Weyoun42 91 Posted February 21, 2019 So, my big rebel ships don't get out of the box very often. I keep tweaking this list but never quite feel like it's "there". I don't need to win with it, but I want to make sure it's competitive and fun to play in a friendly game. (I've also got versions of this list with Garm and Madine, but this one seems the most fun with dropping the fresh 75 in close.) I had hardened bulkheads on the Command Cruiser and swapped it out for Strategic Advisor. While double-ramming sounds fun, it's probably not going to come up that often. Any ideas? Name: The Big Three MC 1.0 (Raddus) Faction: Rebel Commander: Admiral Raddus Assault: Targeting Beacons Defense: Planetary Ion Cannon Navigation: Solar Corona MC80 Command Cruiser (106) • Admiral Raddus (26) • Strategic Adviser (4) • Engine Techs (8) = 144 Points MC80 Star Cruiser (96) • Gunnery Team (7) • SW-7 Ion Batteries (5) = 108 Points MC75 Ordnance Cruiser (100) • Ordnance Experts (4) • External Racks (3) • Assault Proton Torpedoes (5) = 112 Points Squadrons: • Shara Bey (17) • Tycho Celchu (16) = 33 Points Total Points: 397 Quote Share this post Link to post Share on other sites
The Jabbawookie 4,766 Posted February 21, 2019 I think Shara and Tycho need to go for essential upgrades (2 ECM for sure, probably some combination of Walex/Bail/Lando/Aspiration/Defiance/QBTs/XI7s to boot.) Quote Share this post Link to post Share on other sites
Weyoun42 91 Posted February 21, 2019 Fair point. I was just wary of the flak I was sporting since I had the cheaper version of all three ships. Felt a little naked if my opponent came with any kind of bomber presence. The A-Team was there as a hedge and delay tactic. Quote Share this post Link to post Share on other sites