Jump to content
Sign in to follow this  
mewmartigan

The Three Trials is bogus in solo

Recommended Posts

It almost isn't worth playing as I know exactly when I am going to lose every time, over and over.

When you travel to the Hallowed Circle at the end, each guardian attacks, then the combat phase is next. You have to defend 6 boss level attacks in a row. Then if you don't manage to quest through on the next turn (which requires a minimum of 12), you immediately have to defend 3 more boss attacks.

I'm just skipping over this one for now, maybe I'll look up a custom built deck later. 

Share this post


Link to post
Share on other sites

I find it's much easier to beat if you kill all 3 guardians before you travel to the hallowed circle. Nothing says that you have to travel immediately.

It does require at least a little bit of building for it, though, especially in true solo.

Share this post


Link to post
Share on other sites

Killing them is probably a good idea but even that will take a few additional rounds. I tried that once and got location locked. Some of the locations in this quest do some unpleasant things too.

Edited by mewmartigan

Share this post


Link to post
Share on other sites

This is one of those quests with weird balance issues.  2-player is the sweet spot.  Solo makes the Guardians oppressive -- although Onidsen pointed out a good tactical shift that you seem not to have considered, based on your response.  Try a different strat and let it know if it influences your opinion of the quest's difficulty.

3- and 4-player makes the Guardians less challenging but you have a good chance of getting location locked if your table is not built properly.

Also, the Time effects are going to nail you more in higher player counts due to a higher chance of revealing that one treachery that reduces them and the fact that, in 4-player, revealing that treachery will automatically trigger any Guardian currently in play, since it will remove 4 time counters.  You might see that come out twice in the same round.  With Raven's Guardian in play, you'll get 1 damage to every character you control every time that card comes out.

That one location which limits the number of allies you can have will hit much harder in 4-player than it will in solo.

Share this post


Link to post
Share on other sites

 I won very consistently in pure solo when it was released with Idraen,  lore Aragorn and Beregond. 

Beregond + shield defend the guardian, gondorian fire plus unexpected courage build the attack power you need to kill guardian in 1 hit in the final stage. Aragorn let you draw cards and reset you threat. 

Share this post


Link to post
Share on other sites

Yes, as boring as they are Fire and Blood solve many puzzle in this game...

In my defence I must say that I try to avoid them as much as possible. I don't remember to have used any of them after this quest in pure solo (and to defeat the balrog)...

Share this post


Link to post
Share on other sites

You know, originally I was irritated with these scenarios that are seemingly designed without the solo player in mind.

But I realize now there are still plenty of scenarios in this game left, so I'm cool with writing a few of them off.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...