er36 2 Posted February 26, 2019 Because I apparently want to play X-Wing while I play Legion and these are good against snipers. With the new speeder rules, I think they got a whole lot better. Leia and Two T-47's (Star Wars: Legion) [798 Points] Standard (Rebel Alliance) Commander •Leia Organa Selections: Esteemed Leader Corps Rebel Troopers Rebel Troopers Rebel Troopers Rebel Troopers Rebel Troopers Rebel Troopers Special Forces Rebel Commandos - Strike Team Selections: DH-447 Sniper Rebel Commandos - Strike Team Selections: DH-447 Sniper Heavy T-47 Airspeeder Selections: HQ Uplink T-47 Airspeeder Selections: HQ Uplink, •Wedge Antilles Command Hand Command Hand Selections: •Ambush, •Coordinated Bombardment, ••No Time for Sorrows, ••Push, •••Assault, •••Somebody Has to Save Our Skins, ••••Standing Orders Battle Cards Condition Cards Selections: Clear Conditions, Limited Visibility, Minefield, Rapid Reinforcements Deployment Cards Selections: Advanced Positions, Battle Lines, Disarray, The Long March Objective Cards Selections: Breakthrough, Intercept the Transmissions, Key Positions, Sabotage the Moisture Vaporators 2 Rebel dude and Bucknife reacted to this Quote Share this post Link to post Share on other sites
Qark 268 Posted February 27, 2019 I flew this kind of thing a lot before I started using more competitive lists and two with HQ uplink is the best build I have found for the T-47. The trick is to know where and when to activate the speeders. They are very fragile so you need to hit flanks where you aren't going to take much return fire and activate late in the turns where you aren't in range and early in turns where you are. Fly them together so when you hit a flank things die, a single one doesn't have much damage output. Don't expect the troopers to do very much work without a heavy weapon, use the sniper teams to pick off the one or two guys from a squad that mostly die to the speeder's attack. As for deployment I would actively caution against long march. The speeders will hit the opponent's forces before the rest of your army and because they can't flank easily on the skinny board the enemy will be able to focus them down. 1 Bucknife reacted to this Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted February 27, 2019 I'd play it. Your Airspeeders are roughly 90% of your actual murdering ability so if you lose one before the 5th or 6th turn you might as well just call it. You'll have to play conservative/defensively with them, but you also have to be attacking every turn to actually kill enough stuff to keep your enemy from overrunning you. Your 6 Rebel Troopers will ensure you can contest objectives like a boss, though. You should basically only move, dodge, or repair/break/claim with them, since they don't hit very hard anyway. If they're dug in on a Key Position or something and already have a Dodge from Leia you could take a potshot, I guess. It'll be rough going and the list isn't super competitive, but it could be pretty fun. 2 Qark and Bucknife reacted to this Quote Share this post Link to post Share on other sites
Katarn 317 Posted February 27, 2019 It might be worth a try with Han. 'Sorry about the Mess' and an uplink gives a speeder an almost certain first activation while 'Reckless Diversion' keeps your speeders alive as long as your sacrificial trooper unit still lives. Plus Han can cause some trouble to regular units and bikes. But then you lose the bombardment 30 points of troops and troop buffing abilities so it's probably no better or worse. 2 lologrelol and Qark reacted to this Quote Share this post Link to post Share on other sites
Qark 268 Posted February 27, 2019 9 hours ago, Katarn said: It might be worth a try with Han. 'Sorry about the Mess' and an uplink gives a speeder an almost certain first activation while 'Reckless Diversion' keeps your speeders alive as long as your sacrificial trooper unit still lives. Plus Han can cause some trouble to regular units and bikes. But then you lose the bombardment 30 points of troops and troop buffing abilities so it's probably no better or worse. 782/800 Han Solo 120Rebel Troopers 40Rebel Troopers 40Rebel Troopers 40Rebel Troopers 40T-47 Airspeeder 175HQ Uplink, T-47 Airspeeder 175HQ Uplink, Rebel Commandos (Strike Team) 16DH-447 Sniper, Rebel Commandos (Strike Team) 16DH-447 Sniper, Rebel Commandos (Strike Team) 16DH-447 Sniper, This might work. You are only down 1 activation from the Leia list. Don't know where the last 18 points are best used. Quote Share this post Link to post Share on other sites
Prokins 57 Posted February 27, 2019 @Qark offers some very good advice on how to fly the T-47s. Thanks for sharing it. I flew them for the first time last Friday and limited experience with them jibes exactly with what you're saying. What do folks think about including Pathfinders and Jyn in a list like this? The idea being that you can deploy them in the flight path of the T-47s to take some heat off of them. It brings you down to 8 activations though. Is there a huge difference between 8 and 9? Using Han is very interesting. Quote Share this post Link to post Share on other sites
lologrelol 488 Posted February 28, 2019 9 hours ago, Qark said: 782/800 Han Solo 120Rebel Troopers 40Rebel Troopers 40Rebel Troopers 40Rebel Troopers 40T-47 Airspeeder 175HQ Uplink, T-47 Airspeeder 175HQ Uplink, Rebel Commandos (Strike Team) 16DH-447 Sniper, Rebel Commandos (Strike Team) 16DH-447 Sniper, Rebel Commandos (Strike Team) 16DH-447 Sniper, This might work. You are only down 1 activation from the Leia list. Don't know where the last 18 points are best used. Add repair droids. 1 Katarn reacted to this Quote Share this post Link to post Share on other sites
mhd 283 Posted April 26, 2019 On 2/27/2019 at 11:51 PM, lologrelol said: Add repair droids. To repair what? They don't work on repulsor vehicles. Quote Share this post Link to post Share on other sites
FearofaBlankPlanet 74 Posted April 26, 2019 1 hour ago, mhd said: To repair what? They don't work on repulsor vehicles. Is the latest RRG from Feb? I'm looking at that one and it says you can repair repulsor vehicles (p. 51). Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted April 26, 2019 1 hour ago, mhd said: To repair what? They don't work on repulsor vehicles. They do as of the latest RRG, version 1.3. Quote Share this post Link to post Share on other sites
mhd 283 Posted April 26, 2019 Well then, I stand corrected. Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted April 26, 2019 (edited) 3 hours ago, arnoldrew said: They do as of the latest RRG, version 1.3. Ooh nice. It might be worth trying to add one by ditching a comms jammer, or a Hunter + Scout Report Edited April 27, 2019 by Derrault Quote Share this post Link to post Share on other sites
FearofaBlankPlanet 74 Posted April 27, 2019 3 hours ago, mhd said: Well then, I stand corrected. It's cool, I wasn't quite sure about that myself until I checked a couple of days ago Quote Share this post Link to post Share on other sites
DarkTrooperZero 304 Posted April 27, 2019 Surely with 2 speeders double cover 2 pilots is the way to go? Quote Share this post Link to post Share on other sites