CinnWolf 0 Posted February 8, 2019 (edited) Ive been taking everyone's suggestions into consideration and I made a new fleet, please keep offering advice!!! (note, I have the following packs: Chimera, MC30, Base Set, Interdictor, Arqutitens, and Gozanti.) This is meant to appose a friend who almost never uses fighters, and if he does, uses very little. He also likes to use two ISDs in his fleets. He loves large ships. Name: Thawn's Finest Faction: Imperial Commander: Grand Admiral Thrawn Assault: Close-Range Intel Scan Defense: Planetary Ion Cannon Navigation: Intel Sweep ISD Cymoon 1 Refit (112) • Grand Admiral Thrawn (32) • Wulff Yularen (7) • Intensify Firepower! (6) • Gunnery Team (7) • Hardend Bulkheads (5) = 169 Points Interdictor Suppression Refit (90) • Taskmaster Grint (5) • Engineering Team (5) • Targeting Scrambler (5) • Grav Shift Reroute (2) • Interdictor (3) = 110 Points Arquitens Light Cruiser (54) • Minister Tua (2) • Redundant Shields (8) • Turbolaser Reroute Circuits (7) • Hand of Justice (4) • Reinforced Blast Doors (5) = 80 Points Squadrons: • 2 x Mandalorian Gauntlet Fighter (40) = 40 Points Total Points: 399 Maybe drop Hand of Justice for Leading Shots for the interdictor?? Edited February 8, 2019 by CinnWolf Additives Quote Share this post Link to post Share on other sites
Cleto0 217 Posted February 11, 2019 (edited) No. I would leave hoj and cut a lot of this. Unless you like gauntlet fighters for some reason, cut both of them for a howl brick or Marrek+jendon or Ciena ree+ Valen Rudor. Cut tua, redundant shields, rbd,engineering team , hardened bulkheads and wulff . Whew. A lot of that stuff is pointless, like for instance hardened bulkheads are pointless against large ships! If you expect to fight big ships, you should never bring them. All the upgrades on the arq are really bad because they don’t help against an isd front arc. In 1 front arc you will die and all the “survivability” is useless. Gauntlet fighters are the worst ship in the game and there seems to be ZERO point in taking them whatsoever. Wulff is not great and you would be better off doing Tua Ecms on the cymoon. I would suggest a change to the isd II or a kuat refit if you are using thrawn. Cymoons need rerolls to become effective. Assault: Most Wanted Defense: Contested Outpost Navigation: Dangerous Territory Arquitens Light Cruiser (54) • Intel Officer (7) • Turbolaser Reroute Circuits (7) • Hand of Justice (4) = 72 Points Imperial II (120) • Grand Admiral Thrawn (32) • Governor Pryce (7) • Gunnery Team (7) • Electronic Countermeasures (7) • Leading Shots (4) • XI7 Turbolasers (6) • Avenger (5) = 188 Points Gozanti Cruisers (23) • Suppressor (4) = 27 Points Interdictor Suppression Refit (90) • Captain Brunson (5) • Targeting Scrambler (5) • Grav Shift Reroute (2) • SW-7 Ion Batteries (5) • Interdictor (3) = 110 Points Squadrons: = 0 Points Total Points: 397 this is my favorite variation of your list. stack 3 navs for thrawn and you should be good Edited February 11, 2019 by Cleto0 Quote Share this post Link to post Share on other sites