Aurelus 38 Posted February 7, 2019 With the latest article we are now up to 5 Commanders and 2 Operatives per faction.... And currently only 2 options for corps, 3 for spec forces, 2 support, 2 heavy. I would like to see a bit more emphasis on the rank and file units, and less special characters. I would hate to see Legion turn into 7 activation, hero fighting hero festivals. If I wanted to play Imperial Assault, I would play Imperial Assault. :) 6 costi, Alpha17, Nebukadnezzar and 3 others reacted to this Quote Share this post Link to post Share on other sites
Nebukadnezzar 6 Posted February 7, 2019 Well, the Wookiepedia article about Stormtroopers lists quite some different Troopers, so there should be no shortage of ideas, but I guess Death Troopers might appear next. For the rebels... maybe those kind of Rangers which also appeared in Imperial Assault. 1 Tirion reacted to this Quote Share this post Link to post Share on other sites
Aurelus 38 Posted February 7, 2019 Deathtroopers are confirmed. As are pathfinders. They are the 3rd special forces release. Quote Share this post Link to post Share on other sites
Alpha17 2,853 Posted February 7, 2019 21 minutes ago, Aurelus said: With the latest article we are now up to 5 Commanders and 2 Operatives per faction.... And currently only 2 options for corps, 3 for spec forces, 2 support, 2 heavy. I would like to see a bit more emphasis on the rank and file units, and less special characters. I would hate to see Legion turn into 7 activation, hero fighting hero festivals. If I wanted to play Imperial Assault, I would play Imperial Assault. Amen. No idea why they can't suspend named characters for a bit and fill out the rest of the army. Both sides have Corps units begging to be released, and the Light and Heavy support options could use some more love. 3 Tubb, Aurelus and thepopemobile100 reacted to this Quote Share this post Link to post Share on other sites
That Blasted Samophlange 6,923 Posted February 7, 2019 The named characters sell. Plain and simple. Honestly, operatives as a whole are likely to be iconic or at least named characters. As they are the lone wolf type of deal. For the Empire, conformity is the modus operandi, but there is the occasional standout individual who will fit this role. These are usually characters from the movies. I am all for more corps units though. BUT... There is, I think, a very logical reason why we haven't got any more yet. They are working on a good way to get more variation in poses. As we see with the last few announcments, the models are getting more options. I think that the corps units are being designed with more diversity. Currently all the stormtroopers are in the exact same position, which looks obvious. Having more options for posing would help. I believe that the next corps release will have more diversity. 5 TheGreenKnight, bllaw, Stasy and 2 others reacted to this Quote Share this post Link to post Share on other sites
DarkTrooperZero 304 Posted February 7, 2019 It's going to turn into hero hammer, sadface. Sabine just looks great, imagine her running around with Luke and Leia at the back for support. You just don't need much z6 troops when you got that. 1 bllaw reacted to this Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted February 7, 2019 (edited) 5 hours ago, That Blasted Samophlange said: The named characters sell. Plain and simple. It's Star Wars, the people will buy any units you sell them. If all they release are named heroes, then yes those will sell. Non-hero focused SW games have been profitable in the past. I think, based on comments from the designer, that he only wants to play with heroes. Just like when the GW codex designers nixed whole swathes of people's armies because of how they wanted to play their personal armies Why can't they write rules that don't favor certain play styles? I'm tempted to buy some Legion models to use as prizes and host my own store tournaments using my own house rules and list limitations. 6 hours ago, Nebukadnezzar said: maybe those kind of Rangers which also appeared in Imperial Assault. We already have one and arguably THREE units of these already. Plus the AT-RT pilot. Please, PLEASE, no more of these style of rebels. Edited February 7, 2019 by TauntaunScout 1 Alpha17 reacted to this Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted February 7, 2019 6 minutes ago, DarkTrooperZero said: It's going to turn into hero hammer, sadface. Sabine just looks great, imagine her running around with Luke and Leia at the back for support. You just don't need much z6 troops when you got that. I disagree. None of the named rebel units can deal with IRG and only Luke can threaten an AT-ST. Sabine will have a hard time dealing with anything behind heavy cover and is only great right now because you can currently stack immune pierce with impervious, but since only Luke, Vader, Palp, and eventually Bossk have pierce on their melee I don't think it'll be exploited too much. Z6 troopers will still be the backbone of rebel lists for the time being and I don't think that's going to change anytime soon. 1 DekoPuma reacted to this Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted February 7, 2019 Just wait until we get to the Clone Wars and they release 1 Clone Trooper corps unit and 800 Jedi lol 2 4 ScummyRebel, JBar, frankelee and 3 others reacted to this Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted February 7, 2019 Well, when they announced the game, the designers went to great length to emphasize that the focus of the game would be the NAMED commanders and that the armies would change radically in their playstyle based on which commander you took. I kind of think they've been doing what they said they would. 7 ldmonetakoehler, Derrault, KommanderKeldoth and 4 others reacted to this Quote Share this post Link to post Share on other sites
DarkTrooperZero 304 Posted February 7, 2019 28 minutes ago, thepopemobile100 said: I disagree. None of the named rebel units can deal with IRG and only Luke can threaten an AT-ST. Sabine will have a hard time dealing with anything behind heavy cover and is only great right now because you can currently stack immune pierce with impervious, but since only Luke, Vader, Palp, and eventually Bossk have pierce on their melee I don't think it'll be exploited too much. Z6 troopers will still be the backbone of rebel lists for the time being and I don't think that's going to change anytime soon. Did I miss the part where rebels with Z6 were good at taking on stormtroopers in heavy cover and AtSt's 1 TheGreenKnight reacted to this Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted February 7, 2019 1 minute ago, DarkTrooperZero said: Did I miss the part where rebels with Z6 were good at taking on stormtroopers in heavy cover and AtSt's I don't think they were saying that, but saying that Z6 is still the trooper upgrade people take almost every time because the Ion trooper is bad. If anything, saying the Z6 is the foundation for Rebel lists only supports their point that nothing the Rebels have can really stand up to IRG or AT-ST outside of maybe Luke. Quote Share this post Link to post Share on other sites
Tubb 163 Posted February 7, 2019 I still think that it would be nice to have a way to scale the game the way lord of he rings strategy battles did. With that game system you could easily play a mission with an scenario where a couple of heroes were matched against a small group of foes, with small minis count and specialized objectives, and at the same time you had the option to play a whole BIG battle of helms deep with hundreds of soldiers and just about five or six generic commanders, or anything between... even you were able to do a rank and files game with some additional rules. I want that flexibility in Legion, I'd like to play just troops and generics commanders... and I'd love persons that prefer the group of heroes being able to play also. 1 TheGreenKnight reacted to this Quote Share this post Link to post Share on other sites
SirCormac 530 Posted February 7, 2019 (edited) To be fair, while you CAN put 4 heroes on the table (currently the maximum), which will take up more than half your list, there is at least one thing greatly reducing the attractiveness of that option: Command Cards. If you really take 4 characters, that means you need to choose only 6 cards from their 12 options (not counting the 6 non-unique options available). Considering the strength of unique units is largely tied in with these cards, it seems to me that for each unique character you choose above 2, you are drastically reducing the efficiency of ALL of your heroes as you do this. You will also run into major command problems as you may NEED to command one of your heroes, but simply have no way to do it as you've already used up their card. I feel the sweet spot is 2-3, as with 2 you can take all of their cards, and with 3, if the combo is right, you can mix and match and still get the strengths of all of your units. On another note, I love the rank and file (my favorite commander is Veers, and my favorite list is Weiss ATST with Veers), what I love about named characters is each one drastically changes the, umm, character of an army, usually due to their command cards. I feel named characters really changes up the variability of the game by magnitudes. We will get more 'normal' troops for sure, and we must NOT forget that the expansion before Sabine and Bossk are two generic heavies. Also, this expansion was simply to get us up to 2 operatives. In short, I feel we needn't be afraid of new commanders/operatives, as it really does fuel list diversity. I feel the fact that you need to take a minimum of 3 corps, and they are still the most efficient units in the game (and should remain so), helps alot. Edited February 7, 2019 by SirCormac 9 DekoPuma, DarkTrooperZero, UnitOmega and 6 others reacted to this Quote Share this post Link to post Share on other sites
KommanderKeldoth 3,141 Posted February 7, 2019 1 hour ago, DarkTrooperZero said: It's going to turn into hero hammer, sadface. Sabine just looks great, imagine her running around with Luke and Leia at the back for support. You just don't need much z6 troops when you got that. I don't know about you, but when I play Boba Fett he gets annihilated if he gets caught in line of sight of only 2 or 3 corps units (or a corps and 1 rotary cannon AT-RT). Hordes of generic soldiers are still very strong in this game and activation swamping will continue to be a valid strategy. The other thing is that this is an objective based game, Luke and Sabine can only accomplish so much in 6 turns, whereas many corps and special forces can do a lot more to get objectives done. 5 Prokins, DarkTrooperZero, thepopemobile100 and 2 others reacted to this Quote Share this post Link to post Share on other sites
Alpha17 2,853 Posted February 7, 2019 1 hour ago, manoftomorrow010 said: Just wait until we get to the Clone Wars and they release 1 Clone Trooper corps unit and 800 Jedi lol The sad part is I can easily see them doing that. We'll have 3-4 Jedi characters before we see a separation between Phase I and II clones, assuming we ever do. 1 ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted February 7, 2019 So X-Wing is introducing their CW stuff now - and while there are a LOT of named jedi character rattling around in Jedi Starfighters, they have just as many "mauve" or "purple" shirt named clones in torrents too as support. I expect that the Republic faction will end up similar (though slower) where there will be a handful of choices for Jedi wandering around the Luke to Palp point scale you can't fit a lot of them in an army - jedi are few in number and valuable commanders. The lower cost commander (Leia/Veers equivalent tier) will probably be like Rex or Cody, so that might get released pretty quick depending on how they space it out. While X-Wing does have a generic "Jedi Knight" pilot, that'd probably be like a generic Commander or Operative for legion, the closest you might get to a mass of Jedi infantry would be like Temple Guards as a kind of light mirror to IRG. I expect you will still see a lot of jango's boys rolling around on the field, considering TCW have plenty of canonical (so no arguing with LFL about the design) armor permutations which are not just "Imperial units but clones" (though also that exists). Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted February 8, 2019 9 hours ago, Aurelus said: With the latest article we are now up to 5 Commanders and 2 Operatives per faction.... And currently only 2 options for corps, 3 for spec forces, 2 support, 2 heavy. I would like to see a bit more emphasis on the rank and file units, and less special characters. I would hate to see Legion turn into 7 activation, hero fighting hero festivals. If I wanted to play Imperial Assault, I would play Imperial Assault. That’s plenty of variety with 216 different corps combinations alone for each faction, before upgrades are even applied. Even without using support, special forces, heavies, operatives, or multiple commanders we have a bare minimum of 1,296 different force combinations (again before you take into account the different upgrade combinations for any given unit!). 1 Jabby reacted to this Quote Share this post Link to post Share on other sites
frankelee 75 Posted February 8, 2019 I got a feeling this is going to be one of those, sorry, but that's what's happening instances. All of the crew from Rebels is now headed for this game. The droids and Lando almost certainly are too. The Empire will match that. And really, that's more the norm for any tabletop game, not just Legion. Units are generic, there don't need to be 32 varieties of them, players as a whole don't respond well to that, and they don't want to buy it all either. Characters are easier to field, cheaper to buy, and more able to handle novel rules and abilities. 2 Jabby and ldmonetakoehler reacted to this Quote Share this post Link to post Share on other sites
Mep 2,291 Posted February 8, 2019 Didn't we just get a unit pack a couple weeks ago that allowed greater customization of the basic trooper units? Seriously, troopers are troopers. Maybe they feel generic and bland because troopers are just that. However you can take 6 of them. So there you go. If you want to load up on troopers, go ahead. They are actually rather customizable at this point. We don't really need anymore flavor in a unit type that is actually not suppose to have much flavor to it. Also, having low number of activations is a huge disadvantage in this game. If someone wanted to load up on hero units, even if they are strong, they pay for that list with a lack of activations. The game is already basis against doing just that. FFG is in the business of selling many plastic toys. When people buy just one toy of each type, then yeah, FFG will need to make many different types of toys to get their money. That doesn't mean it necessarily effects how the game gets played. 2 Qark and ldmonetakoehler reacted to this Quote Share this post Link to post Share on other sites
Alpha17 2,853 Posted February 8, 2019 43 minutes ago, Mep said: Didn't we just get a unit pack a couple weeks ago that allowed greater customization of the basic trooper units? Seriously, troopers are troopers. Maybe they feel generic and bland because troopers are just that. However you can take 6 of them. So there you go. If you want to load up on troopers, go ahead. They are actually rather customizable at this point. We don't really need anymore flavor in a unit type that is actually not suppose to have much flavor to it. 3 Troopers are troopers? They're not supposed to have flavor? What? Isn't that like saying commanders are commanders, so we don't need any more? This is Star Wars, with a wealth of established trooper types across ten movies, two shows, and countless books and comics. There is ample room for expansion in corps units alone. Mudtroopers, Imperial Navy Troopers, Shocktroopers, shore troopers Mon Cala or other alien corps units, Echo Base troopers, partisans, etc. Many of these units have more screen time than Bossk, live action or animated. Why ignore them? Each could introduce an interesting take on the Corps unit concept, from cheap cannon fodder to highly defensive units, or even true "specialists" that have multiple personnel and heavy weapon slots that can be filled. As for not having "flavor," that's just silly. That's like saying that one squad of 4 guys is entirely representative of every infantryman in any Allied army in WWII, when there is a host of variations and differences that could easily be introduced. The Specialists pack is a good start, but hardly the end all and be all of Corps units. Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted February 8, 2019 57 minutes ago, Alpha17 said: Troopers are troopers? They're not supposed to have flavor? What? Isn't that like saying commanders are commanders, so we don't need any more? This is Star Wars, with a wealth of established trooper types across ten movies, two shows, and countless books and comics. There is ample room for expansion in corps units alone. Mudtroopers, Imperial Navy Troopers, Shocktroopers, shore troopers Mon Cala or other alien corps units, Echo Base troopers, partisans, etc. Many of these units have more screen time than Bossk, live action or animated. Why ignore them? Each could introduce an interesting take on the Corps unit concept, from cheap cannon fodder to highly defensive units, or even true "specialists" that have multiple personnel and heavy weapon slots that can be filled. As for not having "flavor," that's just silly. That's like saying that one squad of 4 guys is entirely representative of every infantryman in any Allied army in WWII, when there is a host of variations and differences that could easily be introduced. The Specialists pack is a good start, but hardly the end all and be all of Corps units. So called mudtroopers are imperial navy uniforms with a gas mask. That’s not a distinct type, it’s an equipment upgrade. 1 frankelee reacted to this Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted February 8, 2019 (edited) And Snowtroopers are actually "Cold Weather Assault Trooper", but "Mudtrooper as seen in Solo™" will look better on a box, much like "Snowtrooper" reads better. be pretty funny if that pack came with a unique imperial Han EDIT: It's also not identical gear. Army guys (officers, mudtroopers, vehicle crewmen) have the body armor and a slightly narrower helmet with goggles, navy troopers are usually just in uniform, and those big sweeping helmets with like a little slap-down visor, presumably similar to some IRL gunner helmets which is designed to block out loud noises and bright lights if you're operating big naval guns. And then imperial weapons techs have those full spaceman helmets with the tiny visor. Edited February 8, 2019 by UnitOmega 1 Jabby reacted to this Quote Share this post Link to post Share on other sites
NukeMaster 248 Posted February 8, 2019 I want 2 Corps units per faction. I like seeing Stormtroopers every game. I think they should release more sulpts, personnel and heavy upgrades, but they should still be the original 2 Corps units. Quote Share this post Link to post Share on other sites
Thalandar 69 Posted February 8, 2019 8 hours ago, thepopemobile100 said: I disagree. None of the named rebel units can deal with IRG and only Luke can threaten an AT-ST. Um, I've been taking out At-st's out regularly with fleet troopers and at-rt's, no problems. It's all a matter of the number of dice you throw 1 Winged Gundark reacted to this Quote Share this post Link to post Share on other sites