Shot
Points: 59

(39) "Dutch" Vander [BTL-A4 Y-wing]
(4) Ion Cannon Turret
(6) Veteran Turret Gunner
Points: 49

Total points: 195

----------------------------------------------------

HPSCE2

(80) Lando Calrissian [Modified YT-1300 Light Freighter]
(5) Nien Nunb
(2) Leia Organa
Points: 87

(52) Wedge Antilles [T-65 X-wing]
(0) Servomotor S-foils
(1) Crack Shot
Points: 53

(47) Benthic Two Tubes [UT-60D U-wing]
(0) Pivot Wing
(8) Perceptive Copilot
(2) Fire-Control System
Points: 57

Total points: 197

 

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11 minutes ago, Ninotik said:

i've been hanging around with this two builds (also posted):

HPSCE1

(80) Lando Calrissian [Modified YT-1300 Light Freighter]
(5) Nien Nunb
(2) Leia Organa
Points: 87

(52) Wedge Antilles [T-65 X-wing]
(0) Servomotor S-foils
(6) Afterburners
(1) Crack Shot
Points: 59

(39) "Dutch" Vander [BTL-A4 Y-wing]
(4) Ion Cannon Turret
(6) Veteran Turret Gunner
Points: 49

Total points: 195

----------------------------------------------------

HPSCE2

(80) Lando Calrissian [Modified YT-1300 Light Freighter]
(5) Nien Nunb
(2) Leia Organa
Points: 87

(52) Wedge Antilles [T-65 X-wing]
(0) Servomotor S-foils
(1) Crack Shot
Points: 53

(47) Benthic Two Tubes [UT-60D U-wing]
(0) Pivot Wing
(8) Perceptive Copilot
(2) Fire-Control System
Points: 57

Total points: 197

 

These list do look sick, but I feel like Wedge is not an end game guy... hes like a glass cannon with a kick me sign, whenever I put him out, he has to dodge major arcs or get blow up ( I almost want to just fly with wings closed like a tie interceptor). I looked at Luke too as an option but felt like I was giving up too much for an ace. I think when the B wings join hyper space, 2 generics my be worth it in this list. 

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