I feel like I've had to break out the phrase "That's not how playtesting works a little too frequently", so let's take a brief (ha) look at how it actually does work, or at the very least, some my experiences with it. For me, I love being in playtests.  It’s like a free game design class and like most classes, it works better if you pay attention.  For this little dive, I'm going to mostly Reference a wave 2 playtest for Malifaux second edition for a few reasons: 1: It was an open beta, s