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1977Valarian

Admirals must be point adjusted in large point games (admiral cost) / 400 x (new number)

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1 hour ago, 1977Valarian said:

For many people, dare I GUESS the majority, have always played at higher point values.

Let's assume not.  They're not the audience you're addressing, I have yet to see well-sourced numbers, and every time a new player picks up a rulebook they learn the standard format.

1 hour ago, 1977Valarian said:

I will happily concede my lack of experience on the matter, but note many Admirals just get more mileage at 800 points

How can you make a comparative statement without claiming to have played a 400 point game?  Yes, when all but three commanders affect your entire fleet, those commanders will do more (and of those three Piett is dead on arrival here, points aside.)  The question is, how do they perform relative to each other?  There's a standard for that right now, and you are inexperienced in that area.  And respectfully, without any real knowledge of who the heck you are, or failing that any history of competitive events, we don't know that you know what you're talking about.  Slamming the Interdictor these days doesn't help that case one bit.

1 hour ago, 1977Valarian said:

Maybe they realized the outrage of the guy who went and bought 5 transports of a single faction needed to have some time to play with them.

Wait wait wait wait.  Why do you care?  Rogue One showed us that clouds of GR75s is apparently thematic, but I thought your shtick was that you house rule the crap out of things and have more fun doing it.  Why on earth should competitive purchases of any era matter to you?  We're the ones who bought them (mine make lovely debris fields) and if you think we didn't complain...  Oh boy, did we complain.

1 hour ago, 1977Valarian said:

(like this other apparent bum above in terms of this game, not in life)

I'd like to direct you here before you call Truthiness a bum again (that's who you meant, right?)...  Or you could check out the versions of these threads he makes every year, or his blog Steel Squadron.  He works on a different plane of this game than you do, but he works a heck of a lot harder.

 

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21 minutes ago, Ling27 said:

... these posts remind me of cyber awareness training...

Image result for cyber awareness training

Dammit, Jeff.

2 minutes ago, The Jabbawookie said:

without any real knowledge of who the heck you are

Whoa, now, slow your roll.  I think we might be dealing with a real Armada celebrity here...

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The serious salt levels aside, former warehouse worker isn't exactly what I would want put on my bio unless I was running for political office and wanting to impress the "average joe", its just not relevant.  I don't have any beef with the guy/gal/person, just a curious choice, kind of like the part about being the youngest developer.

Brooks Flugaur-Leavitt is a developer in the miniature games department and started with FFG as a playtester. Since becoming a developer in 2017, they have worked on Star Wars: Armada, X-Wing™, and Runewars Miniatures Game. In their spare time, they are an avid miniatures enthusiast, historical wargamer, and medieval re-enactor.
 

Dropping it to that seems much more professional to me.

Edited by AdmiralYor

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Also, I would quite possibly drop Runewars from the list of credits.  I can't imagine anyone wanting to associate themselves with that debacle until it has nostalgia credit.

Edited by AdmiralYor

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20 hours ago, 1977Valarian said:

My gut says thought needs to be put into this. I feel a disturbance, but I can’t put my finger on it. I need someone with much more experience to gauge this. 

Okay, I think the more experienced crowd is saying, "nope."

By the way, the ship with the bumps that you don't know what the name is? It's on sale right now, get yourself a couple!

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2 hours ago, 1977Valarian said:

one of the dumbest things I have ever seen in gaming—granted, I only play a few, but my father who is 42 years old and does play a lot of them agrees. You have to look no further than the end with that mistake that was allowed to linger.

...... are you posting from your father's account - 1977 - Valarian ?

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2 hours ago, 1977Valarian said:

 will happily concede my lack of experience on the matter, but note many Admirals just get more mileage at 800 points. If nothing, they could offer just two separate point values just for player point value of say 800 and 1200 in a revised version of what was put online. 

For many people, dare I GUESS the majority, have always played at higher point values. The fact that FF and this so called dedicated warehouse promoted guy (who I am sure is sweet and swell and all) never did crap for the causal folks at higher point values until they had a $200 model to sell is crap. 

 

Very strange to assume the majority plays higher points value games while you have never ever tried out a game at the regular 400 points. I have yet to attend a tournament and all my games have been at home vs 2 of my friends. Yet untill now we have always played 400 point games as the game works very well at that points value.

But what I really don't understand is that when you are only playing bigger games that fall under house rules, then why do you give a s**t about transports being reduced to max 2 in the tournament rules? It's a tournament rule like 400 points is. You already don't use 1 of the rules so why bother about another tournament rule you don't like?

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2 hours ago, 1977Valarian said:

Furthermore, if the guy formally in the warehouse doing free work has been in the test team for a long time, he and the rest (Donner party of one), have done a very, very poor job: look no further than A) the completely stupid transport activations B) that imperial ship with domes that I don’t even know it’s name because it suchs so much, and C) the Victory point costs. Look, I don’t know what the solution was for the transports, but it drove away most of the old timers I was playing with at the time. FF found a way to sell a lot of plastic with that one. That fact that is went in for so long was I think one of the dumbest things I have ever seen in gaming—granted, I only play a few, but my father who is 42 years old and does play a lot of them agrees. You have to look no further than the end with that mistake that was allowed to linger. 

Maybe they realized the outrage of the guy who went and bought 5 transports of a single faction needed to have some time to play with them. Fine. I don’t presume to have the solution, but maybe they could have...cough, cough...realized that in playtesting that it was not anything like people imagined the game to be. It was at that point that my father and I just would set up sized and whoever made both teams let the other pick. No more rock, paper, scissors and no more silly transports flying all over the place like we saw going over to one house. That day driving back we lacked that it was indeed the end for Armada in some sense. The various FLGS’s that I went to no longer carried Armada just 4-6 months after, if memory serves correct. Maybe sooner..maybe longer. 

Many of these issues could have been taken care up with a simple update. However, many competitive players use what ever tools are available to solve the puzzle and care not for theme or actual play experience. Most players are casual players so this team that he is supposedly apart of with maybe another dude (like this other apparent bum above in terms of this game, not in life) has failed casual players. 

I will happily concede my lack of experience on the matter, but note many Admirals just get more mileage at 800 points. If nothing, they could offer just two separate point values just for player point value of say 800 and 1200 in a revised version of what was put online. 

For many people, dare I GUESS the majority, have always played at higher point values. The fact that FF and this so called dedicated warehouse promoted guy (who I am sure is sweet and swell and all) never did crap for the causal folks at higher point values until they had a $200 model to sell is crap. 

If Tarken is less than effective give the simple model proposed, that is on FF not me. However, anyone thinking you should continue to talk down to the non-competitive people who buy enough of this crap to keep it barely alive, you should think twice. The casual X-wing and Armada players most likely out purchase the competitive players by a massive margin. Those older guys than us  have tons of money to spend having had jobs and a saving for a long time. They have less time, don’t want to spend their time from what I understand talking to them at conventions at FLGS, and also have kids who they play with with obligations. 

So these dads are responsible for most of the expenditures and when the game went to crap, they stopped buying and moved on. That is on warehouse Johnny and the supposed other guy who helps him to keep those people engaged. That told those old guys to suck it long ago. 

I have warehouse job to get back to, where no one is pulling me out of the back to create subpar things, so peace out. 

 Admiral, admiral, admiral....**** it didn’t work like Candyman. Maybe is was a crappy mirror or I was spinning too fast when I said it. Apparently, the Kraken has turned to stone. 

The font was cool and you do have to use 3D glasses with those flip things from invented by Ben Frank. Like in National Treasure to see the inscription...

 

Less Badmada

More grammar school

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21 hours ago, 1977Valarian said:

No offense to said warehouse guy who FF got on the cheap working your way, but you screwed up big time. Don’t worry you’re not alone and you aren’t given many resources by FF so this is not entirely on you. Without a brain trust things are missed even when they pay you for 40 hours and you are expected to put in 45, 50, or even 60 or they get the next eager beaver thinking working in gaming is fun until they learn the FF way. 

Most of us that have been around understand your (Armada working group of 1) plight and we know FF is cheap and greedy believing their employees to be easily replaced...case in point.  They treat their customers with even less deference.  They view us not only as suckers, but their model is their will be a new sucker to replace the one’s who have had enough of their cagey, unresponsive indifference. Next employee up, next customer up. 

As one of the members on the playtest team for this project who worked directly at FFG HQ with Brooks, I can, with a fair measure of confidence, say that they absolutely are not some bargain-barrel cheap employee that they scraped up and threw under the bus.  They may not take offense, but I certainly do, because I put some long hours into measuring the balance of the Epic play format to ensure everythign was on the level. (seriously, some of the team games go pretty late when you start in the evening, I don't recommend doing so past 6pm if you work 1st shift)

The reason Brooks didn't make the decision was because after a substantial amount of playtesting, by a team of multiple people with a common goal and a terrific amount of experience, it was found that the Admirals scaled healthily up to the new level.

How many FFG employees do you actually know?  I'm really curious, because I am personal friends with a good number of them and FFG does not idly let them go, nor are any of them out to cheat you out of your money.  If you believe that why are you even buying from them?

 

1 hour ago, AdmiralYor said:

The serious salt levels aside, former warehouse worker isn't exactly what I would want put on my bio unless I was running for political office and wanting to impress the "average joe", its just not relevant.  I don't have any beef with the guy/gal/person, just a curious choice, kind of like the part about being the youngest developer.

Brooks Flugaur-Leavitt is a developer in the miniature games department and started with FFG as a playtester. Since becoming a developer in 2017, they have worked on Star Wars: Armada, X-Wing™, and Runewars Miniatures Game. In their spare time, they are an avid miniatures enthusiast, historical wargamer, and medieval re-enactor.
 

Dropping it to that seems much more professional to me.

 

Perhaps because Brooks is actually proud of working their way up and proud of the time spent working for the company because they believe in their job and the quality of the work they do?  Perhaps to put a positive note on the fact that people can actually work their way up in FFG because it appreciates its employees' loyalty?

Or perhaps Brooks is just of the belief that being a Warehouse worker doesn't make you less intelligent or less worthy of note than a Developer.

Edited by Alzer

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Revanur: You are right. Why should I care. Point taken. 

I am just recently salty as **** about Destiny lately which I personally dumped a lot of money into and watched it go to dust. While the content overall is better in that scene it appears too late and they still produce so, SO much junk that the bloggers look at the content before release and are right 95% of the time as to the card’s viability. Most of the stuff can’t even be played in a non-competuway it is that bad. I wish they would point adjust the characters.

I don’t play x-wing, but note 2.0 was developed well before releasing Destiny. The online point idea must have been considered and this all the iconic trash characters—particularly the legendaries—could have been saved. Most of us thought it was growing pains and the designers learning, but so much time has passed and the same silly mistake made. The non-experts can see that all they had to do is add redeploy, ambush, lower the cost, take the pay side away, etc. and the crap would not be crap. It doesn’t have to be meta defining, just not heaps of crap. I’ve gotten good enough to also recognize what is crap as well and no longer can have the joy of opening boxes because I know realize that crap was the intent all along. 

Truth is I am much more salty about Destiny than Armada. I just happened to look over to see what was happening on the Armada front—I don’t usually look since I expect nothing. I have lowered my expectations to no longer caring. Ok, ok, not true. I had a momentary lapse of caring, but as Revanur pointed out there really is no need and my frustration is being misdirected. With Armada I just really want more content. Period. I can take care of the rest. 

Since moving out a year ago, I haven’t played Armada much. Maybe one game. Maybe. I am a bit salty that Armada has gotten so little content that playing it at my fathers house instead of a few euro games doesn’t often come to mind. But again, this was more Destiny rage than Armada. Armada cost me nothing, except maybe less time with my father. 

My father is a dentist, but funny nevertheless. 

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Alzer: FF cheated the heck of of tons of Destiny players and keep doing it. You folks hide behind Team Covenant to throw you softballs because you can’t stand real heaters flying your way. Cagey company that is completely beyond reproach. If you are really who you say you are, then why hasn’t FF produced more content for Armada so people would stay in the game instead of leaving everyone else who bought in with their hand low holding a bunch of plastic? Not producing content is the same as cheating people out of their money. My dad no longer gets much use out of all that cash he spent because other people he played with got out because there was no more content. 

There have been scores of lost about the abusive behavior of middle management who mainly do diddle swat toward its underlings. Maybe things have gotten better over the last couple years. If so, great for them. 

Anyway, I digress.  Revanur was right. I’ll check this forum in another two years. Doubt much will change. May I be wrong. 

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12 minutes ago, 1977Valarian said:

With Armada I just really want more content. Period. I can take care of the rest. 

Since moving out a year ago, I haven’t played Armada much. Maybe one game. Maybe.

How can you want more content if you’ve never even played a 400-point game?

Go out, buy Wave 7, play a few 400-point games, and then come back and post (or don’t).

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Just means they should have pulled him from the warehouse earlier instead of using him for his free labor on Armada. 

My first job was working at Pizza Hit four years ago and they put me on dish duty. My friend was on dishes for four months. I was on it one day. They moved me to sauces. I was there a few weeks along with toppers and made head of the line. For some reason I wasn’t particularly good at head so they made me cutter. Cutter is considered the best job pre-management. Sure, maybe my rise was due to necessity due to turn around etc. too long ago for me to remember. It is just pizza and dishes after-all. 

The point being, if someone is doing great, you promote them or give them a raise. You don’t keep them in the bloody warehouse forever like FF did. My buddy who plays magic semi-professionally, spoke with Lukas Litizinger (creator of Android Net. & Destiny) about 6 months or so after he left FF. He said they refused to give him a quality raise while making ridiculous demands on his time. He often missed important family events. Guy makes you millions and you get crap because it is next man up. 

I am glad the warehouse guy got promoted; and if I threw shade, my apologies. My point is, they used him for too long before giving him his just deserts and likely pays him too little now to make a career out of the job unless his significant other makes bank. There are many post in the past about x,y, z designer not being able to make a decent mortgage payment after making FF millions. 

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29 minutes ago, Alzer said:

As one of the members on the playtest team for this project who worked directly at FFG HQ with Brooks, I can, with a fair measure of confidence, say that they absolutely are not some bargain-barrel cheap employee that they scraped up and threw under the bus.  They may not take offense, but I certainly do, because I put some long hours into measuring the balance of the Epic play format to ensure everythign was on the level. (seriously, some of the team games go pretty late when you start in the evening, I don't recommend doing so past 6pm if you work 1st shift)

The reason Brooks didn't make the decision was because after a substantial amount of playtesting, by a team of multiple people with a common goal and a terrific amount of experience, it was found that the Admirals scaled healthily up to the new level.

How many FFG employees do you actually know?  I'm really curious, because I am personal friends with a good number of them and FFG does not idly let them go, nor are any of them out to cheat you out of your money.  If you believe that why are you even buying from them?

Perhaps because Brooks is actually proud of working their way up and proud of the time spent working for the company because they believe in their job and the quality of the work they do?  Perhaps to put a positive note on the fact that people can actually work their way up in FFG because it appreciates its employees' loyalty?

Or perhaps Brooks is just of the belief that being a Warehouse worker doesn't make you less intelligent or less worthy of note than a Developer.

How do I give you more likes?

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