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Oldmike1

Force infused weapons

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Are there any rules for things like Sith swords or the force infused wood swords Jedi used 

the magus tree has a skill for useing the force in crafting but I can’t seem to find rule to do this in the unlimited power book

 

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I think the sith weapons have a writeup in some of the books?  IIRC it's just cortossis blades or something.

Don't think the wooden swords have a writeup though I could be wrong.  I haven't bought any books in the FFG line for a while.

 

It should be pretty easy to house rule them though.

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9 minutes ago, KungFuFerret said:

I think the sith weapons have a writeup in some of the books?  IIRC it's just cortossis blades or something.

Don't think the wooden swords have a writeup though I could be wrong.  I haven't bought any books in the FFG line for a while.

 

It should be pretty easy to house rule them though.

Don't forget the Ancient Swords in the Core book. 

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22 minutes ago, Tramp Graphics said:

Don't forget the Ancient Swords in the Core book. 

Yeah those were what I was referring to.  Aren't they just cortossis blades or something with some sith alcehmy tossed in for extra flavor?  I really didn't read their section very much as I don't find them terribly interesting.  

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Just now, KungFuFerret said:

Yeah those were what I was referring to.  Aren't they just cortossis blades or something with some sith alcehmy tossed in for extra flavor?  I really didn't read their section very much as I don't find them terribly interesting.  

No. They're Jedi Katana; swords that you use the Lightsaber skill to wield. Certain specs can use the talent Imbue item, to infuse with the Force. 

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Posted (edited)

Sith Swords are essentially the same as Ancient Swords but there is one in the F&D Beginner game used by the main Nemesis Malefax. It's obviously a bit Modded to get it's stats so keep that in mind.
Here are it's stats: (I translated it because the Beginner Game just uses slightly different notation)
Ancient Sith sword: (Melee or Lightsaber) Damage +2; Range [Engaged]; Critical on 2 Advs; Pierce 2

Edited by FuriousGreg

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1 hour ago, KungFuFerret said:

I think the sith weapons have a writeup in some of the books?  IIRC it's just cortossis blades or something.

Don't think the wooden swords have a writeup though I could be wrong.  I haven't bought any books in the FFG line for a while.

 

It should be pretty easy to house rule them though.

The training stick is in Nexus of Power. Is that what you were thinking about when you say "wooden swords" above?

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4 minutes ago, HappyDaze said:

The training stick is in Nexus of Power. Is that what you were thinking about when you say "wooden swords" above?

I guess so?  The OP mentioned Force infused wooden swords in their first post, I was commenting about that.   

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In the old lore Jedi use to put force into wooden weapons kind of like Sith did with swords (just much less blood ;) ) 

they were just as deadly as lightsabers just harder to make and only worked for the crafter 

if I remember right they had rules in the old D6 system but it’s been years

 

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4 hours ago, Oldmike1 said:

In the old lore Jedi use to put force into wooden weapons kind of like Sith did with swords (just much less blood ;) ) 

they were just as deadly as lightsabers just harder to make and only worked for the crafter 

if I remember right they had rules in the old D6 system but it’s been years

Saga Edition had a couple of talents for the Force Adept prestige class that could buff up mundane weapons, giving them a damage boost and ability to use the Jedi Class' Parry Talent.  And for the OCR/RCR, enhancing a mundane melee weapon was a class feature of the Force Adept heroic class, though all that really did was boost the damage (which they really needed given their crappy starting weapon proficiencies).

As for this system, I don't believe there's a Force power that lets you "enhance" a mundane weapon with the Force as an ad hoc effect like what you asked about in your original post.  Closest to that effect is the Imbue Item talent found in the Armourer and Artisan specs, which effectively lets you Jury-Rig an item on the fly for either a minor boost to damage or reduce the advantage needed for activated qualities by one.  There's also the Manipulate power which lets you treat a damaged weapon as though it were undamaged, but that's not so much as enhancing as negating defects.  The Conjure power lets you create weapons out of thin air, but they don't perform inherently better than its mundane counterpart until you buy really deep into the power tree.

There are a few weapons (like the Sith Shield) that are made using the Force, but that's an inherent nature of the item and not something that can be done on the fly.  Ancient Swords aren't necessarily crafted to be imbued with the Force, though it's possible that early Force alchemy was employed.  Training Sticks (from Nexus of Power) aren't Force-imbued or really even have the Force involved in their creation, as they're simply the Jedi equivalent of a bokken, just made in such a way as to simulate the unique balance of a lightsaber (and provide starting characters with a dirt-cheap weapon that uses the Lightsaber skill).

Maybe we'll see a power in the Rise of the Separatists splat that lets Force users directly boost up their weapons, possibly tied to the Dathomir Nightsisters, whenever that book finally arrives.

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15 hours ago, Oldmike1 said:

In the old lore Jedi use to put force into wooden weapons kind of like Sith did with swords (just much less blood ;) ) 

they were just as deadly as lightsabers just harder to make and only worked for the crafter 

if I remember right they had rules in the old D6 system but it’s been years

 

They used to put the Force into real steel swords. not wooden ones. These are the Ancient Swords I mentioned before. The wooden swords you're thinking of are training sticks. These are used by Jedi mainly for training, though a few Jedi Masters, such as Vodo Siosk Baas, did use them in place of a lightsaber. 

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Posted (edited)

I slightly house rule ancient swords and training sticks in my game. Their stat lines remain exactly the same, but I add "Imbue Item (this weapon only)" to their Special.

I make both weapons available to non-Force users by changing the Lightsaber skill requirement to Melee and leaving out the Imbue Item bit. I also add Unwieldy 3 to the ancient sword's Special.

Anyone can pick up and use them as weapons, but a proper Force user can commit a Force die into the weapon to make it somewhat better.

Edited by RLogue177
Clarificationization

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On 3/2/2019 at 3:57 PM, Tramp Graphics said:

Yes it is. It's a Training stick. You'll find it in Nexus of Power on page104. 

I thought the great Tramp was never wrong?  The OP is referencing a Power. You are referencing a Weapon. While the Power does reference a walking stick for the Jedi Master mentioned above, it also references jaw bone swords and infers many others. Very first sentence " Force Weapon was a force ability that allowed...." 😁

As for the OP, as of yet, no, there is no force power that directly allows this to the best of my knowledge.  There is Conjure that lets you summon a spectral weapon. You could possibly modify that one relatively easily to facilitate a Force Weapon ability mentioned in your link.

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On 3/3/2019 at 10:20 PM, Jareth Valar said:

I thought the great Tramp was never wrong?  The OP is referencing a Power. You are referencing a Weapon. While the Power does reference a walking stick for the Jedi Master mentioned above, it also references jaw bone swords and infers many others. Very first sentence " Force Weapon was a force ability that allowed...." 😁

As for the OP, as of yet, no, there is no force power that directly allows this to the best of my knowledge.  There is Conjure that lets you summon a spectral weapon. You could possibly modify that one relatively easily to facilitate a Force Weapon ability mentioned in your link.

Nope. He's looking for a Force infused weapon, as well as how to actually infuse said weapon. 

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Too bad there's no Force Power that do exactly the : to infuse a weapon (or any object) with the Force, but only talents in some trees. For an universe more fantasy than hard science fiction, not having the possibility to make magic swords and magic objects is a loss.

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1 hour ago, MrTInce said:

What kind of things would you want force weapons to do? just block lightsabers/deflect blasters?  Or something more?

Simple solution: Have the effects be similar to the Amulet that adds Cortosis quality and + (user's FR) Pierce to unarmed attacks. Now just switch it to attacks with the weapon. If you wanted, you could also reduce the cost of Parry when using the weapon from 3 Strain to 2 Strain as an added effect.

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They blocked lightsabers so cortosis works for the wood ones but Sith swords were said to be better then lightsabers but harder to make this is like old republic or even earlier stuff so unless they put out a book for that time I will just not use it to be safe

 

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6 minutes ago, Oldmike1 said:

They blocked lightsabers so cortosis works for the wood ones but Sith swords were said to be better then lightsabers but harder to make this is like old republic or even earlier stuff so unless they put out a book for that time I will just not use it to be safe

 

Both Sith Swords and ancient Jedi swords are easily covered by the Ancient Sword. That's exactly what that weapon is supposed to replicate. IF you want it Force infused, just make sure the wielder has the Imbue Item and Reinforce Item Force talents. The Former grants any one weapon or armor one improvement (be it decreasing Advantage cost for a Crit--or other special effect--improving the Damage by one, increasing an armor's raged of melee defense by one, or reducing the item's encumbrance) by committing a Force die and suffering one strain per round. The latter talent grants a weapon of piece of armor the Cortosis quality as long as the user keeps  2 Force Dice committed and suffers 3 Strain per round he does so. There is no way for a PC to permanently infuse a weapon with the Force. Not even the Alchemy Crafting rules allow a PC to make a permanently Force infused item.

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1 hour ago, Oldmike1 said:

They blocked lightsabers so cortosis works for the wood ones but Sith swords were said to be better then lightsabers but harder to make this is like old republic or even earlier stuff so unless they put out a book for that time I will just not use it to be safe

To be clear, the Parry talent covers "blocking" lightsaber attacks without the weapon being used needing any special qualities or traits.  So a character with the Parry talent and a wooden staff can just as easily "block" the damage from a lightsaber attack as a character using a lightsaber could.  So that part of "Force-infused weapons" is already covered in the rules as written.  Only catch is that Parry wouldn't protect the weapon from being subject to the Sunder quality.  Although the Armourer spec (found in Keepers of the Peace) does have a talent that lets the PC commit two Force dice to grant any one weapon (or armor) the Cortosis quality.

For a proper "Sith Sword" with all that weapon's various properties, you could probably use the Ancient Sword as your starting point, add on the Superior and Cortosis qualities, and then top off with a couple ranks of Pierce to reflect its incredible sharpness.

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Posted (edited)

Stats for the ancient Sith sword were given in the FnD basic set. In the adventure, antagonist Malefax has one. The stat line for the sword is similar as the regular ancient sword, but not quite the same. Replaces Defensive 1 with Pierce 1. +1 Damage, 2 Critical instead of +2 Damage, 3 Critical.

Edited by RLogue177

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