Senjius 117 Posted March 5, 2019 2 minutes ago, MasterShake2 said: What has both Sharpshooter and impact? Also T-47 that's immune to long range DLTs and highly resistant to impact grenades seems pretty legit. Mr Fett 1 Simonsays3 reacted to this Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted March 5, 2019 7 minutes ago, thepopemobile100 said: Hypothetically if for some reason I wanted to use the 47 but didn't want to buy or can't afford the X-34 as well then the 47 is still in a bad spot. The T-47 is probably I think the only example of a really conservative design that hurts it so much people don't want to use it - if you're a fan of the unit for the sake of the unit you can probably still run it without this in casual games, or if you play more seriously, you accept sometimes you're gonna have to occasionally buy a pack to get upgrades because they can't shovel everything out at once, and need playtesting for all those RRG notes. On the plus side, FFG is usually very generous with upgrades, I would not be surprised if mr Speeder Jockey isn't a regular appearance in packs down the line which could be more economical. Quote Share this post Link to post Share on other sites
aniron 218 Posted March 5, 2019 2 minutes ago, UnitOmega said: The T-47 is probably I think the only example of a really conservative design that hurts it so much people don't want to use it - if you're a fan of the unit for the sake of the unit you can probably still run it without this in casual games, or if you play more seriously, you accept sometimes you're gonna have to occasionally buy a pack to get upgrades because they can't shovel everything out at once, and need playtesting for all those RRG notes. On the plus side, FFG is usually very generous with upgrades, I would not be surprised if mr Speeder Jockey isn't a regular appearance in packs down the line which could be more economical. Doesn't make a lot of sense to put him with anything other than a rebel repulsor vehicle, so I doubt he'll be *that* common. 1 Tirion reacted to this Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted March 5, 2019 I agree, I'd rather a fix through errata than a card. I also kind of felt Speeder 2 should just innately equate to Cover 2, but that's like, just my opinion man. In other news, the E-11D seems wicked. The Empire has a lot of ways to make Corps units suppressed/panicked after a single attack. The Shield generator looks a little less so. FFG seems to think Recover is an action we should be taking a lot more than we actually do? I'm waiting for the Rebel equivalent to Veer's Imperial Discipline. 3 DarkTrooperZero, SirCormac and thepopemobile100 reacted to this Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted March 5, 2019 3 minutes ago, aniron said: Doesn't make a lot of sense to put him with anything other than a rebel repulsor vehicle, so I doubt he'll be *that* common. I mean, I'm pretty sure that's the rebel ethos though. They went out of their way to give them another one, even if that's not something typically seen "on screen" (in that context anyway, people can recognize as Luke's speeder), there's plenty of room for some more obscure but on point stuff, like the T2-B Repulsortank, maybe more from the backlog in Legends (which the T2-B is not, it's been in comics and stuff) Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted March 5, 2019 8 minutes ago, Caimheul1313 said: I agree, I'd rather a fix through errata than a card. I also kind of felt Speeder 2 should just innately equate to Cover 2, but that's like, just my opinion man. In other news, the E-11D seems wicked. The Empire has a lot of ways to make Corps units suppressed/panicked after a single attack. The Shield generator looks a little less so. FFG seems to think Recover is an action we should be taking a lot more than we actually do? I'm waiting for the Rebel equivalent to Veer's Imperial Discipline. The only solace I take from the E-11D exhaust ability is that it's an exhaust ability. Also that the unit really doesn't like snipers. 1 Caimheul1313 reacted to this Quote Share this post Link to post Share on other sites
Animewarsdude 3,639 Posted March 5, 2019 15 minutes ago, SirCormac said: Did anyone see any of the new command cards from Sabine and/or Bossk? Just this one so far. 1 Zrob314 reacted to this Quote Share this post Link to post Share on other sites
jocke01 920 Posted March 5, 2019 Cover 2 helps from tlt, but not from newly buffed at-st's. It might live Long enough to use the ground busser. However thats 30 points extra for a unit that is already overpriced and Still lacks surge-hit. It's also lame for new players who will buy the speeder without access to the "fix" card. Hello x-wing 1.0.... I expected more from the designers at this point. 2 Tirion and Audio Weasel reacted to this Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted March 5, 2019 Honestly at this point I'm expecting a Hardpoint upgrade that is negative points, can only be taken if the unit has Arsenal, and gives the unit Arsenal -1. 1 ellhaynes reacted to this Quote Share this post Link to post Share on other sites
NeonWolf 942 Posted March 5, 2019 30 minutes ago, MasterShake2 said: What has both Sharpshooter and impact? Also T-47 that's immune to long range DLTs and highly resistant to impact grenades seems pretty legit. 27 minutes ago, Senjius said: Mr Fett Also, in my personal experience, Impact isn't the only thing that kills vehicles. All it takes is a unit with Sharpshooter and Surge->Crit with Pierce to push damage through. Heck, even units with just Sharpshooter and Pierce that roll natural Crits can push damage through. I didn't say Cover 2 was worthless, just that I was withholding judgement. I'm sure someone will run the numbers soon enough, although numbers and actual game experience don't always correspond. Quote Share this post Link to post Share on other sites
DarkTrooperZero 304 Posted March 5, 2019 36 minutes ago, MasterShake2 said: Wedge was already invalidated buddy Only because the chassis was rubbish bud Quote Share this post Link to post Share on other sites
Animewarsdude 3,639 Posted March 5, 2019 Full image of Sabine's 1 pip command card. 1 2 UnitOmega, Caimheul1313 and DarkTrooperZero reacted to this Quote Share this post Link to post Share on other sites
choassassin 39 Posted March 5, 2019 10 minutes ago, Animewarsdude said: Full image of Sabine's 1 pip command card. Thank you. Great card BTW. Quote Share this post Link to post Share on other sites
Animewarsdude 3,639 Posted March 5, 2019 I could be wrong, but I think they said that Poison tokens cause those with them to suffer 1 wound for each poison token after their activation. I think they discard the Poison token after suffering the wound. Medical droids can also remove the token using Treat. 1 2 UnitOmega, ScummyRebel and Caimheul1313 reacted to this Quote Share this post Link to post Share on other sites
choassassin 39 Posted March 5, 2019 1 minute ago, Animewarsdude said: I could be wrong, but I think they said that Poison tokens cause those with them to suffer 1 wound for each poison token after their activation. I think they discard the Poison token after suffering the wound. Medical droids can also remove the token using Treat. Correct. Quote Share this post Link to post Share on other sites
ScummyRebel 5,346 Posted March 5, 2019 For Sabine’s detonate 2 — are you required to blow both at once? Or can it be up to 2? Quote Share this post Link to post Share on other sites
NeonWolf 942 Posted March 5, 2019 4 minutes ago, ScummyRebel said: For Sabine’s detonate 2 — are you required to blow both at once? Or can it be up to 2? Currently, Detonate X: Charge Type reads: Quote After a unit controlled by any player performs an action, each unit that has a weapon with the detonate x: charge type keyword may detonate x friendly charge tokens of the specified type. This could change with an update to the RRG, which seems to happen before units with new Keywords are released Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted March 5, 2019 Well, seeing as right now the RRG doesn't actually contain any rules regarding Armament, an update would be a good idea. (It's obviously supposed to be a "weapon upgrade" but only hardpoint and grenade upgrades are identified as such). I am intrigued by the future possibilities of "Do not discard" command cards. Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted March 5, 2019 44 minutes ago, Animewarsdude said: Full image of Sabine's 1 pip command card. Calm down Torgue 1 Simonsays3 reacted to this Quote Share this post Link to post Share on other sites
MasterShake2 5,184 Posted March 5, 2019 51 minutes ago, DarkTrooperZero said: Only because the chassis was rubbish bud As probably the only person who used a lot of T-47's, no, Wedge was bad. 54 minutes ago, NeonWolf said: Also, in my personal experience, Impact isn't the only thing that kills vehicles. All it takes is a unit with Sharpshooter and Surge->Crit with Pierce to push damage through. Heck, even units with just Sharpshooter and Pierce that roll natural Crits can push damage through. I didn't say Cover 2 was worthless, just that I was withholding judgement. I'm sure someone will run the numbers soon enough, although numbers and actual game experience don't always correspond. Uhhh, I don't think you understand the attack sequence correctly. If you have surges to crit and roll a surge or just roll a natural crit, you don't need sharpshooter at all because cover cannot cancel crits and surge conversions/rerolls both happen prior to dodge and cover being applied. 1 Tirion reacted to this Quote Share this post Link to post Share on other sites
azeronbloodmoone 189 Posted March 5, 2019 25 minutes ago, ScummyRebel said: For Sabine’s detonate 2 — are you required to blow both at once? Or can it be up to 2? you can blow 1 up this round or next and one on a different round as it states on the card untill the end of the game she has that. Quote Share this post Link to post Share on other sites
TerranCmdr 86 Posted March 5, 2019 (edited) Bossk looks awesome. Graffiti - friendly units in range 2 of the token and LOS to the terrain roll 1 more die when rallying. Enemies roll 1 fewer. Edited March 5, 2019 by TerranCmdr Quote Share this post Link to post Share on other sites
JediPartisan 810 Posted March 5, 2019 53 minutes ago, Animewarsdude said: Full image of Sabine's 1 pip command card. Is it just me, or is this the Rebel MVP of that game? Without it, Luke would have probably lost. And the speeder was more or less useless. 😢 Quote Share this post Link to post Share on other sites
azeronbloodmoone 189 Posted March 5, 2019 Just now, JediPartisan said: Is it just me, or is this the Rebel MVP of that game? Without it, Luke would have probably lost. And the speeder was more or less useless. 😢 he wasn't using the speeder to the best he can use it he focus it on the tank only. Quote Share this post Link to post Share on other sites
choassassin 39 Posted March 5, 2019 Please correct me if I am wrong with Bossk's 2 pip. He can activate, aim, attack, take a damage to move, then attack again (or some of that in a sort of order)? Quote Share this post Link to post Share on other sites